8095434dc4
In SPIR-V, there are always two inner levels and four outer levels, even if the input patch isn't a quad patch. But in MSL, due to requirements imposed by Metal, only one inner level and three outer levels exist when the input patch is a triangle patch. We must explicitly ignore any write to the nonexistent second inner and fourth outer levels in this case. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |