Streaming server for Unity
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Kazuki Matsumoto f3a0fa0e18
chore: Updated yamato environments (#321)
* updated yamato environments

* fix build error

* include test folder

* fixed webapp error

* fixed webapp error
2020-08-22 07:06:51 +09:00
.github/ISSUE_TEMPLATE chore: Update issue templates (#297) 2020-05-11 14:41:45 +09:00
.yamato chore: Updated yamato environments (#321) 2020-08-22 07:06:51 +09:00
BuildScripts~ chore: create an initial RTX template for UnityRenderStreaming (#247) 2020-03-26 18:45:24 +09:00
EmptyProjectForTest~ chore: upgrade version 2.0.2-preview (#302) 2020-05-14 19:43:23 +09:00
RenderStreamingSampleSrc~ feat:add legacyrenderpipeline sample (#315) 2020-07-21 09:46:15 +09:00
WebApp chore: Updated yamato environments (#321) 2020-08-22 07:06:51 +09:00
com.unity.renderstreaming fix: divide webapp release mac (#316) 2020-07-21 09:47:14 +09:00
com.unity.template.renderstreaming-hd Update HttpSignaling.cs (#312) 2020-07-08 10:25:24 +09:00
com.unity.template.renderstreaming-rtx Furioos compatibility (#306) 2020-06-09 17:54:06 +09:00
.editorconfig refactor: Prepared template testing (#218) 2020-01-31 14:26:48 +09:00
.gitignore Translated Component Settings and Browser Input Process documentation (#294) 2020-05-07 15:27:29 +09:00
CONTRIBUTING.md doc: Add LICENSE.md and CONTRIBUTING.md to root (#214) 2020-01-24 11:19:44 +09:00
LICENSE.md doc: Add LICENSE.md and CONTRIBUTING.md to root (#214) 2020-01-24 11:19:44 +09:00
README.md Furioos compatibility (#306) 2020-06-09 17:54:06 +09:00
Third Party Notices.md Websocket support (#258) 2020-04-07 13:26:02 +09:00
copy_sample.cmd chore: Restructure Directory (#241) 2020-03-16 16:58:48 +09:00
copy_sample.sh chore: Restructure Directory (#241) 2020-03-16 16:58:48 +09:00
export_unity_package.cmd chore: Add build the job exporting unitypackage (#208) 2020-01-22 11:19:54 +09:00
export_unity_package.sh chore: Add build the job exporting unitypackage (#208) 2020-01-22 11:19:54 +09:00
import_unity_package.cmd test: add tests to see if the HDRP sample can be imported properly (#111) 2019-08-15 14:27:19 +09:00
import_unity_package.sh chore: Add build the job exporting unitypackage (#208) 2020-01-22 11:19:54 +09:00
pack_webapp.cmd refactor: Prepared template testing (#218) 2020-01-31 14:26:48 +09:00
pack_webapp.sh fix: divide webapp release mac (#316) 2020-07-21 09:47:14 +09:00
run_editor_tests.cmd test: add tests to see if the HDRP sample can be imported properly (#111) 2019-08-15 14:27:19 +09:00
run_editor_tests.sh chore: Add build the job exporting unitypackage (#208) 2020-01-22 11:19:54 +09:00
test_webapp.cmd chore: Updated yamato environments (#321) 2020-08-22 07:06:51 +09:00
test_webapp.sh refactor webapp auto testing 2019-07-06 19:39:32 +09:00

README.md

Unity Render Streaming

unity 2019.3

Unity Render Streaming is a solution that provides Unity's high quality rendering abilities via browser. It's designed to meet the needs of tasks like viewing car configurators or architectural models on mobile devices.
This solution's streaming technology takes advantage of WebRTC, and developers can even use the WebRTC package to create their own unique solutions.

This repository manages 1 package and 2 templates. Details can be found in the README.md for each package.

Branch

Branch Status
release/2.0.2 Stable
develop In development

Operating Environment

This solution is compatible with Unity 2019.3.

Platform Graphics API Hardware Encoder Software Encoder
Windows x64 DirectX11 (Require NVIDIA Graphics card)
Windows x64 DirectX12 (Require NVIDIA Graphics card)
Windows x64 OpenGL
Windows x64 Vulkan
Linux x64 OpenGL (Require NVIDIA Graphics card)
Linux x64 Vulkan
MacOS OpenGL
MacOS Metal

Supported Browsers

Browser support depends on the status of each browser's WebRTC support.

  • Desktop Chrome
  • Desktop Firefox
  • Desktop Safari
  • Desktop Microsoft Edge (Chromium-based)
  • Android Chrome
  • iOS Safari

Furioos compatibility

Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a RenderStreaming application, upload it on Furioos and enjoy all the features of RenderStreaming without worrying about the deployment and scalability issues of your project. To do so, the requirement is to select "FurioosSignaling" in the "Signaling server type" parameter of the RenderStreaming script. This allow your application to connect to Furioos services when running on the managed virtual machines. Then just build a standalone Windows version of your application, zip it and upload it on your account at https://portal.furioos.com/ .

License

Package Structure

<root>
├── com.unity.renderstreaming
│   ├── Documentation~
│   ├── Editor
│   └── Samples~
├── com.unity.template.renderstreaming-hd
│   ├── Assets
│   │   ├── Plugins
│   │   ├── Scenes
│   │   ├── Scripts
│   │   └── Tests
│   ├── Packages
│   └── ProjectSettings
├── com.unity.template.renderstreaming-rtx
│   ├── Assets
│   │   ├── Plugins
│   │   ├── Scenes
│   │   ├── Scripts
│   │   └── Tests
│   ├── Packages
│   └── ProjectSettings
├── EmptyProjectForTest~
├── RenderStreamingSampleSrc~
|   ├── RS_HDRPSampleSrc_1.x
│   └── RS_URPSampleSrc_1.x
└── WebApp
    ├── public
    ├── src
    └── test

Roadmap

Version Focus
1.0 - First release
1.1 - Upgrade HDRP version 5.16
1.2 - Unity 2019.3 support
2.0 - Multi camera
- DirectX12 (DXR) Support
2.1 - Unity 2020.1 support
- Bitrate control sample

FAQ

Read this page and Unity Forum

Contributors