Граф коммитов

  • 67dc1f3d3d Update Shader Tianyu Li 2024-07-16 14:51:40 +0800
  • 05be2be6a9 Support Quad Intrinsic For Metal. Tianyu Li 2024-07-16 14:34:57 +0800
  • d23ac6cf97 WIP Tianyu Li 2024-07-16 01:07:32 +0800
  • b1ae7f9ae4 Support Quad Intrinsic for metal. Tianyu Li 2024-07-16 00:24:11 +0800
  • bdb966b05d Create build.bat Tianyu Li 2024-07-15 23:46:09 +0800
  • 32ab935a5b Quad Sum WIP. Tianyu Li 2024-07-15 23:15:03 +0800
  • c36a247d2d Fix Discard Tianyu Li 2024-07-15 17:42:10 +0800
  • 4e2fb05611
    Merge 85507cfb3c into 3ea1fcd6bd Erika 2022-07-31 18:59:27 +0100
  • 85507cfb3c Fix decoding of INDEX_IMMEDIATE64_PLUS_RELATIVE Erika 2022-07-31 18:52:10 +0100
  • 509b59b74c
    Merge 3ef11ff9f5 into 3ea1fcd6bd juj 2020-09-23 14:16:37 -0700
  • 3ea1fcd6bd
    Merge pull request #48 from Unity-Technologies/upstream-update master Antti Tapaninen 2020-09-23 14:14:04 -0700
  • bffde1436f bring latest changes from upstream ( f60ac47e0193 ) Antti Tapaninen 2020-09-23 14:10:02 -0700
  • 3ef11ff9f5 Fix GLES2 emulated integer functions op_and(), op_or() and op_xor() to work properly for negative input values, and optimize to avoid control flow. Jukka Jylänki 2019-10-24 10:43:33 +0300
  • 2846bce44a fix Metal function signature for popcount() Gustav Olsson 2019-11-27 11:31:41 +0100
  • 45cd5126a8
    Merge pull request #40 from aet/master Antti Tapaninen 2018-12-27 10:28:55 -0800
  • 229de30a1f fix a typo on HLSL hull shader passthrough, use outLoc instead of inLoc Antti Tapaninen 2018-12-27 10:23:01 -0800
  • af5de73bdb support gl_Layer input to fragment stage (merge from https://github.com/Unity-Technologies/HLSLcc/pull/23) Antti Tapaninen 2018-12-23 10:15:58 -0800
  • 16e38ceeb8 remove unused variables Antti Tapaninen 2018-12-22 20:32:47 -0800
  • 8d2b7ead02 fix cmake generation Antti Tapaninen 2018-12-22 20:32:19 -0800
  • 11377f61c8 Fixed memory leaks in HLSLcc (based on c2bba9b89c) Antti Tapaninen 2018-12-22 17:45:17 -0800
  • 7b1f85206f Change shader.reserve() to shader.resize() (reapplied 1e0f034259 lost during upstream merge) Antti Tapaninen 2018-12-22 17:26:19 -0800
  • 4febdc910c Update README.md for ES2 and new contributors Antti Tapaninen 2018-12-22 16:27:56 -0800
  • 5a261a7fe8 bring latest changes from upstream ( 1155504498e0 ) Antti Tapaninen 2018-12-22 16:20:26 -0800
  • cb9809a23c reformat upstream code to latest coding convention ( 281bc7d8cfdb ) Antti Tapaninen 2018-12-22 15:45:19 -0800
  • c8a9dae715
    Merge 3520fe9963 into 467d0a193a jiyongjeong 2018-09-10 08:40:15 +0000
  • 3520fe9963 bugfix request 1) text input error %%s to %s%s, geometry shader output is strange. 2) texname variable is applied wrong type index. example[ declaration : texture2dms tex; , implementation : sampler2d(tex, ..) ] jiyong_jeong 2018-09-10 08:37:39 +0000
  • 467d0a193a Bring changes from upstream ( 281bc7d8cfdb ) Mikko Strandborg 2018-06-10 10:08:26 +0300
  • 1d91e686d8 Merge pull request #29 from Unity-Technologies/upstream Mikko Strandborg 2017-07-31 10:47:51 +0300
  • ab352e4603 Pulled changes from internal unity repo at changeset 42ec4a54d7ca Mikko Strandborg 2017-07-31 10:46:48 +0300
  • ba1ddabfe1 Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • af07ea281d Merge 1ede90b3a9 into e2d66dc0fa Hai Nguyen 2017-05-26 00:43:44 +0000
  • 1ede90b3a9 Merge branch 'sm51-basic-resource' of github.com:chaoticbob/HLSLcc into sm51-basic-resource Hai Nguyen 2017-05-25 17:43:33 -0700
