MSL: Support VK_KHR_push_descriptor.
If we have argument buffers, we also need to support using plain descriptor sets for certain cases where API wants it.
This commit is contained in:
Родитель
a5f072d2ab
Коммит
b3380ec9dd
6
main.cpp
6
main.cpp
|
@ -496,6 +496,7 @@ struct CLIArguments
|
|||
bool msl_pad_fragment_output = false;
|
||||
bool msl_domain_lower_left = false;
|
||||
bool msl_argument_buffers = false;
|
||||
vector<uint32_t> msl_push_descriptor_sets;
|
||||
vector<PLSArg> pls_in;
|
||||
vector<PLSArg> pls_out;
|
||||
vector<Remap> remaps;
|
||||
|
@ -554,6 +555,7 @@ static void print_help()
|
|||
"\t[--msl-pad-fragment-output]\n"
|
||||
"\t[--msl-domain-lower-left]\n"
|
||||
"\t[--msl-argument-buffers]\n"
|
||||
"\t[--msl-push-descriptor-set <index>]\n"
|
||||
"\t[--hlsl]\n"
|
||||
"\t[--reflect]\n"
|
||||
"\t[--shader-model]\n"
|
||||
|
@ -726,6 +728,8 @@ static int main_inner(int argc, char *argv[])
|
|||
cbs.add("--msl-pad-fragment-output", [&args](CLIParser &) { args.msl_pad_fragment_output = true; });
|
||||
cbs.add("--msl-domain-lower-left", [&args](CLIParser &) { args.msl_domain_lower_left = true; });
|
||||
cbs.add("--msl-argument-buffers", [&args](CLIParser &) { args.msl_argument_buffers = true; });
|
||||
cbs.add("--msl-push-descriptor-set",
|
||||
[&args](CLIParser &parser) { args.msl_push_descriptor_sets.push_back(parser.next_uint()); });
|
||||
cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
|
||||
cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
|
||||
auto old_name = parser.next_string();
|
||||
|
@ -860,6 +864,8 @@ static int main_inner(int argc, char *argv[])
|
|||
msl_opts.tess_domain_origin_lower_left = args.msl_domain_lower_left;
|
||||
msl_opts.argument_buffers = args.msl_argument_buffers;
|
||||
msl_comp->set_msl_options(msl_opts);
|
||||
for (auto &v : args.msl_push_descriptor_sets)
|
||||
msl_comp->add_push_descriptor_set(v);
|
||||
}
|
||||
else if (args.hlsl)
|
||||
compiler.reset(new CompilerHLSL(move(spirv_parser.get_parsed_ir())));
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct SSBO3
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO0
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO1
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO2
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct spvDescriptorSetBuffer0
|
||||
{
|
||||
const device SSBO0* ssbo0 [[id(0)]];
|
||||
};
|
||||
|
||||
struct spvDescriptorSetBuffer1
|
||||
{
|
||||
const device SSBO1* ssbo1 [[id(0)]];
|
||||
};
|
||||
|
||||
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], const device SSBO2& ssbo2 [[buffer(5)]], device SSBO3& ssbo3 [[buffer(6)]])
|
||||
{
|
||||
ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v;
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct SSBO3
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO0
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO1
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct SSBO2
|
||||
{
|
||||
float4 v;
|
||||
};
|
||||
|
||||
struct spvDescriptorSetBuffer0
|
||||
{
|
||||
const device SSBO0* ssbo0 [[id(0)]];
|
||||
};
|
||||
|
||||
struct spvDescriptorSetBuffer1
|
||||
{
|
||||
const device SSBO1* ssbo1 [[id(0)]];
|
||||
};
|
||||
|
||||
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], const device SSBO2& ssbo2 [[buffer(5)]], device SSBO3& ssbo3 [[buffer(6)]])
|
||||
{
|
||||
ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v;
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
#version 450
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(set = 0, binding = 0) readonly buffer SSBO0
|
||||
{
|
||||
vec4 v;
|
||||
} ssbo0;
|
||||
|
||||
layout(set = 1, binding = 0) readonly buffer SSBO1
