Make test_shaders.py more robust with out-of-tree builds.
Previous assumed that test script was run from root folder. This doesn't work with out-of-tree builds.
This commit is contained in:
Родитель
0b54291950
Коммит
78c9a80600
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@ -78,13 +78,14 @@ def cross_compile(shader, vulkan):
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subprocess.check_call(['glslangValidator', '-V' if vulkan else '-G', '-o', spirv_path, shader])
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subprocess.check_call(['./spirv-cross', '--output', glsl_path, spirv_path])
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spirv_cross_path = './spirv-cross'
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subprocess.check_call([spirv_cross_path, '--output', glsl_path, spirv_path])
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if not ('nocompat' in glsl_path):
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validate_shader(glsl_path, False)
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if vulkan:
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subprocess.check_call(['./spirv-cross', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path])
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subprocess.check_call([spirv_cross_path, '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path])
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validate_shader(vulkan_glsl_path, vulkan)
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return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None)
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@ -101,8 +102,17 @@ def make_reference_dir(path):
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if not os.path.exists(base):
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os.makedirs(base)
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def reference_path(directory, relpath):
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split_paths = os.path.split(directory)
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reference_dir = os.path.join(split_paths[0], 'reference/')
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reference_dir = os.path.join(reference_dir, split_paths[1])
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return os.path.join(reference_dir, relpath)
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def regression_check(shader, glsl, update, keep):
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reference = os.path.join('./reference', shader)
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reference = reference_path(shader[0], shader[1])
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joined_path = os.path.join(shader[0], shader[1])
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print('Reference shader path:', reference)
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if os.path.exists(reference):
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if md5_for_file(glsl) != md5_for_file(reference):
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if update:
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@ -121,46 +131,49 @@ def regression_check(shader, glsl, update, keep):
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else:
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os.remove(glsl)
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else:
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print('Found new shader {}. Placing GLSL in {}'.format(shader, reference))
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print('Found new shader {}. Placing GLSL in {}'.format(joined_path, reference))
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make_reference_dir(reference)
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shutil.move(glsl, reference)
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def test_shader(stats, shader, update, keep, vulkan):
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print('Testing shader:', shader)
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spirv, glsl, vulkan_glsl = cross_compile(shader, vulkan)
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joined_path = os.path.join(shader[0], shader[1])
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print('Testing shader:', joined_path)
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spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan)
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if stats:
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cross_stats = get_shader_stats(glsl)
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regression_check(shader, glsl, update, keep)
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if vulkan_glsl:
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regression_check(shader + '.vk', vulkan_glsl, update, keep)
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regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep)
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os.remove(spirv)
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if stats:
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pristine_stats = get_shader_stats(shader)
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pristine_stats = get_shader_stats(joined_path)
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a = []
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a.append(shader)
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a.append(shader[1])
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for i in pristine_stats:
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a.append(str(i))
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for i in cross_stats:
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a.append(str(i))
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print(','.join(a), file = stats)
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def test_shaders_helper(stats, shader_dir, update, malisc, keep, vulkan):
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for root, dirs, files in os.walk(os.path.join(shader_dir)):
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for i in files:
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path = os.path.join(root, i)
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relpath = os.path.relpath(path, shader_dir)
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test_shader(stats, (shader_dir, relpath), update, keep, vulkan)
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def test_shaders(shader_dir, update, malisc, keep, vulkan):
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if malisc:
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with open('stats.csv', 'w') as stats:
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print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
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for f in os.walk(os.path.join(shader_dir)):
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for i in f[2]:
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shader = os.path.join(f[0], i)
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test_shader(stats, shader, update, keep, vulkan)
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test_shaders_helper(stats, shader_dir, update, malisc, keep, vulkan)
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else:
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for f in os.walk(os.path.join(shader_dir)):
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for i in f[2]:
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shader = os.path.join(f[0], i)
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test_shader(None, shader, update, keep, vulkan)
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test_shaders_helper(None, shader_dir, update, malisc, keep, vulkan)
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def main():
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parser = argparse.ArgumentParser(description = 'Script for regression testing.')
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