SPIRV-Cross/shaders-hlsl/frag/input-attachment.frag

17 строки
445 B
GLSL

#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec4 FragColor;
vec4 load_subpasses(mediump subpassInput uInput)
{
return subpassLoad(uInput);
}
void main()
{
FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1);
}