Merge pull request #48 from Unity-Technologies/upstream-update
master
Antti Tapaninen
2020-09-23 14:14:04 -0700
bffde1436fbring latest changes from upstream ( f60ac47e0193 )
Antti Tapaninen
2020-09-23 14:10:02 -0700
3ef11ff9f5Fix GLES2 emulated integer functions op_and(), op_or() and op_xor() to work properly for negative input values, and optimize to avoid control flow.
Jukka Jylänki
2019-10-24 10:43:33 +0300
2846bce44afix Metal function signature for popcount()
Gustav Olsson
2019-11-27 11:31:41 +0100
e2d66dc0faMerge pull request #7 from vinjn/master
Mikko Strandborg
2017-03-21 06:47:39 -0700
1b6d4bd6a3Merge pull request #9 from biojppm/fixinclude
Mikko Strandborg
2017-03-21 06:44:26 -0700
57e99c679fMerge pull request #10 from biojppm/cmake
Mikko Strandborg
2017-03-21 06:43:59 -0700
5f8fc43675Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d
Mikko Strandborg
2017-03-21 15:40:07 +0200
e6a2ef83daMinor fixes for builiding on Windows
Hai Nguyen
2017-03-04 14:37:10 -0800
b66ce3641cmake the public install interface point to /include This way clients have to #include <hlslcc/hlslcc.hpp> (or pstdint.h could conflict with previously existing files)
Joao Paulo Magalhaes
2017-01-25 03:37:40 +0000
6f6abeca8bcmake: added install targets and export config
Joao Paulo Magalhaes
2017-01-25 03:08:53 +0000
9ca58616ceadd missing includes detected in VS2015.
Joao Paulo Magalhaes
2017-01-25 03:07:53 +0000
1e0f034259Change shader.reserve() to shader.resize()
vinjn
2016-11-22 16:16:32 +0800
374d6ae984Fix assorted bugs caught by MSVC's debug STL, and some crashes, apparently from shaders without uniforms?
Henrik Rydgard
2016-11-17 00:39:42 +0100
117eb98b61Merge pull request #1 from thestr4ng3r/master
Mikko Strandborg
2016-11-16 11:25:57 +0200