Бранимир Караџић
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ff7497fb3e
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Fixed build.
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2019-08-17 17:58:49 -07:00 |
Leandro Freire
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1db46f4fe6
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Rename variables and constants
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2019-08-17 12:32:16 -07:00 |
Leandro Freire
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855623e153
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Rename VertexDecl to VertexLayout
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2019-08-13 18:42:01 -07:00 |
Nikolaos Patsiouras
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d9110344b0
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* Fixed integer overflow when allocating space for very large textures.
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2019-06-22 22:45:19 +03:00 |
Bastien Brunnenstein
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e9ad3a6eba
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Use SRGB texture format on backbuffer when MSAA is enabled
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2019-06-13 23:51:22 +02:00 |
Бранимир Караџић
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29cd7d69c7
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Cleanup.
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2019-05-23 17:56:25 -07:00 |
Hugo Amnov
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594cc27a65
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Implement aliasing vertex buffer with different vertex declaration.
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2019-04-16 18:19:55 +02:00 |
Бранимир Караџић
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a1c39c7190
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Cleanup.
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2019-03-27 09:58:11 -07:00 |
Jan-Eric Duden
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e4f0d6893a
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FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
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2019-03-27 16:40:41 +01:00 |
Branimir Karadžić
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0c2b720f8e
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Cleanup.
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2019-03-07 09:39:19 -08:00 |
raizam
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765c8d2768
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d3d11 fix
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2019-03-07 17:33:05 +01:00 |
Branimir Karadžić
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1b9dd14683
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Fixed framebuffer RW.
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2019-02-18 13:40:17 -08:00 |
Бранимир Караџић
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1ee30e6d50
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Cleanup.
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2019-02-18 10:37:42 -08:00 |
Бранимир Караџић
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e3e7e9aaf4
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Cleanup.
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2019-02-17 09:03:09 -08:00 |
Hugo Amnov
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58563b0b1b
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FrameBuffer Read/Write access WIP
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2019-02-17 16:50:26 +01:00 |
Бранимир Караџић
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4c899553e3
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Cleanup internal profiler.
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2019-02-15 16:45:35 -08:00 |
Бранимир Караџић
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dd10b04651
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Fixed texture array frame buffer.
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2019-02-07 18:02:48 -08:00 |
attilaz
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8aff45398a
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clearquad uses uniform update instead of vertex update
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2019-02-04 17:42:28 +01:00 |
Бранимир Караџић
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9054588331
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Fixed texture mip mismatch.
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2019-01-30 17:43:28 -08:00 |
Branimir Karadžić
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001cfa1ba1
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Cleanup.
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2019-01-29 20:46:55 -08:00 |
Бранимир Караџић
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ec4b823db7
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Fixed skip mips when crating BC textures.
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2019-01-29 17:43:57 -08:00 |
Бранимир Караџић
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17a620a609
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Cleanup.
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2019-01-25 17:18:30 -08:00 |
Branimir Karadžić
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200778511e
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Cleanup.
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2019-01-24 20:35:09 -08:00 |
Бранимир Караџић
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b5eec85631
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D3D11: Fixed skip mip for 3D textures.
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2019-01-22 18:34:56 -08:00 |
Бранимир Караџић
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a0c2907c22
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Added internal debug names for index/vertex buffers, shaders, and textures.
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2019-01-22 14:45:33 -08:00 |
Branimir Karadžić
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33ececeb96
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Fixed PR #1595.
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2019-01-16 21:30:58 -08:00 |
Бранимир Караџић
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cc9799e19f
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Merge pull request #1595 from blaztinn/d3d11-fb-multisample
Disable d3d11 non-main window framebuffer multisampling
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2019-01-16 21:24:33 -08:00 |
Бранимир Караџић
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3f3a9450ba
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
Бранимир Караџић
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a54f8a3f81
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Renamed UniformType enum Int1 to Sampler.
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2019-01-11 14:14:17 -08:00 |
Blaž Tomažič
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689da33211
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d3d11 non-main window buffers are not multisampled
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2018-12-28 10:57:13 +01:00 |
Бранимир Караџић
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22fb0f7ad7
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Removing VR leftovers.
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2018-12-21 23:25:30 -08:00 |
Branimir Karadžić
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095188a533
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Cleanup.
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2018-12-18 16:11:41 -08:00 |
Branimir Karadžić
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2c37f2178c
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D3D11: Supress validation errors.
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2018-12-10 17:47:51 -08:00 |
Branimir Karadžić
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bcfc99d094
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Cleanup.
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2018-11-25 20:11:03 -08:00 |
Branimir Karadžić
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7639c5688c
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Added access parameter for frame buffer attachment.
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2018-11-16 17:59:46 -08:00 |
Branimir Karadžić
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a50b76a9a3
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Added ability to specify sampler flags for samplers used in compute shader.
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2018-11-14 17:04:24 -08:00 |
Branimir Karadžić
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e3d80a2381
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D3D1x: Disable window changes on all windows.
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2018-10-24 17:49:13 -07:00 |
attilaz
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fadf4dfcf9
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added the ability to sample texture 2d array in compute shader on d3d11 (#1520)
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2018-10-15 23:32:06 -07:00 |
Branimir Karadžić
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623fd3cf0b
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shaderc: Added in/out hash. Fixed shader binary backward compatibility.
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2018-10-12 16:41:26 -07:00 |
Branimir Karadžić
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bafcf613ba
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Added number of blit calls submitted stat.
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2018-10-09 18:10:54 -07:00 |
Branimir Karadžić
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4cbd5a5c0a
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Added frame buffer resolve control.
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2018-10-03 17:52:26 -07:00 |
Branimir Karadžić
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29585d85ca
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Added numBackBuffers to initialization parameters.
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2018-10-02 16:40:12 -07:00 |
Branimir Karadžić
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99e6da5b50
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
Branimir Karadžić
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9eaa42adc8
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Fixed issue #1489.
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2018-09-18 17:25:05 -07:00 |
Branimir Karadžić
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8a2ed7f126
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Added init parameter for maximum allowed frame latency.
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2018-09-17 17:19:03 -07:00 |
Branimir Karadžić
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1216d050b1
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D3D11: Added NVAftermath support.
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2018-09-13 17:58:01 -07:00 |
Branimir Karadžić
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b0c2325a0a
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D3D11: Use feature level to determine number of maximum compute bindings. Issue #1484.
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2018-09-09 21:11:14 -07:00 |
Branimir Karadžić
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2076d5feaf
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Fixed issue #1484.
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2018-09-09 09:16:56 -07:00 |
Branimir Karadžić
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1011696535
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Fixed issue #1483.
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2018-09-08 22:25:32 -07:00 |
Branimir Karadžić
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6adfc48bae
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Added limit info for maximum number of compute bindings.
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2018-09-07 17:07:33 -07:00 |