33 строки
630 B
GLSL
33 строки
630 B
GLSL
Texture2D<float4> uTex : register(t0);
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SamplerState _uTex_sampler : register(s0);
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static float4 FragColor;
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static float4 vColor;
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static float2 vTex;
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struct SPIRV_Cross_Input
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{
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float4 vColor : TEXCOORD0;
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float2 vTex : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = vColor * uTex.Sample(_uTex_sampler, vTex);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vColor = stage_input.vColor;
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vTex = stage_input.vTex;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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