SPIRV-Cross/shaders-msl/frag/flush_params.frag

28 строки
283 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
struct Structy
{
vec4 c;
};
void foo2(out Structy f)
{
f.c = vec4(10.0);
}
Structy foo()
{
Structy f;
foo2(f);
return f;
}
void main()
{
Structy s = foo();
FragColor = s.c;
}