SPIRV-Cross/reference
Bill Hollings c3d74e1e14 CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
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opt CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
shaders Fix a lot of redundant code when loading flattened composites. 2018-07-06 10:57:23 +02:00
shaders-hlsl Properly track read dependencies for UAV access chain. 2018-07-09 14:02:50 +02:00
shaders-hlsl-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-msl CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
shaders-msl-no-opt CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00
shaders-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00