com.unity.multiplayer.mlapi/com.unity.netcode.gameobjects
Noel Stephens 490fb939a5
fix: networkanimator only updates observers backport (#3058)
* fix

only send animation updates to observers.

* test

validates that NetworkAnimator only sends animation updates to observers.

* update

Added changelog entry
2024-09-11 09:40:28 -04:00
..
Components fix: networkanimator only updates observers backport (#3058) 2024-09-11 09:40:28 -04:00
Documentation~
Editor fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled (Back Port) (#3034) 2024-09-03 14:37:41 -04:00
Runtime fix: exception thrown when rpc received for depsawned object (back-port) (#3055) 2024-09-09 19:13:08 +00:00
Samples
TestHelpers fix: player prefab null exception when using prefabhash connection approval (backport-3042) (#3046) 2024-09-06 17:33:53 -05:00
Tests fix: Add size validation to named and unnamed message sending (#3043) 2024-09-06 23:05:53 +00:00
CHANGELOG.md fix: networkanimator only updates observers backport (#3058) 2024-09-11 09:40:28 -04:00
CHANGELOG.md.meta
Components.meta
Editor.meta
LICENSE.md
LICENSE.md.meta
README.md
README.md.meta
Runtime.meta
Samples.meta
TestHelpers.meta
Tests.meta
ValidationExceptions.json
ValidationExceptions.json.meta
package.json chore: NGO 1.11.0 merge back to develop NGO develop (#3024) 2024-08-26 15:59:00 +01:00
package.json.meta

README.md

Netcode for GameObjects

Forums Discord Manual API

Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.

Getting Started

Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.

You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks.

Community and Feedback

For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.