The [2D Space Shooter Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/2DSpaceShooter) was a UNet sample that has been converted over to NGO. Check it out to learn more about physics movement and status effects using Netcode `NetworkVariables` and `ObjectPooling`.
The [Invaders Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/Invaders) was a UNet sample that has been converted over to NGO. Learn more about game flow, modes, unconventional networked movement, and using a shared timer in this sample.
See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/ClientDriven) to learn about client driven movements, networked physics, spawning vs in-scene placed `NetworkObjects`, and `NetworkObject` parenting.
Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
- You can download the latest versions these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases) page
- __Alternatively:__ select `Code` and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github
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## Requirements
The bitesize samples are compatible with the latest Unity Long Term Support (LTS) editor version, currently [2021 LTS](https://unity.com/releases/2021-lts). Please include standalone support for Windows/Mac in your installation.
**PLEASE NOTE:** You will also need Netcode for Game Objects to use these samples. Complete the [Hello World](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld) tutorial to prepare your environment.
For help, questions, networking advice, or discussions about Netcode for GameObjects and its samples, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/netcode-for-gameobjects.661/).
If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!
[Boss Room](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/) is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar multiplayer games.