This makes it really easy to add SPIRV-Cross to an Xcode project.
This commit is contained in:
Taylor Holliday 2021-10-14 13:18:46 -07:00
Родитель e4243b898c
Коммит f5219f47c3
1 изменённых файлов: 72 добавлений и 0 удалений

72
Package.swift Normal file
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// swift-tools-version:5.5
// The swift-tools-version declares the minimum version of Swift required to build this package.
// Copyright 2016-2021 The Khronos Group Inc.
// SPDX-License-Identifier: Apache-2.0
import PackageDescription
let package = Package(
name: "SPIRV-Cross",
products: [
// Products define the executables and libraries a package produces, and make them visible to other packages.
.library(
name: "SPIRV-Cross",
targets: ["SPIRV-Cross"]),
],
dependencies: [
// Dependencies declare other packages that this package depends on.
// .package(url: /* package url */, from: "1.0.0"),
],
targets: [
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
// Targets can depend on other targets in this package, and on products in packages this package depends on.
.target(
name: "SPIRV-Cross",
dependencies: [],
path: ".",
exclude: ["CMakeLists.txt",
"CODE_OF_CONDUCT.adoc",
"LICENSE",
"LICENSES",
"Makefile",
"README.md",
"appveyor.yml",
"build_glslang_spirv_tools.sh",
"checkout_glslang_spirv_tools.sh",
"cmake",
"format_all.sh",
"gn",
"main.cpp",
"pkg-config",
"reference",
"samples",
"shaders",
"shaders-hlsl",
"shaders-hlsl-no-opt",
"shaders-msl",
"shaders-msl-no-opt",
"shaders-no-opt",
"shaders-other",
"shaders-reflection",
"shaders-ue4",
"shaders-ue4-no-opt",
"test_shaders.py",
"test_shaders.sh",
"tests-other",
"update_test_shaders.sh"],
sources: ["spirv_cfg.cpp",
"spirv_cpp.cpp",
"spirv_cross.cpp",
"spirv_cross_c.cpp",
"spirv_cross_parsed_ir.cpp",
"spirv_cross_util.cpp",
"spirv_glsl.cpp",
"spirv_hlsl.cpp",
"spirv_msl.cpp",
"spirv_parser.cpp",
"spirv_reflect.cpp"],
publicHeadersPath: "."),
],
cxxLanguageStandard: .cxx14
)