Граф коммитов

7 Коммитов

Автор SHA1 Сообщение Дата
Antti Tapaninen bffde1436f bring latest changes from upstream ( f60ac47e0193 ) 2020-09-23 14:10:02 -07:00
Antti Tapaninen 5a261a7fe8 bring latest changes from upstream ( 1155504498e0 )
- Bunch of fixes for issues found during SRP Lightweight and HD RP development
- Fix indentation issues from generated Metal output
- Metal Tessellation fixes
- Improve ES2 support

- Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22)
- Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27)
- Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37)
2018-12-22 16:20:26 -08:00
Antti Tapaninen cb9809a23c reformat upstream code to latest coding convention ( 281bc7d8cfdb ) 2018-12-22 15:45:19 -08:00
Mikko Strandborg 467d0a193a Bring changes from upstream ( 281bc7d8cfdb ) 2018-06-10 10:08:26 +03:00
Mikko Strandborg ab352e4603 Pulled changes from internal unity repo at changeset 42ec4a54d7ca 2017-07-31 10:46:48 +03:00
Mikko Strandborg 5f8fc43675 Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d 2017-03-21 15:40:07 +02:00
Mikko Strandborg eea476093c Initial release (cfe8342494bbc2) 2016-11-16 09:35:08 +02:00