|
||||
{
|
||||
vec4 v;
|
||||
} ssbo1;
|
||||
|
||||
layout(set = 2, binding = 5) readonly buffer SSBO2
|
||||
{
|
||||
vec4 v;
|
||||
} ssbo2;
|
||||
|
||||
layout(set = 3, binding = 6) writeonly buffer SSBO3
|
||||
{
|
||||
vec4 v;
|
||||
} ssbo3;
|
||||
|
||||
void main()
|
||||
{
|
||||
ssbo3.v = ssbo0.v + ssbo1.v + ssbo2.v;
|
||||
}
|
|
@ -703,6 +703,19 @@ spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler,
|
|||
return SPVC_SUCCESS;
|
||||
}
|
||||
|
||||
spvc_result spvc_compiler_msl_add_push_descriptor_set(spvc_compiler compiler, unsigned desc_set)
|
||||
{
|
||||
if (compiler->backend != SPVC_BACKEND_MSL)
|
||||
{
|
||||
compiler->context->report_error("MSL function used on a non-MSL backend.");
|
||||
return SPVC_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
|
||||
msl.add_push_descriptor_set(desc_set);
|
||||
return SPVC_SUCCESS;
|
||||
}
|
||||
|
||||
spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location)
|
||||
{
|
||||
if (compiler->backend != SPVC_BACKEND_MSL)
|
||||
|
|
|
@ -505,6 +505,7 @@ SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_vertex_attribute(spvc_compiler
|
|||
const spvc_msl_vertex_attribute *attrs);
|
||||
SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler,
|
||||
const spvc_msl_resource_binding *binding);
|
||||
SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_push_descriptor_set(spvc_compiler compiler, unsigned desc_set);
|
||||
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location);
|
||||
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_resource_used(spvc_compiler compiler,
|
||||
SpvExecutionModel model,
|
||||
|
|
|
@ -62,6 +62,12 @@ void CompilerMSL::add_msl_resource_binding(const MSLResourceBinding &binding)
|
|||
resource_bindings.push_back({ binding, false });
|
||||
}
|
||||
|
||||
void CompilerMSL::add_push_descriptor_set(uint32_t desc_set)
|
||||
{
|
||||
if (desc_set < kMaxArgumentBuffers)
|
||||
argument_buffer_push |= 1u << desc_set;
|
||||
}
|
||||
|
||||
bool CompilerMSL::is_msl_vertex_attribute_used(uint32_t location)
|
||||
{
|
||||
return vtx_attrs_in_use.count(location) != 0;
|
||||
|
@ -5617,25 +5623,7 @@ string CompilerMSL::entry_point_args_argument_buffer(bool append_comma)
|
|||
next_metal_resource_index_buffer = i + 1;
|
||||
}
|
||||
|
||||
// Declare the push constant block separately, it does not belong in an indirect argument buffer.
|
||||
uint32_t push_constant_id = 0;
|
||||
ir.for_each_typed_id<SPIRVariable>([&](uint32_t self, SPIRVariable &var) {
|
||||
if (var.storage == StorageClassPushConstant && !is_hidden_variable(var))
|
||||
push_constant_id = self;
|
||||
});
|
||||
|
||||
if (push_constant_id)
|
||||
{
|
||||
add_resource_name(push_constant_id);
|
||||
auto &var = get<SPIRVariable>(push_constant_id);
|
||||
auto &type = get_variable_data_type(var);
|
||||
uint32_t resource_index = get_metal_resource_index(var, type.basetype);
|
||||
if (!ep_args.empty())
|
||||
ep_args += ", ";
|
||||
ep_args += get_argument_address_space(var) + " " + type_to_glsl(type) + "& " + to_name(push_constant_id);
|
||||
ep_args += " [[buffer(" + convert_to_string(resource_index) + ")]]";
|
||||
}
|
||||
|
||||
entry_point_args_push_descriptors(ep_args);
|
||||
entry_point_args_builtin(ep_args);
|
||||
|
||||
if (!ep_args.empty() && append_comma)
|
||||
|
@ -5644,12 +5632,8 @@ string CompilerMSL::entry_point_args_argument_buffer(bool append_comma)
|
|||
return ep_args;
|
||||
}
|
||||
|
||||
// Returns a string containing a comma-delimited list of args for the entry point function
|
||||
// This is the "classic" method of MSL 1 when we don't have argument buffer support.
