SPIRV-Cross/shaders-msl/frag/packing-test-3.frag

37 строки
571 B
GLSL

#version 450
struct VertexOutput
{
vec4 HPosition;
};
struct TestStruct
{
vec3 position;
float radius;
};
layout(binding = 0, std140) uniform CB0
{
TestStruct CB0[16];
} _24;
layout(location = 0) out vec4 _entryPointOutput;
vec4 _main(VertexOutput IN)
{
TestStruct st;
st.position = _24.CB0[1].position;
st.radius = _24.CB0[1].radius;
vec4 col = vec4(st.position, st.radius);
return col;
}
void main()
{
VertexOutput IN;
IN.HPosition = gl_FragCoord;
VertexOutput param = IN;
_entryPointOutput = _main(param);
}