SPIRV-Cross/shaders/comp/basic.comp

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#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) readonly buffer SSBO
{
vec4 in_data[];
};
layout(std430, binding = 1) writeonly buffer SSBO2
{
vec4 out_data[];
};
layout(std430, binding = 2) buffer SSBO3
{
uint counter;
};
void main()
{
uint ident = gl_GlobalInvocationID.x;
vec4 idata = in_data[ident];
if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2)
{
out_data[atomicAdd(counter, 1u)] = idata;
}
}