|
||||
string CompilerMSL::entry_point_args_classic(bool append_comma)
|
||||
void CompilerMSL::entry_point_args_push_descriptors(string &ep_args)
|
||||
{
|
||||
string ep_args = entry_point_arg_stage_in();
|
||||
|
||||
// Output resources, sorted by resource index & type
|
||||
// We need to sort to work around a bug on macOS 10.13 with NVidia drivers where switching between shaders
|
||||
// with different order of buffers can result in issues with buffer assignments inside the driver.
|
||||
|
@ -5671,6 +5655,13 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
|
|||
auto &type = get_variable_data_type(var);
|
||||
uint32_t var_id = var.self;
|
||||
|
||||
if (var.storage != StorageClassPushConstant)
|
||||
{
|
||||
uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
|
||||
if (descriptor_set_is_argument_buffer(desc_set))
|
||||
return;
|
||||
}
|
||||
|
||||
if (type.basetype == SPIRType::SampledImage)
|
||||
{
|
||||
add_resource_name(var_id);
|
||||
|
@ -5693,7 +5684,7 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
|
|||
}
|
||||
});
|
||||
|
||||
std::sort(resources.begin(), resources.end(), [](const Resource &lhs, const Resource &rhs) {
|
||||
sort(resources.begin(), resources.end(), [](const Resource &lhs, const Resource &rhs) {
|
||||
return tie(lhs.basetype, lhs.index) < tie(rhs.basetype, rhs.index);
|
||||
});
|
||||
|
||||
|
@ -5760,7 +5751,14 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns a string containing a comma-delimited list of args for the entry point function
|
||||
// This is the "classic" method of MSL 1 when we don't have argument buffer support.
|
||||
string CompilerMSL::entry_point_args_classic(bool append_comma)
|
||||
{
|
||||
string ep_args = entry_point_arg_stage_in();
|
||||
entry_point_args_push_descriptors(ep_args);
|
||||
entry_point_args_builtin(ep_args);
|
||||
|
||||
if (!ep_args.empty() && append_comma)
|
||||
|
@ -7527,6 +7525,16 @@ std::string CompilerMSL::to_initializer_expression(const SPIRVariable &var)
|
|||
return CompilerGLSL::to_initializer_expression(var);
|
||||
}
|
||||
|
||||
bool CompilerMSL::descriptor_set_is_argument_buffer(uint32_t desc_set) const
|
||||
{
|
||||
if (!msl_options.argument_buffers)
|
||||
return false;
|
||||
if (desc_set >= kMaxArgumentBuffers)
|
||||
return false;
|
||||
|
||||
return (argument_buffer_push & (1u << desc_set)) == 0;
|
||||
}
|
||||
|
||||
void CompilerMSL::analyze_argument_buffers()
|
||||
{
|
||||
// Gather all used resources and sort them out into argument buffers.
|
||||
|
@ -7555,6 +7563,10 @@ void CompilerMSL::analyze_argument_buffers()
|
|||
!is_hidden_variable(var))
|
||||
{
|
||||
uint32_t desc_set = get_decoration(self, DecorationDescriptorSet);
|
||||
// Ignore if it's part of a push descriptor set.
