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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer SSBO
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{
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uint inputs[];
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};
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layout(std430, binding = 0) buffer SSBO2
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{
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uint outputs[];
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};
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void main()
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{
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outputs[gl_GlobalInvocationID.x] = inputs[gl_GlobalInvocationID.x] / 29u;
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}
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