Граф коммитов

651 Коммитов

Автор SHA1 Сообщение Дата
Бранимир Караџић ff7497fb3e Fixed build. 2019-08-17 17:58:49 -07:00
Leandro Freire 1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Leandro Freire 855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Nikolaos Patsiouras d9110344b0 * Fixed integer overflow when allocating space for very large textures. 2019-06-22 22:45:19 +03:00
Bastien Brunnenstein e9ad3a6eba Use SRGB texture format on backbuffer when MSAA is enabled 2019-06-13 23:51:22 +02:00
Бранимир Караџић 29cd7d69c7 Cleanup. 2019-05-23 17:56:25 -07:00
Hugo Amnov 594cc27a65 Implement aliasing vertex buffer with different vertex declaration. 2019-04-16 18:19:55 +02:00
Бранимир Караџић a1c39c7190 Cleanup. 2019-03-27 09:58:11 -07:00
Jan-Eric Duden e4f0d6893a FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value. 2019-03-27 16:40:41 +01:00
Branimir Karadžić 0c2b720f8e Cleanup. 2019-03-07 09:39:19 -08:00
raizam 765c8d2768 d3d11 fix 2019-03-07 17:33:05 +01:00
Branimir Karadžić 1b9dd14683 Fixed framebuffer RW. 2019-02-18 13:40:17 -08:00
Бранимир Караџић 1ee30e6d50 Cleanup. 2019-02-18 10:37:42 -08:00
Бранимир Караџић e3e7e9aaf4 Cleanup. 2019-02-17 09:03:09 -08:00
Hugo Amnov 58563b0b1b FrameBuffer Read/Write access WIP 2019-02-17 16:50:26 +01:00
Бранимир Караџић 4c899553e3 Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
Бранимир Караџић dd10b04651 Fixed texture array frame buffer. 2019-02-07 18:02:48 -08:00
attilaz 8aff45398a clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
Бранимир Караџић 9054588331 Fixed texture mip mismatch. 2019-01-30 17:43:28 -08:00
Branimir Karadžić 001cfa1ba1 Cleanup. 2019-01-29 20:46:55 -08:00
Бранимир Караџић ec4b823db7 Fixed skip mips when crating BC textures. 2019-01-29 17:43:57 -08:00
Бранимир Караџић 17a620a609 Cleanup. 2019-01-25 17:18:30 -08:00
Branimir Karadžić 200778511e Cleanup. 2019-01-24 20:35:09 -08:00
Бранимир Караџић b5eec85631 D3D11: Fixed skip mip for 3D textures. 2019-01-22 18:34:56 -08:00
Бранимир Караџић a0c2907c22 Added internal debug names for index/vertex buffers, shaders, and textures. 2019-01-22 14:45:33 -08:00
Branimir Karadžić 33ececeb96 Fixed PR #1595. 2019-01-16 21:30:58 -08:00
Бранимир Караџић cc9799e19f
Merge pull request #1595 from blaztinn/d3d11-fb-multisample
Disable d3d11 non-main window framebuffer multisampling
2019-01-16 21:24:33 -08:00
Бранимир Караџић 3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Бранимир Караџић a54f8a3f81 Renamed UniformType enum Int1 to Sampler. 2019-01-11 14:14:17 -08:00
Blaž Tomažič 689da33211 d3d11 non-main window buffers are not multisampled 2018-12-28 10:57:13 +01:00
Бранимир Караџић 22fb0f7ad7 Removing VR leftovers. 2018-12-21 23:25:30 -08:00
Branimir Karadžić 095188a533 Cleanup. 2018-12-18 16:11:41 -08:00
Branimir Karadžić 2c37f2178c D3D11: Supress validation errors. 2018-12-10 17:47:51 -08:00
Branimir Karadžić bcfc99d094 Cleanup. 2018-11-25 20:11:03 -08:00
Branimir Karadžić 7639c5688c Added access parameter for frame buffer attachment. 2018-11-16 17:59:46 -08:00
Branimir Karadžić a50b76a9a3 Added ability to specify sampler flags for samplers used in compute shader. 2018-11-14 17:04:24 -08:00
Branimir Karadžić e3d80a2381 D3D1x: Disable window changes on all windows. 2018-10-24 17:49:13 -07:00
attilaz fadf4dfcf9 added the ability to sample texture 2d array in compute shader on d3d11 (#1520) 2018-10-15 23:32:06 -07:00
Branimir Karadžić 623fd3cf0b shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
Branimir Karadžić bafcf613ba Added number of blit calls submitted stat. 2018-10-09 18:10:54 -07:00
Branimir Karadžić 4cbd5a5c0a Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
Branimir Karadžić 29585d85ca Added numBackBuffers to initialization parameters. 2018-10-02 16:40:12 -07:00
Branimir Karadžić 99e6da5b50 Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
Branimir Karadžić 9eaa42adc8 Fixed issue #1489. 2018-09-18 17:25:05 -07:00
Branimir Karadžić 8a2ed7f126 Added init parameter for maximum allowed frame latency. 2018-09-17 17:19:03 -07:00
Branimir Karadžić 1216d050b1 D3D11: Added NVAftermath support. 2018-09-13 17:58:01 -07:00
Branimir Karadžić b0c2325a0a D3D11: Use feature level to determine number of maximum compute bindings. Issue #1484. 2018-09-09 21:11:14 -07:00
Branimir Karadžić 2076d5feaf Fixed issue #1484. 2018-09-09 09:16:56 -07:00
Branimir Karadžić 1011696535 Fixed issue #1483. 2018-09-08 22:25:32 -07:00
Branimir Karadžić 6adfc48bae Added limit info for maximum number of compute bindings. 2018-09-07 17:07:33 -07:00