f3a0fa0e18
* updated yamato environments * fix build error * include test folder * fixed webapp error * fixed webapp error |
||
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.github/ISSUE_TEMPLATE | ||
.yamato | ||
BuildScripts~ | ||
EmptyProjectForTest~ | ||
RenderStreamingSampleSrc~ | ||
WebApp | ||
com.unity.renderstreaming | ||
com.unity.template.renderstreaming-hd | ||
com.unity.template.renderstreaming-rtx | ||
.editorconfig | ||
.gitignore | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
README.md | ||
Third Party Notices.md | ||
copy_sample.cmd | ||
copy_sample.sh | ||
export_unity_package.cmd | ||
export_unity_package.sh | ||
import_unity_package.cmd | ||
import_unity_package.sh | ||
pack_webapp.cmd | ||
pack_webapp.sh | ||
run_editor_tests.cmd | ||
run_editor_tests.sh | ||
test_webapp.cmd | ||
test_webapp.sh |
README.md
Unity Render Streaming
Unity Render Streaming is a solution that provides Unity's high quality rendering abilities via browser. It's designed to meet the needs of tasks like viewing car configurators or architectural models on mobile devices.
This solution's streaming technology takes advantage of WebRTC, and developers can even use the WebRTC package to create their own unique solutions.
This repository manages 1 package and 2 templates. Details can be found in the README.md
for each package.
- com.unity.template.renderstreaming-hd
- com.unity.template.renderstreaming-rtx
- com.unity.renderstreaming
Branch
Branch | Status |
---|---|
release/2.0.2 | Stable |
develop | In development |
Operating Environment
This solution is compatible with Unity 2019.3
.
Platform | Graphics API | Hardware Encoder | Software Encoder |
---|---|---|---|
Windows x64 | DirectX11 | ✅ (Require NVIDIA Graphics card) | ✅ |
Windows x64 | DirectX12 | ✅ (Require NVIDIA Graphics card) | ✅ |
Windows x64 | OpenGL | ||
Windows x64 | Vulkan | ||
Linux x64 | OpenGL | ✅ (Require NVIDIA Graphics card) | |
Linux x64 | Vulkan | ||
MacOS | OpenGL | ||
MacOS | Metal | ✅ |
Supported Browsers
Browser support depends on the status of each browser's WebRTC support.
- Desktop Chrome
- Desktop Firefox
- Desktop Safari
- Desktop Microsoft Edge (Chromium-based)
- Android Chrome
- iOS Safari
Furioos compatibility
Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a RenderStreaming application, upload it on Furioos and enjoy all the features of RenderStreaming without worrying about the deployment and scalability issues of your project. To do so, the requirement is to select "FurioosSignaling" in the "Signaling server type" parameter of the RenderStreaming script. This allow your application to connect to Furioos services when running on the managed virtual machines. Then just build a standalone Windows version of your application, zip it and upload it on your account at https://portal.furioos.com/ .
License
-
com.unity.renderstreaming
- LICENSE.md -
com.unity.template.renderstreaming-hd
- LICENSE.md -
com.unity.template.renderstreaming-rtx
- LICENSE.md
Package Structure
<root>
├── com.unity.renderstreaming
│ ├── Documentation~
│ ├── Editor
│ └── Samples~
├── com.unity.template.renderstreaming-hd
│ ├── Assets
│ │ ├── Plugins
│ │ ├── Scenes
│ │ ├── Scripts
│ │ └── Tests
│ ├── Packages
│ └── ProjectSettings
├── com.unity.template.renderstreaming-rtx
│ ├── Assets
│ │ ├── Plugins
│ │ ├── Scenes
│ │ ├── Scripts
│ │ └── Tests
│ ├── Packages
│ └── ProjectSettings
├── EmptyProjectForTest~
├── RenderStreamingSampleSrc~
| ├── RS_HDRPSampleSrc_1.x
│ └── RS_URPSampleSrc_1.x
└── WebApp
├── public
├── src
└── test
Roadmap
Version | Focus |
---|---|
1.0 |
- First release |
1.1 |
- Upgrade HDRP version 5.16 |
1.2 |
- Unity 2019.3 support |
2.0 |
- Multi camera - DirectX12 (DXR) Support |
2.1 |
- Unity 2020.1 support - Bitrate control sample |
FAQ
Read this page and Unity Forum