MSL: Add C API for querying automatic resource bindings.
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Родитель
e2c95bdcbc
Коммит
3a4a9acac9
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@ -287,7 +287,7 @@ if (SPIRV_CROSS_STATIC)
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endif()
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set(spirv-cross-abi-major 0)
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set(spirv-cross-abi-minor 13)
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set(spirv-cross-abi-minor 14)
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set(spirv-cross-abi-patch 0)
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if (SPIRV_CROSS_SHARED)
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@ -1031,6 +1031,44 @@ spvc_result spvc_compiler_msl_set_fragment_output_components(spvc_compiler compi
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#endif
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}
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unsigned spvc_compiler_msl_get_automatic_resource_binding(spvc_compiler compiler, spvc_variable_id id)
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{
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#if SPIRV_CROSS_C_API_MSL
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if (compiler->backend != SPVC_BACKEND_MSL)
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{
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compiler->context->report_error("MSL function used on a non-MSL backend.");
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return uint32_t(-1);
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}
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auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
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msl.get_automatic_msl_resource_binding(id);
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return SPVC_SUCCESS;
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#else
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(void)id;
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compiler->context->report_error("MSL function used on a non-MSL backend.");
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return uint32_t(-1);
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#endif
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}
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unsigned spvc_compiler_msl_get_automatic_resource_binding_secondary(spvc_compiler compiler, spvc_variable_id id)
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{
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#if SPIRV_CROSS_C_API_MSL
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if (compiler->backend != SPVC_BACKEND_MSL)
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{
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compiler->context->report_error("MSL function used on a non-MSL backend.");
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return uint32_t(-1);
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}
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auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
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msl.get_automatic_msl_resource_binding_secondary(id);
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return SPVC_SUCCESS;
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#else
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(void)id;
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compiler->context->report_error("MSL function used on a non-MSL backend.");
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return uint32_t(-1);
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#endif
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}
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spvc_result spvc_compiler_compile(spvc_compiler compiler, const char **source)
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{
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SPVC_BEGIN_SAFE_SCOPE
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@ -33,7 +33,7 @@ extern "C" {
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/* Bumped if ABI or API breaks backwards compatibility. */
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#define SPVC_C_API_VERSION_MAJOR 0
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/* Bumped if APIs or enumerations are added in a backwards compatible way. */
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#define SPVC_C_API_VERSION_MINOR 13
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#define SPVC_C_API_VERSION_MINOR 14
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/* Bumped if internal implementation details change. */
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#define SPVC_C_API_VERSION_PATCH 0
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@ -551,6 +551,9 @@ SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler(spvc_compi
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SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler_by_binding(spvc_compiler compiler, unsigned desc_set, unsigned binding, const spvc_msl_constexpr_sampler *sampler);
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SPVC_PUBLIC_API spvc_result spvc_compiler_msl_set_fragment_output_components(spvc_compiler compiler, unsigned location, unsigned components);
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SPVC_PUBLIC_API unsigned spvc_compiler_msl_get_automatic_resource_binding(spvc_compiler compiler, spvc_variable_id id);
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SPVC_PUBLIC_API unsigned spvc_compiler_msl_get_automatic_resource_binding_secondary(spvc_compiler compiler, spvc_variable_id id);
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/*
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* Reflect resources.
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* Maps almost 1:1 to C++ API.
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@ -79,6 +79,16 @@ bool CompilerMSL::is_msl_resource_binding_used(ExecutionModel model, uint32_t de
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return itr != end(resource_bindings) && itr->second.second;
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}
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uint32_t CompilerMSL::get_automatic_msl_resource_binding(uint32_t id) const
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{
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return get_extended_decoration(id, SPIRVCrossDecorationResourceIndexPrimary);
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}
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uint32_t CompilerMSL::get_automatic_msl_resource_binding_secondary(uint32_t id) const
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{
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return get_extended_decoration(id, SPIRVCrossDecorationResourceIndexSecondary);
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}
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void CompilerMSL::set_fragment_output_components(uint32_t location, uint32_t components)
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{
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fragment_output_components[location] = components;
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@ -314,6 +314,19 @@ public:
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// by remap_constexpr_sampler(_by_binding).
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bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding);
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// This must only be called after a successful call to CompilerMSL::compile().
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// For a variable resource ID obtained through reflection API, report the automatically assigned resource index.
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// If the descriptor set was part of an argument buffer, report the [[id(N)]],
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// or [[buffer/texture/sampler]] binding for other resources.
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// If the resource was a combined image sampler, report the image binding here,
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// use the _secondary version of this call to query the sampler half of the resource.
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// If no binding exists, uint32_t(-1) is returned.
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uint32_t get_automatic_msl_resource_binding(uint32_t id) const;
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// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers, in which case the
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// sampler's binding is returned instead. For any other resource type, -1 is returned.
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uint32_t get_automatic_msl_resource_binding_secondary(uint32_t id) const;
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// Compiles the SPIR-V code into Metal Shading Language.
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std::string compile() override;
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