|
||||
if (!descriptor_set_is_argument_buffer(desc_set))
|
||||
return;
|
||||
|
||||
uint32_t var_id = var.self;
|
||||
auto &type = get_variable_data_type(var);
|
||||
|
||||
|
@ -7597,6 +7609,8 @@ void CompilerMSL::analyze_argument_buffers()
|
|||
if (resources.empty())
|
||||
continue;
|
||||
|
||||
assert(descriptor_set_is_argument_buffer(desc_set));
|
||||
|
||||
uint32_t next_id = ir.increase_bound_by(3);
|
||||
uint32_t type_id = next_id + 1;
|
||||
uint32_t ptr_type_id = next_id + 2;
|
||||
|
|
|
@ -54,10 +54,11 @@ struct MSLVertexAttr
|
|||
// Matches the binding index of a MSL resource for a binding within a descriptor set.
|
||||
// Taken together, the stage, desc_set and binding combine to form a reference to a resource
|
||||
// descriptor used in a particular shading stage.
|
||||
// If using MSL 2.0 argument buffers, the binding reference we remap to will become an [[id(N)]] attribute within
|
||||
// If using MSL 2.0 argument buffers, and the descriptor set is not marked as a push descriptor set,
|
||||
// the binding reference we remap to will become an [[id(N)]] attribute within
|
||||
// the "descriptor set" argument buffer structure.
|
||||
// For resources which are bound in the "classic" MSL 1.0 way, the remap will become a
|
||||
// [[buffer(N)]], [[texture(N)]] or [[sampler(N)]].
|
||||
// For resources which are bound in the "classic" MSL 1.0 way or push descriptors, the remap will become a
|
||||
// [[buffer(N)]], [[texture(N)]] or [[sampler(N)]] depending on the resource types used.
|
||||
struct MSLResourceBinding
|
||||
{
|
||||
spv::ExecutionModel stage = spv::ExecutionModelMax;
|
||||
|
@ -285,6 +286,10 @@ public:
|
|||
// the set/binding combination was used by the MSL code.
|
||||
void add_msl_resource_binding(const MSLResourceBinding &resource);
|
||||
|
||||
// When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets.
|
||||
// This corresponds to VK_KHR_push_descriptor in Vulkan.
|
||||
void add_push_descriptor_set(uint32_t desc_set);
|
||||
|
||||
// Query after compilation is done. This allows you to check if a location or set/binding combination was used by the shader.
|
||||
bool is_msl_vertex_attribute_used(uint32_t location);
|
||||
bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding);
|
||||
|
@ -427,6 +432,7 @@ protected:
|
|||
std::string entry_point_args_argument_buffer(bool append_comma);
|
||||
std::string entry_point_arg_stage_in();
|
||||
void entry_point_args_builtin(std::string &args);
|
||||
void entry_point_args_push_descriptors(std::string &args);
|
||||
std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
|
||||
std::string ensure_valid_name(std::string name, std::string pfx);
|
||||
std::string to_sampler_expression(uint32_t id);
|
||||
|
@ -527,7 +533,9 @@ protected:
|
|||
std::vector<uint32_t> buffer_arrays;
|
||||
|
||||
uint32_t argument_buffer_ids[kMaxArgumentBuffers];
|
||||
uint32_t argument_buffer_push = 0;
|
||||
void analyze_argument_buffers();
|
||||
bool descriptor_set_is_argument_buffer(uint32_t desc_set) const;
|
||||
|
||||
uint32_t get_target_components_for_fragment_location(uint32_t location) const;
|
||||
uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components);
|
||||
|
|
|
@ -171,6 +171,12 @@ def cross_compile_msl(shader, spirv, opt, paths):
|
|||
msl_args.append('--msl-domain-lower-left')
|
||||
if '.argument.' in shader:
|
||||
msl_args.append('--msl-argument-buffers')
|
||||
if '.push.' in shader:
|
||||
# Arbitrary for testing purposes.
|
||||
msl_args.append('--msl-push-descriptor-set')
|
||||
msl_args.append('2')
|
||||
msl_args.append('--msl-push-descriptor-set')
|
||||
msl_args.append('3')
|
||||
|
||||
subprocess.check_call(msl_args)
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче