Add pixel type qualifier to MSL image type names.

Add MSL support for half-precision base formats (short, ushort, half).
This commit is contained in:
Bill Hollings 2016-04-21 20:47:57 -04:00
Родитель 2570121582
Коммит 1dbd18daaf
1 изменённых файлов: 25 добавлений и 16 удалений

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@ -1027,12 +1027,12 @@ string CompilerMSL::entry_point_args(bool append_comma)
break;
case SPIRType::Image:
if ( !ep_args.empty() ) ep_args += ", ";
ep_args += type_to_glsl(type) + "<float> " + to_name(var.self);
ep_args += type_to_glsl(type) + " " + to_name(var.self);
ep_args += " [[texture(" + convert_to_string(get_metal_resource_index(var, type.basetype)) + ")]]";
break;
case SPIRType::SampledImage:
if ( !ep_args.empty() ) ep_args += ", ";
ep_args += type_to_glsl(type) + "<float> " + to_name(var.self);
ep_args += type_to_glsl(type) + " " + to_name(var.self);
ep_args += " [[texture(" + convert_to_string(get_metal_resource_index(var, SPIRType::Image)) + ")]]";
ep_args += ", sampler " + to_name(var.self) + sampler_name_suffix;
ep_args += " [[sampler(" + convert_to_string(get_metal_resource_index(var, SPIRType::Sampler)) + ")]]";
@ -1197,10 +1197,10 @@ string CompilerMSL::type_to_glsl(const SPIRType &type)
{
case SPIRType::Bool: return "bool";
case SPIRType::Char: return "char";
case SPIRType::Int: return backend.basic_int_type;
case SPIRType::UInt: return backend.basic_uint_type;
case SPIRType::Int: return (type.width == 16 ? "short" : "int");
case SPIRType::UInt: return (type.width == 16 ? "ushort" : "uint");
case SPIRType::AtomicCounter: return "atomic_uint";
case SPIRType::Float: return "float";
case SPIRType::Float: return (type.width == 16 ? "half" : "float");
default: return "unknown_type";
}
}
@ -1210,9 +1210,9 @@ string CompilerMSL::type_to_glsl(const SPIRType &type)
{
case SPIRType::Bool: return join("bool", type.vecsize);
case SPIRType::Char: return join("char", type.vecsize);;
case SPIRType::Int: return join("int", type.vecsize);
case SPIRType::UInt: return join("uint", type.vecsize);
case SPIRType::Float: return join("float", type.vecsize);
case SPIRType::Int: return join((type.width == 16 ? "short" : "int"), type.vecsize);
case SPIRType::UInt: return join((type.width == 16 ? "ushort" : "uint"), type.vecsize);
case SPIRType::Float: return join((type.width == 16 ? "half" : "float"), type.vecsize);
default: return "unknown_type";
}
}
@ -1224,7 +1224,7 @@ string CompilerMSL::type_to_glsl(const SPIRType &type)
case SPIRType::Int:
case SPIRType::UInt:
case SPIRType::Float:
return join("float", type.columns, "x", type.vecsize);
return join((type.width == 16 ? "half" : "float"), type.columns, "x", type.vecsize);
default: return "unknown_type";
}
}
@ -1233,16 +1233,20 @@ string CompilerMSL::type_to_glsl(const SPIRType &type)
// Returns an MSL string describing the SPIR-V image type
string CompilerMSL::image_type_glsl(const SPIRType &type)
{
string img_type_name;
auto& img_type = type.image;
if (img_type.depth)
{
switch (img_type.dim) {
case spv::Dim2D:
return img_type.ms ? "depth2d_ms" : (img_type.arrayed ? "depth2d_array" : "depth2d");
img_type_name += (img_type.ms ? "depth2d_ms" : (img_type.arrayed ? "depth2d_array" : "depth2d"));
break;
case spv::DimCube:
return img_type.arrayed ? "depthcube_array" : "depthcube";
img_type_name += (img_type.arrayed ? "depthcube_array" : "depthcube");
break;
default:
img_type_name += "unknown_depth_texture_type";
break;
}
}
@ -1250,23 +1254,28 @@ string CompilerMSL::image_type_glsl(const SPIRType &type)
{
switch (img_type.dim) {
case spv::Dim1D:
return img_type.arrayed ? "texture1d_array" : "texture1d";
img_type_name += (img_type.arrayed ? "texture1d_array" : "texture1d");
break;
case spv::Dim2D:
return img_type.ms ? "texture2d_ms" : (img_type.arrayed ? "texture2d_array" : "texture2d");
img_type_name += (img_type.ms ? "texture2d_ms" : (img_type.arrayed ? "texture2d_array" : "texture2d"));
break;
case spv::Dim3D:
return "texture3D";
img_type_name += "texture3D";
break;
case spv::DimCube:
return img_type.arrayed ? "texturecube_array" : "texturecube";
img_type_name += (img_type.arrayed ? "texturecube_array" : "texturecube");
break;
default:
img_type_name += "unknown_texture_type";
break;
}
}
return "unknown_texture_type";
// Append the pixel type
auto& img_pix_type = get<SPIRType>(img_type.type);
img_type_name += "<" + type_to_glsl(img_pix_type) + ">";
return img_type_name;
}
// Returns an MSL string identifying the name of a SPIR-V builtin