SPIRV-Cross/shaders-msl/desktop-only
Bill Hollings 27d4af75a0 Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
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frag CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
vert Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00