Обновлено 2024-09-05 21:34:27 +03:00
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Обновлено 2024-06-07 18:28:31 +03:00
Обновлено 2024-05-16 18:28:29 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-03-13 22:29:31 +03:00
Modifications to third party software used by UE4
Обновлено 2022-06-06 00:03:24 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2021-12-03 01:50:50 +03:00
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Обновлено 2020-12-08 09:24:40 +03:00