SPIRV-Tools/include/spirv-tools
Jason Macnak 1fedf72e50 Allow ray tracing shaders in inst bindle check pass. (#2733)
Adds the ray tracing stages (ray gen, intersection, any hit, closest hit,
miss, and callable) to the allowed stages in pass instrumentation and add
debug records for these stages to output the global launch id.

More information for ray tracing shaders:
- https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
2019-07-15 16:24:42 -04:00
..
instrument.hpp Allow ray tracing shaders in inst bindle check pass. (#2733) 2019-07-15 16:24:42 -04:00
libspirv.h Add —preserve-bindings and —preserve-spec-constants (#2693) 2019-07-10 14:12:19 -04:00
libspirv.hpp Add —preserve-bindings and —preserve-spec-constants (#2693) 2019-07-10 14:12:19 -04:00
linker.hpp Rewrite include guards (#1793) 2018-08-03 08:05:33 -04:00
optimizer.hpp Remove Common Uniform Elimination Pass (#2731) 2019-07-12 11:02:10 -04:00