Граф коммитов

219 Коммитов

Автор SHA1 Сообщение Дата
Matias 8f7478efcb - 2D transfer functions.
- TransferFunction2DEditorWindow (currently supports boxes).
2019-02-17 13:50:58 +01:00
Matias 1419d545f0 - TransferFunctionEditorWindow: Now displays the histogram and colour palette. 2019-02-16 12:33:35 +01:00
Matias 43bf2c36b5 - Normalise density when generating texture, and store the min/max density values of the dataset. 2019-02-15 18:58:16 +01:00
Matias 43557e342d Merge branch 'master' of https://github.com/mlavik1/UnityVolumeRendering 2019-02-15 09:14:11 +01:00
Matias 2ca6ce1fa3 - RawDatasetImporter (WIP).
- NoiseTextureGenerator
2019-02-15 09:13:59 +01:00
Matias Lavik e1e8fa7b02
Update README.md 2019-02-14 19:18:54 +01:00
Matias f5e38b6da1 - Added screenshots.
- Added some comments to the shader.
2019-02-14 19:17:38 +01:00
Matias dbf89f5c4c (oops: wrong data file name) 2019-02-14 18:17:19 +01:00
Matias b9a0f28595 - Transfer function editor window: Added colour picker for colour control points.
- Improved the default transfer function.
2019-02-14 17:20:35 +01:00
Matias c4032ce9cd - Maximum intensity projection now respects min/max threshold, and uses grey colour instead of red. 2019-02-13 23:47:02 +01:00
Matias 28c5f26aff - Render modes (Direct Volume Rendering, Maximum Intensity Projection, Surface Rendering).
- Light reflection in surface rendering mode.
2019-02-13 19:49:33 +01:00
Matias a5d866b6e7 - Shader: Replaced tex3D with tex3Dlod, so we don't need to unroll the loop (which makes shader compilation really slow! => bad for testing).
- Transfer function window (WIP - TODO: Show histogram in background, and add support for saving/loading)
2019-02-12 17:57:40 +01:00
Matias 669634fd6f Transfer Functions (WIP - TODO: Make GUI) 2019-02-12 14:04:11 +01:00
Matias 2b5d44ccb8 Changed Transfer Function texture wrap mode to "clamp" 2019-02-11 23:34:51 +01:00
Matias 9372e0c412 WIP: Transfer functions (made a generated TF test texture) + min/max density property (used for testing) 2019-02-11 21:20:50 +01:00
Matias 461ee6f499 - Removed texture UV from vertex layout.
- Fixed trace start/end point to cover the whole box.
2019-02-11 20:28:48 +01:00
Matias f296875d70 Fixed transparency issue 2019-02-11 18:39:26 +01:00
Matias f8a4c557d4 Initial commit (currently only works in scene view) 2019-02-11 18:22:12 +01:00
Matias Lavik 1ede45973c
Initial commit 2019-02-11 17:16:36 +01:00