UnityVolumeRendering/Assets/Materials
Matias Lavik 3d57289996 #32: Box cutout. 2021-04-01 22:20:05 +02:00
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CrossSectionPlaneMat.mat #32: Box cutout. 2021-04-01 22:20:05 +02:00
CrossSectionPlaneMat.mat.meta #40: Cleaned up the cross section code (now uses a matrix for converting to csplane-local vector space). Also made the cross section plane visible (green border) and fixed the issue where the cross section plane breaks the model when viewing it from behind (replaced "break" with "continue"). 2021-04-01 17:58:22 +02:00
DirectVolumeRenderingMaterial.mat Set DirectVolumeRenderingMaterial's minVal to 0 (by default) 2020-05-10 17:09:12 +02:00
DirectVolumeRenderingMaterial.mat.meta Initial commit (currently only works in scene view) 2019-02-11 18:22:12 +01:00
SliceRenderingMaterial.mat Slice rendering: WIP - need to take slice planes into account in the volume renderer (and add support for clipping). Also set data texture wrap mode to "clamp". 2019-02-20 16:00:10 +01:00
SliceRenderingMaterial.mat.meta Slice rendering: WIP - need to take slice planes into account in the volume renderer (and add support for clipping). Also set data texture wrap mode to "clamp". 2019-02-20 16:00:10 +01:00