SPIRV-Cross/reference/shaders-hlsl/frag/constant-buffer-array.frag

52 строки
725 B
GLSL

struct _CBO
{
float4 a;
float4 b;
float4 c;
float4 d;
};
cbuffer CBO : register(b4)
{
_CBO cbo[2][4];
};
struct _PushMe
{
float4 a;
float4 b;
float4 c;
float4 d;
};
cbuffer PushMe
{
_PushMe push;
};
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = cbo[1][2].a;
FragColor += cbo[1][2].b;
FragColor += cbo[1][2].c;
FragColor += cbo[1][2].d;
FragColor += push.a;
FragColor += push.b;
FragColor += push.c;
FragColor += push.d;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}