0ad12eae84
* websocket draft * hack * client hack * Gamepad support * hack * fixing missing parenthesis * fixing index clash with different users, merging triggers with buttons * hack * WS Signaling WS signaling improved, better separation between WebRTC connection and Signaling manager Added standard C# events in Signaling object Deleted useless wrapper objects (using directly WebSocket-Sharp) Prepared HTTP version compatibility (not tested at all at the moment) * Cleaned websocket-sharp path Removed unused intermediate folder. Begun tests with original http signaling * HTTP signaling HTTP signaling is back but client have to be running before RenderStreaming App * Merged 2019.3 compatibility and removed gamepad Gamepad will be added in a separated PR * Multithread Avoiding usage of Coroutines and UnityWebRequest (only usable in main thread) Multithreaded original Http or furioos Ws signaling working Basic error handling and retries Websocket-sharp added as a plugin (.dll) * unregisterEvents Added possibility to unregister events, usefull for Furioos compatibility * Added sign-in message * Using new signIn message and "from/to" routed messages * Updated Furioos activation message * A few Log to LogError conversion * Readme Added readme explanation to use on Furioos * PR fixes Deleted useless files fixed strange "using" Co-authored-by: kg <kg@unity3d.com> Co-authored-by: Luc Vo Van <l.vovan@gmail.com> Co-authored-by: Samuel Tranchet <samuel.tranchet@unity3d.com> |
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