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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) writeonly buffer SSBO
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{
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vec4 out_data[];
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};
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void main()
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{
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vec4 v;
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v.x = 10.0;
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v.y = 30.0;
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v.z = 70.0;
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v.w = 90.0;
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out_data[gl_GlobalInvocationID.x] = v;
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out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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