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Attribute Message System
Binary Serialization
BitWriter & BitReader
Connection Approval
Core Components
Custom Transports
Dedicated Servers
Differences from UNET HLAPI
Getting Started
HLAPI Differences
Handshake
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Lag Compensation
Library Initialization
Limitations
Message Encryption
Message System
Modularity
NetworkConfig
NetworkProfiler Editor Window
Networked Object Pooling
NetworkedAnimator
NetworkedBehaviour
NetworkedNavMeshAgent
NetworkedObject
NetworkedTransform
NetworkedVar
NetworkingManager
Object & Behaviour Relation
Object Ownership
Object Spawning
Observer
Optimization
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Scene Management
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Albin Corén редактировал(а) эту страницу 2018-11-05 16:21:38 +01:00
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Welcome to the MLAPI wiki!
Please check the wiki articles to get started!
What is the MLAPI
The MLAPI is a networking abstraction similar to Unity's HLAPI designed for the Unity engine. It is not a UDP transport, it uses Unity's LLAPI UDP system by default. You can use any UDP transport, see the CustomTransport wiki article for more information. It offers many high-level features such as object handling, encryption, messaging system, connection approval and many more.
Getting Started
The Basics
- Message System
- Object Spawning
- Object & Behaviour Relation
- Modularity
- NetworkedVar
- Scene Management
- Object Ownership
Components
Advanced Topics
- Encryption
- Networked Object Pooling
- Lag Compensation
- BitWriter & BitReader
- Custom Transports
- Optimization
- Network Profiler Window
- Dedicated Servers