* remove script sections to build plugins for Maya 2017 and 3dsMax 2017
* remove Maya 2017 and 3dsMax 2017 from the docs
* remove Maya 2017 and 3dsMax 2017 from the optional arguments
* Add supported DCC tools back to the main README page
* Add installation doc in the package documentation. It was moved from the Plugin docs page and updated to use the PackageManager, instead of downloading from Github
* Move images that are related to the installation doc to the package documentation
* Add table of contents for documentation
* Add MeshSyncPreferences image to show that MeshSync provides an easy way to install DCC plugins
Others:
* update license in the test project
* Fix language link in Readme_JP
* Delete SceneCache doc.
This doc belongs to to MeshSync, not MeshSyncDCCPlugins
* update steps to install cmake on Linux
* put features near the top in the github README files (English/Japanese)
* add features in the documentation root index pages (English/Japanese)
* Update cmakelist of Blender plugin
* Add customdata.cpp, which holds code copied from Blender source.
* Add code to get multiple UVs
* Allow cmake to group by folders
* Add BlenderUtility class. Currently only applies the uv of BMesh to ms::Mesh
* doc: add features in the top readme
* Support building Blender 2.83 plugin
* Add unity_mesh_sync.py for Blender 2.83
* fix create_meta script on Mac
Docs:
* Add documentation for creating a new github release
* Add steps to configuring symlinks for git
https://github.com/Unity-Technologies/MeshSyncDCCPlugins/issues/40
* Link "Supported DCC Tools" in the top Readme files to the documentation index page.
* Remove Metasequoia plugin build for Mac, due to crash when MQ_StationCallback() is executed
* Update MQ cmake
* rename MQ plugin output to MeshSyncClientMQ so that users don't have to uninstall older plugin when they upgrade
docs:
* Moving demo.gif to package documentation (Documentation~)
* Add MeshSyncClientMQ image
* Add Metasequoia installation steps
Others:
* gitignore updates
* Moved plugin-building related files to Plugins~
* Added initial package-related files
* Added initial yamato settings
* Renamed license to License.md
* Added new Unity project (for testing) and symlinks that link the project to the package
* Added missing meta files
* Added DCC plugin binaries into the package
* Added a test to verify if the package contains plugin binaries
* Added the first documentation
* Added npmignore
gitignore:
* temporary build files of the new Unity project and and of the plugin building steps.
* Ignore idea and project cache files
* Successfully build plugins for Metasequoia 4.x
* Explicitly use non-unicode string in the MQ Plugin code.
Others:
* Add an extra parameter for download_and_extract() to specify the extract location
* Delete unused cmake modules
GitIgnore:
* Ignore MQSDK build files
Docs:
* Update the Metasequoia support section
* Update Installation doc for installing Blender: English and Japanese
* Add images for Blender Installation
* Use numbered list instead of unordered to make it clearer
* Add Japanese installation page
* Replace the default readme to english
* Add initial info to both the English and Japanese top readme pages.
* Fix broken links
Add pictures used in the repo to the repo.
* Demo.gif
* MeshSyncClientMaya.png