Mikko.Alaluusua
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1f8ee658aa
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fix leaking buffers
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2023-08-09 16:29:58 +03:00 |
Mikko.Alaluusua
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d6cf0b8cf6
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force RenderTexture creation in validation if not created
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2023-08-05 17:36:26 +03:00 |
Rob Cupisz
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8f69f93f60
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version bump 1.1.0
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2023-01-24 23:51:18 +01:00 |
Rob Cupisz
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642cdf5884
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cleanup
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2023-01-24 23:47:20 +01:00 |
Rob Cupisz
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86f8478268
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support higher voxel resolutions
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2023-01-24 23:43:17 +01:00 |
Rob Cupisz
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b8bcdbea97
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known issue
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2022-11-23 14:07:38 +01:00 |
Rob Cupisz
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e4a0c9732a
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refactor
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2022-11-18 23:53:26 +01:00 |
Rob Cupisz
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47437fa29b
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Support 32bit mesh indices
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2022-11-18 23:21:03 +01:00 |
Rob Cupisz
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8fc6ff407f
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docs
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2022-11-12 00:06:56 +01:00 |
Rob Cupisz
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b5d9af419e
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readme
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2022-11-11 14:21:41 +01:00 |
Rob Cupisz
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391a0328d0
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readme
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2022-11-11 14:07:54 +01:00 |
Rob Cupisz
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08fb4a95fd
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readme
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2022-11-11 02:11:15 +01:00 |
Rob Cupisz
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ec666cc68d
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readme
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2022-11-11 01:56:01 +01:00 |
Rob Cupisz
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bac0a3270d
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doc images
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2022-11-10 22:43:55 +01:00 |
Rob Cupisz
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0d4342f729
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doc images
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2022-11-10 22:42:00 +01:00 |
Rob Cupisz
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d037edef6a
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doc image update
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2022-11-10 22:30:06 +01:00 |
Rob Cupisz
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81b342d5e7
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doc image update
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2022-11-10 22:25:40 +01:00 |
Rob Cupisz
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935f963cf9
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sample tweaks
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2022-11-10 20:39:26 +01:00 |
Rob Cupisz
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c32506c466
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skinned mesh sample
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2022-11-10 14:34:26 +01:00 |
Rob Cupisz
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c970b1049a
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sample renaming
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2022-11-10 14:16:09 +01:00 |
Rob Cupisz
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78234d820b
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Release mesh buffers right after command buffer execute
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2022-11-09 14:21:29 +01:00 |
Rob Cupisz
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79de8be1f1
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remove the flipsign param
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2022-10-30 15:57:55 +01:00 |
Rob Cupisz
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3f10fc5bf6
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offset param
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2022-10-30 15:23:30 +01:00 |
Rob Cupisz
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cb5b042356
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flip sign option
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2022-10-13 11:52:39 +02:00 |
Rob Cupisz
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113b5a26f4
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Don't clear the command buffer before use
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2022-10-11 13:51:21 +02:00 |
Rob Cupisz
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1d1dc94b71
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missed rename on birp
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2022-10-03 13:13:14 +02:00 |
Rob Cupisz
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078f4629c3
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known issues
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2022-09-29 11:50:52 +02:00 |
Rob Cupisz
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49452a8e9a
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Fix scaling of static meshes
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2022-09-28 23:32:32 +02:00 |
Rob Cupisz
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48fde85e2d
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Handle incorrect texture types
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2022-09-28 23:06:17 +02:00 |
Rob Cupisz
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d816c96de6
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Move update from LateUpdate to frame begin, add an explicit mode
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2022-09-28 00:30:30 +02:00 |
Robert Cupisz
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7d298db630
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Don't release vertex buffers too early
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2022-09-23 00:44:35 +02:00 |
Rob Cupisz
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10b27573c3
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limitations
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2022-09-22 14:31:01 +02:00 |
Rob Cupisz
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742ca58aa7
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metal doesn't like early outs
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2022-09-20 16:06:42 +02:00 |
Rob Cupisz
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880a97320d
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SDF scene view gizmo, HDRP: draw after everything instead. Overlaps transparencies now, but doesn't mess with post and exposure.
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2022-09-15 13:21:40 +02:00 |
Rob Cupisz
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a151c5deb0
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Handle empty meshes
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2022-09-14 13:50:36 +02:00 |
Rob Cupisz
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ed5666b884
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Workaround a bug on metal preventing writing to the final texture
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2022-09-13 23:55:34 +02:00 |
Rob Cupisz
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1c39d1bcde
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tooltips
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2022-09-13 16:12:43 +02:00 |
Rob Cupisz
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1fc662cc7a
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Display issues with the mesh in the inspector
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2022-09-13 15:44:03 +02:00 |
Rob Cupisz
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d6e6de5b95
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Max resolution guard
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2022-09-13 15:03:17 +02:00 |
Rob Cupisz
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7347855d1f
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api improvements
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2022-09-12 13:08:35 +02:00 |
Rob Cupisz
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203eccb25c
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readme
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2022-09-09 16:55:18 +02:00 |
Rob Cupisz
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e008632766
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sample docs
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2022-09-09 13:43:24 +02:00 |
Rob Cupisz
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a518111866
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use the included image
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2022-09-07 16:06:17 +02:00 |
Rob Cupisz
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be6b9a2632
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doc images
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2022-09-07 16:04:27 +02:00 |
Rob Cupisz
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8d4980b22b
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sample scene
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2022-09-07 00:28:32 +02:00 |
Rob Cupisz
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1cc79f0589
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Remove the unused finalize linear flood stage
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2022-09-05 15:44:18 +02:00 |
Rob Cupisz
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7b43e13d90
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Save some mults
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2022-09-05 14:54:53 +02:00 |
Rob Cupisz
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6894636cd4
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Fix init values propagating over negative values. Ditch unused encoding.
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2022-09-05 14:50:01 +02:00 |
Rob Cupisz
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e2aba5e38e
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Fix SDFTexture scene view gizmo and URP and Built-In RP
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2022-09-01 13:49:40 +02:00 |
Rob Cupisz
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97abf55d7e
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MIT license
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2022-08-30 12:17:49 +02:00 |