  • fc5b655a54 Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • 957a6f1980 Merge branch 'sm51-basic-resource' of github.com:chaoticbob/HLSLcc into sm51-basic-resource Hai Nguyen 2017-05-25 17:36:11 -0700
  • 30c874a448 Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • e1e53ac251 Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • 2e49feaf5c Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • f6ed8b2b89 Updated to support basic parsing of resources for Shader Model 5.1 Hai Nguyen 2017-05-24 19:03:28 -0700
  • 9e2e5173c8 Merge 3be77a4df0 into e2d66dc0fa Mike Fitzgerald 2017-04-21 04:58:13 +0000
  • 0040f1c339 support gl_Layer input to fragment stage Mike Fitzgerald 2017-04-20 21:48:02 -0700
  • 3be77a4df0 explicit byte offsets for UBO members, using ARB_enhanced_layouts Mike Fitzgerald 2017-04-20 21:39:29 -0700
  • 39cc101381 fix issue with negation of (bool->int) result Mike Fitzgerald 2017-04-20 17:51:18 -0700
  • a80dc04bc4 Merge 891692c99a into e2d66dc0fa Henrik Rydgård 2017-03-21 13:58:19 +0000
  • e2d66dc0fa Merge pull request #7 from vinjn/master Mikko Strandborg 2017-03-21 06:47:39 -0700
  • 1b6d4bd6a3 Merge pull request #9 from biojppm/fixinclude Mikko Strandborg 2017-03-21 06:44:26 -0700
  • 57e99c679f Merge pull request #10 from biojppm/cmake Mikko Strandborg 2017-03-21 06:43:59 -0700
  • 5f8fc43675 Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d Mikko Strandborg 2017-03-21 15:40:07 +0200
  • ca9ce5dcf2 Merge e6a2ef83da into d8176fd55a Hai Nguyen 2017-03-04 22:43:01 +0000
  • e6a2ef83da Minor fixes for builiding on Windows Hai Nguyen 2017-03-04 14:37:10 -0800
  • b66ce3641c make the public install interface point to /include This way clients have to #include <hlslcc/hlslcc.hpp> (or pstdint.h could conflict with previously existing files) Joao Paulo Magalhaes 2017-01-25 03:37:40 +0000
  • 6f6abeca8b cmake: added install targets and export config Joao Paulo Magalhaes 2017-01-25 03:08:53 +0000
  • 9ca58616ce add missing includes detected in VS2015. Joao Paulo Magalhaes 2017-01-25 03:07:53 +0000
  • 1e0f034259 Change shader.reserve() to shader.resize() vinjn 2016-11-22 16:16:32 +0800
  • 891692c99a Add missing <algorithm> includes, warning fixes Henrik Rydgård 2016-11-17 21:32:20 +0100
  • 01e74dc562 Apple no longer needs tr1 STL Henrik Rydgård 2016-11-17 21:29:58 +0100
  • d8176fd55a One more feedback from PR 2: don't compare pointers to iterators Mikko Strandborg 2016-11-17 11:17:20 +0200
  • 23cd014fd4 Fixes based on https://github.com/Unity-Technologies/HLSLcc/pull/2 Mikko Strandborg 2016-11-17 09:52:55 +0200
  • a82ca89efc Merge 374d6ae984 into 117eb98b61 Henrik Rydgård 2016-11-17 00:01:22 +0000
  • 374d6ae984 Fix assorted bugs caught by MSVC's debug STL, and some crashes, apparently from shaders without uniforms? Henrik Rydgard 2016-11-17 00:39:42 +0100
  • 117eb98b61 Merge pull request #1 from thestr4ng3r/master Mikko Strandborg 2016-11-16 11:25:57 +0200
  • 8ba9a3283c Add CMakeLists.txt, Update README.md Florian Märkl 2016-11-16 09:54:28 +0100
  • 77d6dabace Update README.md strandborg 2016-11-16 10:02:41 +0200
  • a3c41429c0 Update README.md strandborg 2016-11-16 09:55:56 +0200
  • c43bc5a81b Clean up README.md strandborg 2016-11-16 09:48:02 +0200
  • eea476093c Initial release (cfe8342494bbc2) Mikko Strandborg 2016-11-16 09:35:08 +0200
  • 07a739239e Initial commit strandborg 2016-11-16 09:01:58 +0200