EntityComponentSystemSamples/GraphicsSamples/HDRPSamples/ProjectSettings/BurstAotSettings_WSAPlayer....

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{
"MonoBehaviour": {
"m_Enabled": true,
"m_EditorHideFlags": 0,
"m_Name": "",
"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
"DisableOptimisations": false,
"DisableSafetyChecks": true,
"DisableBurstCompilation": false
}
}