Antti Tapaninen
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bffde1436f
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bring latest changes from upstream ( f60ac47e0193 )
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2020-09-23 14:10:02 -07:00 |
Antti Tapaninen
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5a261a7fe8
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bring latest changes from upstream ( 1155504498e0 )
- Bunch of fixes for issues found during SRP Lightweight and HD RP development
- Fix indentation issues from generated Metal output
- Metal Tessellation fixes
- Improve ES2 support
- Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22)
- Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27)
- Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37)
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2018-12-22 16:20:26 -08:00 |
Antti Tapaninen
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cb9809a23c
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reformat upstream code to latest coding convention ( 281bc7d8cfdb )
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2018-12-22 15:45:19 -08:00 |
Mikko Strandborg
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467d0a193a
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Bring changes from upstream ( 281bc7d8cfdb )
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2018-06-10 10:08:26 +03:00 |
Mikko Strandborg
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ab352e4603
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Pulled changes from internal unity repo at changeset 42ec4a54d7ca
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2017-07-31 10:46:48 +03:00 |
Mikko Strandborg
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5f8fc43675
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Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d
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2017-03-21 15:40:07 +02:00 |
Mikko Strandborg
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eea476093c
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Initial release (cfe8342494bbc2)
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2016-11-16 09:35:08 +02:00 |