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title | description | slug | hide_title |
---|---|---|---|
Inter-Process Communication | Use the ipcMain and ipcRenderer modules to communicate between Electron processes | ipc | false |
Inter-Process Communication
Inter-process communication (IPC) is a key part of building feature-rich desktop applications in Electron. Because the main and renderer processes have different responsibilities in Electron's process model, IPC is the only way to perform many common tasks, such as calling a native API from your UI or triggering changes in your web contents from native menus.
IPC channels
In Electron, processes communicate by passing messages through developer-defined "channels"
with the ipcMain
and ipcRenderer
modules. These channels are
arbitrary (you can name them anything you want) and bidirectional (you can use the
same channel name for both modules).
In this guide, we'll be going over some fundamental IPC patterns with concrete examples that you can use as a reference for your app code.
Understanding context-isolated processes
Before proceeding to implementation details, you should be familiar with the idea of using a preload script to import Node.js and Electron modules in a context-isolated renderer process.
- For a full overview of Electron's process model, you can read the process model docs.
- For a primer into exposing APIs from your preload script using the
contextBridge
module, check out the context isolation tutorial.
Pattern 1: Renderer to main (one-way)
To fire a one-way IPC message from a renderer process to the main process, you can use the
ipcRenderer.send
API to send a message that is then received by the ipcMain.on
API.
You usually use this pattern to call a main process API from your web contents. We'll demonstrate this pattern by creating a simple app that can programmatically change its window title.
For this demo, you'll need to add code to your main process, your renderer process, and a preload script. The full code is below, but we'll be explaining each file individually in the following sections.
1. Listen for events with ipcMain.on
In the main process, set an IPC listener on the set-title
channel with the ipcMain.on
API:
const { app, BrowserWindow, ipcMain } = require('electron')
const path = require('node:path')
// ...
function handleSetTitle (event, title) {
const webContents = event.sender
const win = BrowserWindow.fromWebContents(webContents)
win.setTitle(title)
}
function createWindow () {
const mainWindow = new BrowserWindow({
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
mainWindow.loadFile('index.html')
}
app.whenReady().then(() => {
ipcMain.on('set-title', handleSetTitle)
createWindow()
})
// ...
The above handleSetTitle
callback has two parameters: an IpcMainEvent structure and a
title
string. Whenever a message comes through the set-title
channel, this function will
find the BrowserWindow instance attached to the message sender and use the win.setTitle
API on it.
:::info
Make sure you're loading the index.html
and preload.js
entry points for the following steps!
:::
2. Expose ipcRenderer.send
via preload
To send messages to the listener created above, you can use the ipcRenderer.send
API.
By default, the renderer process has no Node.js or Electron module access. As an app developer,
you need to choose which APIs to expose from your preload script using the contextBridge
API.
In your preload script, add the following code, which will expose a global window.electronAPI
variable to your renderer process.
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('electronAPI', {
setTitle: (title) => ipcRenderer.send('set-title', title)
})
At this point, you'll be able to use the window.electronAPI.setTitle()
function in the renderer
process.
:::caution Security warning
We don't directly expose the whole ipcRenderer.send
API for security reasons. Make sure to
limit the renderer's access to Electron APIs as much as possible.
:::
3. Build the renderer process UI
In our BrowserWindow's loaded HTML file, add a basic user interface consisting of a text input and a button:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
Title: <input id="title"/>
<button id="btn" type="button">Set</button>
<script src="./renderer.js"></script>
</body>
</html>
To make these elements interactive, we'll be adding a few lines of code in the imported
renderer.js
file that leverages the window.electronAPI
functionality exposed from the preload
script:
const setButton = document.getElementById('btn')
const titleInput = document.getElementById('title')
setButton.addEventListener('click', () => {
const title = titleInput.value
window.electronAPI.setTitle(title)
})
At this point, your demo should be fully functional. Try using the input field and see what happens to your BrowserWindow title!
Pattern 2: Renderer to main (two-way)
A common application for two-way IPC is calling a main process module from your renderer process
code and waiting for a result. This can be done by using ipcRenderer.invoke
paired with
ipcMain.handle
.
In the following example, we'll be opening a native file dialog from the renderer process and returning the selected file's path.
For this demo, you'll need to add code to your main process, your renderer process, and a preload script. The full code is below, but we'll be explaining each file individually in the following sections.
1. Listen for events with ipcMain.handle
In the main process, we'll be creating a handleFileOpen()
function that calls
dialog.showOpenDialog
and returns the value of the file path selected by the user. This function
is used as a callback whenever an ipcRender.invoke
message is sent through the dialog:openFile
channel from the renderer process. The return value is then returned as a Promise to the original
invoke
call.
:::caution A word on error handling
Errors thrown through handle
in the main process are not transparent as they
are serialized and only the message
property from the original error is
provided to the renderer process. Please refer to
#24427 for details.
