.. |
ComputeHistogram.compute
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Fixed issues with compute histogram generation: Divide by actual value range (not always 255) when converting from float to int. Also, set sample count to be min(256, valueRange) to prevent "holes" in datasets that have a value range smaller than 256.
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2020-11-06 11:38:52 +01:00 |
ComputeHistogram.compute.meta
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Compute Histogram on GPU
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2020-10-22 12:45:42 +02:00 |
CrossSectionPlane.prefab
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#32: Box cutout.
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2021-04-01 22:20:05 +02:00 |
CrossSectionPlane.prefab.meta
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#40: Cleaned up the cross section code (now uses a matrix for converting to csplane-local vector space). Also made the cross section plane visible (green border) and fixed the issue where the cross section plane breaks the model when viewing it from behind (replaced "break" with "continue").
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2021-04-01 17:58:22 +02:00 |
CutoutBox.prefab
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#32: Box cutout.
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2021-04-01 22:20:05 +02:00 |
CutoutBox.prefab.meta
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#32: Box cutout.
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2021-04-01 22:20:05 +02:00 |
SlicingPlane.prefab
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Slice rendering: WIP - need to take slice planes into account in the volume renderer (and add support for clipping). Also set data texture wrap mode to "clamp".
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2019-02-20 16:00:10 +01:00 |
SlicingPlane.prefab.meta
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Slice rendering: WIP - need to take slice planes into account in the volume renderer (and add support for clipping). Also set data texture wrap mode to "clamp".
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2019-02-20 16:00:10 +01:00 |
TransferFunction2DGUIMat.mat
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More runtime GUI: Dataset importer, dataset editor: change visibility window, load TF, rotate object, set render mode
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2020-05-26 19:46:40 +02:00 |
TransferFunction2DGUIMat.mat.meta
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- 2D transfer functions.
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2019-02-17 13:50:58 +01:00 |
TransferFunctionGUIMat.mat
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More runtime GUI: Dataset importer, dataset editor: change visibility window, load TF, rotate object, set render mode
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2020-05-26 19:46:40 +02:00 |
TransferFunctionGUIMat.mat.meta
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- TransferFunctionEditorWindow: Now displays the histogram and colour palette.
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2019-02-16 12:33:35 +01:00 |
TransferFunctionPaletteGUIMat.mat
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More runtime GUI: Dataset importer, dataset editor: change visibility window, load TF, rotate object, set render mode
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2020-05-26 19:46:40 +02:00 |
TransferFunctionPaletteGUIMat.mat.meta
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- TransferFunctionEditorWindow: Now displays the histogram and colour palette.
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2019-02-16 12:33:35 +01:00 |
VolumeContainer.prefab
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Fixed rotation
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2020-05-12 16:36:22 +02:00 |
VolumeContainer.prefab.meta
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Misc code cleanup + GUI improvement: THe VolumeRenderedObject inspector now has more settings. The MeshRenderer and MeshFIlter has been moved to a child object, making the GUI less messy.
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2020-05-12 16:19:39 +02:00 |
dicom-elements-2007.dic.bytes
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#68: Moved .dic files from StreamingAssets to Resources.
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2021-11-22 19:49:11 +01:00 |
dicom-elements-2007.dic.bytes.meta
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#68: Moved .dic files from StreamingAssets to Resources.
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2021-11-22 19:49:11 +01:00 |
dicom-uids-2007.dic.bytes
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#68: Moved .dic files from StreamingAssets to Resources.
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2021-11-22 19:49:11 +01:00 |
dicom-uids-2007.dic.bytes.meta
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#68: Moved .dic files from StreamingAssets to Resources.
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2021-11-22 19:49:11 +01:00 |