Measure the FPS of a page and emit it whenever it updates. Designed for the browser.
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README.md

fps-emitter

Measures the FPS (frames per second) on the current page and emits the result whenever it changes, as an EventEmitter. Designed to be run in the browser.

Note that it only measures FPS per requestAnimationFrame(). Therefore it's not an accurate measure of "true" framerate (e.g. where independent composition/rendering may be involved). However it serves as a pretty good measure of how much different UI-blocking events (such as JavaScript) may be impacting your performance. For instance, it's a good measure for JavaScript animations.

Note also that the FPS measurement is rounded to the nearest integer, clamped between 0 and 60.

The library is 2.7kB minified+gzipped, or less if you're already using EventEmitters elsewhere in your code.

Install

Via npm:

npm install fps-emitter

Or via unpkg:

<script src="https://unpkg.com/fps-emitter/dist/fps-emitter.min.js"></script>

Usage

var FpsEmitter = require('fps-emitter') // or window.FpsEmitter if using dist/
var fps = new FpsEmitter()

// Get the current FPS, as an integer between 0 and 60:
var currentFps = fps.get()

// Or get notified whenever it changes:
fps.on('update', function (newFps) {
   console.log('FPS is: ', newFps)
})

Update interval

By default, samples are collected every 1000 milliseconds. You can change this either in the constructor or via a runtime API:

var fps = new FpsEmitter(2000); // Update every 2000 milliseconds, from the start

fps.setUpdateInterval(2000); // Change the update interval at runtime

EventEmitter

The FpsEmitter object is an EventEmitter that only emits one event, 'update'. Standard idioms like on(), .once(), and removeListener() all apply.

Debug vs production mode

Once you call the constructor (new FpsEmitter()), it starts tracking the global FPS using requestAnimationFrame(). Simply measuring the FPS has the potential to cause slowdowns, so you may want to disable it in production:

if (DEBUG_MODE) {
  var fps = new FpsEmitter()
  // etc.
} else {
  // do nothing
}

Testing

npm install
npm test

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.