Updated capabilites for SampleMask
SPIRV-Headers recently fixed the capability dependency for SampleMask. It depends on Shader, not SampleRateShading
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429ca05b3f
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851ff8395a
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@ -514,7 +514,7 @@ INSTANTIATE_TEST_CASE_P(
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CASE1(BUILT_IN, BuiltInFrontFacing, Shader),
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CASE1(BUILT_IN, BuiltInSampleId, SampleRateShading), // Bug 15234
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CASE1(BUILT_IN, BuiltInSamplePosition, SampleRateShading), // Bug 15234
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CASE1(BUILT_IN, BuiltInSampleMask, SampleRateShading), // Bug 15234
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CASE1(BUILT_IN, BuiltInSampleMask, Shader), // Bug 15234, Issue 182
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// Value 21 intentionally missing
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CASE1(BUILT_IN, BuiltInFragDepth, Shader),
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CASE1(BUILT_IN, BuiltInHelperInvocation, Shader),
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@ -1213,7 +1213,7 @@ make_pair(string(kOpenCLMemoryModel) +
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"OpEntryPoint Kernel %func \"compute\" \n" +
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"OpDecorate %intt BuiltIn SampleMask\n"
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"%intt = OpTypeInt 32 0\n" + string(kVoidFVoid),
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vector<string>{"SampleRateShading"}),
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ShaderDependencies()),
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make_pair(string(kOpenCLMemoryModel) +
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"OpEntryPoint Kernel %func \"compute\" \n" +
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"OpDecorate %intt BuiltIn FragDepth\n"
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