2018-06-19 18:27:53 +03:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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2018-05-11 00:04:12 +03:00
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using osu.Game.Rulesets.Mods;
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2018-03-13 21:22:45 +03:00
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namespace osu.Game.Rulesets.HoLLy.Hex
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{
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internal class HexDifficultyCalculator : DifficultyCalculator
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{
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2018-06-19 18:27:53 +03:00
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public HexDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { }
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protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 5.0);
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2018-03-13 21:22:45 +03:00
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}
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}
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