fix: Realtime Network Stats Monitor Not Displaying RPC Metrics in Release Builds (#2980)
* fix Adding UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE to all of the various dependencies required to enable RNSM tracking of RPC messages. * update adding change log entry
This commit is contained in:
Родитель
f0db8179db
Коммит
4400390273
|
@ -15,6 +15,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
|
|||
|
||||
### Fixed
|
||||
|
||||
- Fixed issue where the realtime network stats monitor was not able to display RPC traffic in release builds due to those stats being only available in development builds or the editor. (#2980)
|
||||
- Fixed issue where `NetworkManager.ScenesLoaded` was not being updated if `PostSynchronizationSceneUnloading` was set and any loaded scenes not used during synchronization were unloaded.(#2977)
|
||||
- Fixed issue where internal delta serialization could not have a byte serializer defined when serializing deltas for other types. Added `[GenerateSerializationForType(typeof(byte))]` to both the `NetworkVariable` and `AnticipatedNetworkVariable` classes to assure a byte serializer is defined. (#2953)
|
||||
- Fixed issue with the client count not being correct on the host or server side when a client disconnects itself from a session. (#2941)
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace Unity.Netcode
|
|||
// RuntimeAccessModifiersILPP will make this `public`
|
||||
internal static readonly Dictionary<Type, Dictionary<uint, RpcReceiveHandler>> __rpc_func_table = new Dictionary<Type, Dictionary<uint, RpcReceiveHandler>>();
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
// RuntimeAccessModifiersILPP will make this `public`
|
||||
internal static readonly Dictionary<Type, Dictionary<uint, string>> __rpc_name_table = new Dictionary<Type, Dictionary<uint, string>>();
|
||||
#endif
|
||||
|
@ -123,7 +123,7 @@ namespace Unity.Netcode
|
|||
}
|
||||
|
||||
bufferWriter.Dispose();
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (__rpc_name_table[GetType()].TryGetValue(rpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
NetworkManager.NetworkMetrics.TrackRpcSent(
|
||||
|
@ -254,7 +254,7 @@ namespace Unity.Netcode
|
|||
}
|
||||
|
||||
bufferWriter.Dispose();
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (__rpc_name_table[GetType()].TryGetValue(rpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
if (clientRpcParams.Send.TargetClientIds != null)
|
||||
|
@ -832,7 +832,7 @@ namespace Unity.Netcode
|
|||
#pragma warning restore IDE1006 // restore naming rule violation check
|
||||
{
|
||||
__rpc_func_table[GetType()][hash] = handler;
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
__rpc_name_table[GetType()][hash] = rpcMethodName;
|
||||
#endif
|
||||
}
|
||||
|
@ -858,7 +858,7 @@ namespace Unity.Netcode
|
|||
if (!__rpc_func_table.ContainsKey(GetType()))
|
||||
{
|
||||
__rpc_func_table[GetType()] = new Dictionary<uint, RpcReceiveHandler>();
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
__rpc_name_table[GetType()] = new Dictionary<uint, string>();
|
||||
#endif
|
||||
__initializeRpcs();
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace Unity.Netcode
|
|||
// RuntimeAccessModifiersILPP will make this `public`
|
||||
internal static readonly Dictionary<uint, RpcReceiveHandler> __rpc_func_table = new Dictionary<uint, RpcReceiveHandler>();
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
// RuntimeAccessModifiersILPP will make this `public`
|
||||
internal static readonly Dictionary<uint, string> __rpc_name_table = new Dictionary<uint, string>();
|
||||
#endif
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace Unity.Netcode
|
|||
|
||||
payload = new FastBufferReader(reader.GetUnsafePtrAtCurrentPosition(), Allocator.None, reader.Length - reader.Position);
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (NetworkBehaviour.__rpc_name_table[networkBehaviour.GetType()].TryGetValue(metadata.NetworkRpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
networkManager.NetworkMetrics.TrackRpcReceived(
|
||||
|
|
|
@ -36,12 +36,12 @@ namespace Unity.Netcode
|
|||
|
||||
private protected void SendMessageToClient(NetworkBehaviour behaviour, ulong clientId, ref RpcMessage message, NetworkDelivery delivery)
|
||||
{
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
var size =
|
||||
#endif
|
||||
behaviour.NetworkManager.MessageManager.SendMessage(ref message, delivery, clientId);
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (NetworkBehaviour.__rpc_name_table[behaviour.GetType()].TryGetValue(message.Metadata.NetworkRpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
behaviour.NetworkManager.NetworkMetrics.TrackRpcSent(
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Unity.Netcode
|
|||
message.Handle(ref context);
|
||||
length = tempBuffer.Length;
|
||||
}
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (NetworkBehaviour.__rpc_name_table[behaviour.GetType()].TryGetValue(message.Metadata.NetworkRpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
behaviour.NetworkManager.NetworkMetrics.TrackRpcSent(
|
||||
|
|
|
@ -18,12 +18,12 @@ namespace Unity.Netcode
|
|||
internal override void Send(NetworkBehaviour behaviour, ref RpcMessage message, NetworkDelivery delivery, RpcParams rpcParams)
|
||||
{
|
||||
var proxyMessage = new ProxyMessage { Delivery = delivery, TargetClientIds = TargetClientIds.AsArray(), WrappedMessage = message };
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
var size =
|
||||
#endif
|
||||
behaviour.NetworkManager.MessageManager.SendMessage(ref proxyMessage, delivery, NetworkManager.ServerClientId);
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
|
||||
if (NetworkBehaviour.__rpc_name_table[behaviour.GetType()].TryGetValue(message.Metadata.NetworkRpcMethodId, out var rpcMethodName))
|
||||
{
|
||||
foreach (var clientId in TargetClientIds)
|
||||
|
|
Загрузка…
Ссылка в новой задаче