:::
const { app, BrowserWindow, dialog, ipcMain } = require('electron')
const path = require('node:path')
// ...
async function handleFileOpen () {
const { canceled, filePaths } = await dialog.showOpenDialog({})
if (!canceled) {
return filePaths[0]
}
}
function createWindow () {
const mainWindow = new BrowserWindow({
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
mainWindow.loadFile('index.html')
}
app.whenReady().then(() => {
ipcMain.handle('dialog:openFile', handleFileOpen)
createWindow()
})
// ...
:::tip on channel names
The dialog:
prefix on the IPC channel name has no effect on the code. It only serves
as a namespace that helps with code readability.
:::
:::info
Make sure you're loading the index.html
and preload.js
entry points for the following steps!
:::
2. Expose ipcRenderer.invoke
via preload
In the preload script, we expose a one-line openFile
function that calls and returns the value of
ipcRenderer.invoke('dialog:openFile')
. We'll be using this API in the next step to call the
native dialog from our renderer's user interface.
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('electronAPI', {
openFile: () => ipcRenderer.invoke('dialog:openFile')
})
:::caution Security warning
We don't directly expose the whole ipcRenderer.invoke
API for security reasons. Make sure to
limit the renderer's access to Electron APIs as much as possible.
:::
3. Build the renderer process UI
Finally, let's build the HTML file that we load into our BrowserWindow.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Dialog</title>
</head>
<body>
<button type="button" id="btn">Open a File</button>
File path: <strong id="filePath"></strong>
<script src='./renderer.js'></script>
</body>
</html>
The UI consists of a single #btn
button element that will be used to trigger our preload API, and
a #filePath
element that will be used to display the path of the selected file. Making these
pieces work will take a few lines of code in the renderer process script:
const btn = document.getElementById('btn')
const filePathElement = document.getElementById('filePath')
btn.addEventListener('click', async () => {
const filePath = await window.electronAPI.openFile()
filePathElement.innerText = filePath
})
In the above snippet, we listen for clicks on the #btn
button, and call our
window.electronAPI.openFile()
API to activate the native Open File dialog. We then display the
selected file path in the #filePath
element.
Note: legacy approaches
The ipcRenderer.invoke
API was added in Electron 7 as a developer-friendly way to tackle two-way
IPC from the renderer process. However, a couple of alternative approaches to this IPC pattern
exist.
:::warning Avoid legacy approaches if possible
We recommend using ipcRenderer.invoke
whenever possible. The following two-way renderer-to-main
patterns are documented for historical purposes.
:::
:::info
For the following examples, we're calling ipcRenderer
directly from the preload script to keep
the code samples small.
:::
Using ipcRenderer.send
The ipcRenderer.send
API that we used for single-way communication can also be leveraged to
perform two-way communication. This was the recommended way for asynchronous two-way communication
via IPC prior to Electron 7.
// You can also put expose this code to the renderer
// process with the `contextBridge` API
const { ipcRenderer } = require('electron')
ipcRenderer.on('asynchronous-reply', (_event, arg) => {
console.log(arg) // prints "pong" in the DevTools console
})
ipcRenderer.send('asynchronous-message', 'ping')
ipcMain.on('asynchronous-message', (event, arg) => {
console.log(arg) // prints "ping" in the Node console
// works like `send`, but returning a message back
// to the renderer that sent the original message
event.reply('asynchronous-reply', 'pong')
})
There are a couple downsides to this approach:
- You need to set up a second
ipcRenderer.on
listener to handle the response in the renderer process. Withinvoke
, you get the response value returned as a Promise to the original API call. - There's no obvious way to pair the
asynchronous-reply
message to the originalasynchronous-message
one. If you have very frequent messages going back and forth through these channels, you would need to add additional app code to track each call and response individually.
Using ipcRenderer.sendSync
The ipcRenderer.sendSync
API sends a message to the main process and waits synchronously for a
response.
const { ipcMain } = require('electron')
ipcMain.on('synchronous-message', (event, arg) => {
console.log(arg) // prints "ping" in the Node console
event.returnValue = 'pong'
})
// You can also put expose this code to the renderer
// process with the `contextBridge` API
const { ipcRenderer } = require('electron')
const result = ipcRenderer.sendSync('synchronous-message', 'ping')
console.log(result) // prints "pong" in the DevTools console
The structure of this code is very similar to the invoke
model, but we recommend
avoiding this API for performance reasons. Its synchronous nature means that it'll block the
renderer process until a reply is received.
Pattern 3: Main to renderer
When sending a message from the main process to a renderer process, you need to specify which
renderer is receiving the message. Messages need to be sent to a renderer process
via its WebContents
instance. This WebContents instance contains a send
method
that can be used in the same way as ipcRenderer.send
.
To demonstrate this pattern, we'll be building a number counter controlled by the native operating system menu.
For this demo, you'll need to add code to your main process, your renderer process, and a preload script. The full code is below, but we'll be explaining each file individually in the following sections.
