Matias
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8f7478efcb
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- 2D transfer functions.
- TransferFunction2DEditorWindow (currently supports boxes).
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2019-02-17 13:50:58 +01:00 |
Matias
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1419d545f0
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- TransferFunctionEditorWindow: Now displays the histogram and colour palette.
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2019-02-16 12:33:35 +01:00 |
Matias
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43bf2c36b5
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- Normalise density when generating texture, and store the min/max density values of the dataset.
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2019-02-15 18:58:16 +01:00 |
Matias
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43557e342d
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Merge branch 'master' of https://github.com/mlavik1/UnityVolumeRendering
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2019-02-15 09:14:11 +01:00 |
Matias
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2ca6ce1fa3
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- RawDatasetImporter (WIP).
- NoiseTextureGenerator
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2019-02-15 09:13:59 +01:00 |
Matias Lavik
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e1e8fa7b02
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Update README.md
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2019-02-14 19:18:54 +01:00 |
Matias
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f5e38b6da1
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- Added screenshots.
- Added some comments to the shader.
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2019-02-14 19:17:38 +01:00 |
Matias
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dbf89f5c4c
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(oops: wrong data file name)
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2019-02-14 18:17:19 +01:00 |
Matias
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b9a0f28595
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- Transfer function editor window: Added colour picker for colour control points.
- Improved the default transfer function.
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2019-02-14 17:20:35 +01:00 |
Matias
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c4032ce9cd
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- Maximum intensity projection now respects min/max threshold, and uses grey colour instead of red.
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2019-02-13 23:47:02 +01:00 |
Matias
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28c5f26aff
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- Render modes (Direct Volume Rendering, Maximum Intensity Projection, Surface Rendering).
- Light reflection in surface rendering mode.
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2019-02-13 19:49:33 +01:00 |
Matias
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a5d866b6e7
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- Shader: Replaced tex3D with tex3Dlod, so we don't need to unroll the loop (which makes shader compilation really slow! => bad for testing).
- Transfer function window (WIP - TODO: Show histogram in background, and add support for saving/loading)
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2019-02-12 17:57:40 +01:00 |
Matias
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669634fd6f
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Transfer Functions (WIP - TODO: Make GUI)
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2019-02-12 14:04:11 +01:00 |
Matias
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2b5d44ccb8
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Changed Transfer Function texture wrap mode to "clamp"
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2019-02-11 23:34:51 +01:00 |
Matias
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9372e0c412
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WIP: Transfer functions (made a generated TF test texture) + min/max density property (used for testing)
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2019-02-11 21:20:50 +01:00 |
Matias
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461ee6f499
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- Removed texture UV from vertex layout.
- Fixed trace start/end point to cover the whole box.
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2019-02-11 20:28:48 +01:00 |
Matias
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f296875d70
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Fixed transparency issue
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2019-02-11 18:39:26 +01:00 |
Matias
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f8a4c557d4
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Initial commit (currently only works in scene view)
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2019-02-11 18:22:12 +01:00 |
Matias Lavik
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1ede45973c
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Initial commit
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2019-02-11 17:16:36 +01:00 |