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Updating
Matthias Mailänder редактировал(а) эту страницу 2015-08-02 14:07:46 +02:00
How to use SharpZipLib to update Zip files
This page shows how to update an existing zip file. Contents may be added, overwritten or deleted.
Basic updating of a zip file
First example shows how to add or overwrite entries in a zip file on disk. This concentrates on the essentials.
Please note for AES: this will not work in the 0.86.0 release, if the existing zip has entries encrypted with AES. In that case you will need to repack into a new zip - see the Unpack and Repack sample at Zip Code Samples - creating and extracting
using ICSharpCode.SharpZipLib.Zip;
public void UpdateExistingZip() {
ZipFile zipFile = new ZipFile(@"c:\temp\existing.zip");
// Must call BeginUpdate to start, and CommitUpdate at the end.
zipFile.BeginUpdate();
zipFile.Password = "whatever"; // Only if a password is wanted on the new entry
// The "Add()" method will add or overwrite as necessary.
// When the optional entryName parameter is omitted, the entry will be named
// with the full folder path and without the drive e.g. "temp/folder/test1.txt".
//
zipFile.Add(@"c:\temp\folder\test1.txt");
// Specify the entryName parameter to modify the name as it appears in the zip.
//
zipFile.Add(@"c:\temp\folder\test2.txt", "test2.txt");
// Continue calling .Add until finished.
// Both CommitUpdate and Close must be called.
zipFile.CommitUpdate();
zipFile.Close();
}
Updating a zip file in memory
This example uses streams for both the zip and the entry to be added/updated.
- When the zip is a memorystream, this is no different to updating a zip on disk, except you need to set IsStreamOwner false to avoid the memorystream being automatically closed.
- When the entry is in a memorystream, you must use an implementation of IStaticDataSource to provide the stream to the Zipfile.Add method. As the example shows, this is straightforward.
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
/// <summary>
/// Updates a zip file (in a disk or memorystream) adding the entry contained in the second stream.
/// </summary>
/// <param name="zipStream">Zip file, could be a disk or memory stream. Must be seekable. </param>
/// <param name="entryStream">Stream containing a file to be added. </param>
/// <param name="entryName">Name to appear in the zip entry. </param>
///
public void UpdateZipInMemory(Stream zipStream, Stream entryStream, String entryName) {
// The zipStream is expected to contain the complete zipfile to be updated
ZipFile zipFile = new ZipFile(zipStream);
zipFile.BeginUpdate();
// To use the entryStream as a file to be added to the zip,
// we need to put it into an implementation of IStaticDataSource.
CustomStaticDataSource sds = new CustomStaticDataSource();
sds.SetStream(entryStream);
// If an entry of the same name already exists, it will be overwritten; otherwise added.
zipFile.Add(sds, entryName);
// Both CommitUpdate and Close must be called.
zipFile.CommitUpdate();
// Set this so that Close does not close the memorystream
zipFile.IsStreamOwner = false;
zipFile.Close();
// Reposition to the start for the convenience of the caller.
zipStream.Position = 0;
}
public class CustomStaticDataSource : IStaticDataSource {
private Stream _stream;
// Implement method from IStaticDataSource
public Stream GetSource() {
return _stream;
}
// Call this to provide the memorystream
public void SetStream(Stream inputStream) {
_stream = inputStream;
_stream.Position = 0;
}
}
// This test harness CallingExample method illustrates the use of the UpdateZipInMemory method above.
// In this example, we copy a zip file from disk into a memorystream, update it, and write the memorystream back to
// a (different) disk file. Note that the UpdateZipInMemory method parameters are Stream - any stream will do,
// it does not have to be a memorystream. The zipStream must be seekable, but the entryStream need not.
//
public void CallingExample() {
// Read a disk file into memory
MemoryStream msZip = new MemoryStream();
FileStream fs = File.OpenRead(@"c:\temp\existing.zip");
// This utility method copies from stream to stream.
// Using StreamUtils.Copy is more efficient than copying whole file into am intermediate byte array.
byte[] buffer = new byte[4096];
ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(fs, msZip, buffer);
fs.Close();
// Create an entry to be added.
FileStream fsEntry = File.OpenRead(@"c:\temp\test1.txt");
MemoryStream msEntry = new MemoryStream();
ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(fsEntry, msEntry, buffer);
fsEntry.Close();
// Do the update
UpdateZipInMemory(msZip, msEntry, "test1updated.txt");
// At this point, msZip contains the updated zip. We will write it to a new file.
fs = File.Create(@"c:\temp\updated.zip");
ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(msZip, fs, new byte[4096]);
fs.Close();
}