Ветка по умолчанию

fc1574855d · Merge pull request #1 from Unity-Technologies/setup · Обновлено 2022-11-02 00:26:30 +03:00

Ветки

ci

958748ab69 · Create activation.yml · Обновлено 2022-10-24 22:52:46 +03:00

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673a3ed152 · Restructured shader and added support for shadow rendering · Обновлено 2022-10-21 23:06:31 +03:00

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160916a09b · Enable other settings by default · Обновлено 2022-10-17 21:17:11 +03:00

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b6b600dc5d · Fixed packaging script · Обновлено 2022-09-26 21:39:29 +03:00

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b6c88ad6d2 · Update SimpleITK.md · Обновлено 2022-09-25 21:07:41 +03:00

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a0fc124fc5 · Packaging script: Read path from argv or raw_input · Обновлено 2022-09-24 19:13:59 +03:00

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1a4a84df6f · Fixed GUI positioning · Обновлено 2022-09-16 20:19:54 +03:00

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4b4d3f7734 · Restructured volume settings. Added light source as setting. · Обновлено 2022-09-13 23:18:38 +03:00

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ebef56107b · Restructured volume settings. Added light source as setting. · Обновлено 2022-09-13 23:02:15 +03:00

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97d07147de · Fixed mistake · Обновлено 2022-09-13 19:49:05 +03:00

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b80db27a15 · #54: Fixed single pass instanced rendering for slice shader. · Обновлено 2022-06-09 22:06:21 +03:00

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5a0013f078 · SimpleITK importers: Respect spacing. Added more comments. · Обновлено 2022-04-07 13:05:52 +03:00

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776639a5ea · Removed unnecessary branch · Обновлено 2022-03-24 23:01:18 +03:00

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cd52c4ea04 · Added functions for calculating ray and numSteps / numStepsReciprocal, since all 3 shaders need this. · Обновлено 2022-03-24 00:19:46 +03:00

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5f0a543e5b · Don't re-create data texture or gradient texture if it already exists. · Обновлено 2022-03-21 23:16:28 +03:00

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34012082ad · Normalise ray dir · Обновлено 2022-03-21 22:55:04 +03:00

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b196f0ffdb · Call UpdateMaaterialProperties after enabling/disabling lighting. SetVisibilityWindow: Don't call UpdateMaaterialProperties of value didn't change. · Обновлено 2022-02-12 22:19:56 +03:00

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1d97525358 · Changed TF clear functionality: Changed colour and alpha values of default control points · Обновлено 2022-01-02 21:59:43 +03:00

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9c0724e267 · Removed ParDatasetImporterEditorWindow. We now import PARCHG datasets directly instead. · Обновлено 2021-12-31 13:06:59 +03:00

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b033d0a7b6 · #77: Log a warning instead of throwing EncodingException if time format is invalid (we don't use that anyway). · Обновлено 2021-12-30 21:49:45 +03:00

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