1. Send messages with the webContents
module
For this demo, we'll need to first build a custom menu in the main process using Electron's Menu
module that uses the webContents.send
API to send an IPC message from the main process to the
target renderer.
const { app, BrowserWindow, Menu, ipcMain } = require('electron')
const path = require('node:path')
function createWindow () {
const mainWindow = new BrowserWindow({
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
const menu = Menu.buildFromTemplate([
{
label: app.name,
submenu: [
{
click: () => mainWindow.webContents.send('update-counter', 1),
label: 'Increment'
},
{
click: () => mainWindow.webContents.send('update-counter', -1),
label: 'Decrement'
}
]
}
])
Menu.setApplicationMenu(menu)
mainWindow.loadFile('index.html')
}
// ...
For the purposes of the tutorial, it's important to note that the click
handler
sends a message (either 1
or -1
) to the renderer process through the update-counter
channel.
click: () => mainWindow.webContents.send('update-counter', -1)
:::info
Make sure you're loading the index.html
and preload.js
entry points for the following steps!
:::
2. Expose ipcRenderer.on
via preload
Like in the previous renderer-to-main example, we use the contextBridge
and ipcRenderer
modules in the preload script to expose IPC functionality to the renderer process:
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('electronAPI', {
onUpdateCounter: (callback) => ipcRenderer.on('update-counter', (_event, value) => callback(value))
})
After loading the preload script, your renderer process should have access to the
window.electronAPI.onUpdateCounter()
listener function.
:::caution Security warning
We don't directly expose the whole ipcRenderer.on
API for security reasons. Make sure to
limit the renderer's access to Electron APIs as much as possible.
Also don't just pass the callback to ipcRenderer.on
as this will leak ipcRenderer
via event.sender
.
Use a custom handler that invoke the callback
only with the desired arguments.
:::
:::info
In the case of this minimal example, you can call ipcRenderer.on
directly in the preload script
rather than exposing it over the context bridge.
const { ipcRenderer } = require('electron')
window.addEventListener('DOMContentLoaded', () => {
const counter = document.getElementById('counter')
ipcRenderer.on('update-counter', (_event, value) => {
const oldValue = Number(counter.innerText)
const newValue = oldValue + value
counter.innerText = newValue
})
})
However, this approach has limited flexibility compared to exposing your preload APIs over the context bridge, since your listener can't directly interact with your renderer code.
:::
3. Build the renderer process UI
To tie it all together, we'll create an interface in the loaded HTML file that contains a
#counter
element that we'll use to display the values:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Menu Counter</title>
</head>
<body>
Current value: <strong id="counter">0</strong>
<script src="./renderer.js"></script>
</body>
</html>
Finally, to make the values update in the HTML document, we'll add a few lines of DOM manipulation
so that the value of the #counter
element is updated whenever we fire an update-counter
event.
const counter = document.getElementById('counter')
window.electronAPI.onUpdateCounter((value) => {
const oldValue = Number(counter.innerText)
const newValue = oldValue + value
counter.innerText = newValue.toString()
})
In the above code, we're passing in a callback to the window.electronAPI.onUpdateCounter
function
exposed from our preload script. The second value
parameter corresponds to the 1
or -1
we
were passing in from the webContents.send
call from the native menu.
Optional: returning a reply
There's no equivalent for ipcRenderer.invoke
for main-to-renderer IPC. Instead, you can
send a reply back to the main process from within the ipcRenderer.on
callback.
We can demonstrate this with slight modifications to the code from the previous example. In the
renderer process, expose another API to send a reply back to the main process through the
counter-value
channel.
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('electronAPI', {
onUpdateCounter: (callback) => ipcRenderer.on('update-counter', (_event, value) => callback(value)),
counterValue: (value) => ipcRenderer.send('counter-value', value)
})
const counter = document.getElementById('counter')
window.electronAPI.onUpdateCounter((value) => {
const oldValue = Number(counter.innerText)
const newValue = oldValue + value
counter.innerText = newValue.toString()
window.electronAPI.counterValue(newValue)
})
In the main process, listen for counter-value
events and handle them appropriately.
// ...
ipcMain.on('counter-value', (_event, value) => {
console.log(value) // will print value to Node console
})
// ...
Pattern 4: Renderer to renderer
There's no direct way to send messages between renderer processes in Electron using the ipcMain
and ipcRenderer
modules. To achieve this, you have two options:
- Use the main process as a message broker between renderers. This would involve sending a message from one renderer to the main process, which would forward the message to the other renderer.
- Pass a MessagePort from the main process to both renderers. This will allow direct communication between renderers after the initial setup.
Object serialization
Electron's IPC implementation uses the HTML standard Structured Clone Algorithm to serialize objects passed between processes, meaning that only certain types of objects can be passed through IPC channels.
In particular, DOM objects (e.g. Element
, Location
and DOMMatrix
), Node.js objects
backed by C++ classes (e.g. process.env
, some members of Stream
), and Electron objects
backed by C++ classes (e.g. WebContents
, BrowserWindow
and WebFrame
) are not serializable
with Structured Clone.