SPIRV-Cross/shaders/comp/dowhile.comp

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#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) readonly buffer SSBO
{
mat4 mvp;
vec4 in_data[];
};
layout(std430, binding = 1) writeonly buffer SSBO2
{
vec4 out_data[];
};
int i;
void main()
{
uint ident = gl_GlobalInvocationID.x;
i = 0;
vec4 idat = in_data[ident];
do
{
idat = mvp * idat;
i++;
} while(i < 16);
out_data[ident] = idat;
}