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# Modeled after Yamato mobile automation example: https://github.cds.internal.unity3d.com/unity/mobile-yamato-example
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{% metadata_file .yamato/project.metafile %}
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---
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}:
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name: build {{ project.name }} - {{ editor }} on iOS
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agent:
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type: Unity::VM::osx
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image: package-ci/macos-12:v4
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flavor: b1.large
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commands:
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- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
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- unity-downloader-cli -c Editor -c iOS -u {{ editor }} --fast --wait
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --build-only
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artifacts:
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players:
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paths:
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- "build/players/**"
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logs:
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paths:
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- "build/logs/**"
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{% endfor -%}
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{% endfor -%}
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}:
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name: build {{ project.name }} - {{ editor }} on Android
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agent:
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type: Unity::VM
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# Any generic image can be used, no need to have Android tools in the image for building
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# All Android tools will be downloaded by unity-downloader-cli
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image: mobile/android-execution-base:stable
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flavor: b1.xlarge
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commands:
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# Download unity-downloader-cli
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- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
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- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform Android
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- unity-downloader-cli -c Editor -c Android -u {{ editor }} --fast --wait
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# Build player(s)
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- set UTR_VERSION=0.12.0
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- ./utr.bat --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only
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artifacts:
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players:
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paths:
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- "build/players/**"
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logs:
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paths:
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- "build/logs/**"
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variables:
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CI: true
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ENABLE_BURST_COMPILATION: False
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{% endfor -%}
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{% endfor -%}
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# For every editor version, run iOS project tests without
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# running package tests too since they are handled on their respective jobs
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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mobile_test_ios_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on iOS
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agent:
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type: Unity::mobile::iPhone
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image: package-ci/macos-12:v4
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flavor: b1.medium
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# Skip repository cloning
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skip_checkout: true
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# Set a dependency on the build job
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dependencies:
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- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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# Give UTR execution permissions
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- chmod +x ./utr
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# Run the test build on the device
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- ./utr --suite=playmode --platform=iOS --player-load-path=build/players --artifacts_path=build/test-results
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artifacts:
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logs:
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paths:
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- "build/test-results/**"
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{% endfor -%}
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{% endfor -%}
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# For every editor version, run Android project tests without
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# running package tests too since they are handled on their respective jobs
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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mobile_test_android_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on Android
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agent:
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type: Unity::mobile::shield
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image: mobile/android-execution-base:stable
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flavor: b1.medium
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# Skip repository cloning
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skip_checkout: true
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# Set a dependency on the build job
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dependencies:
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- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
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- |
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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set UTR_VERSION=0.12.0
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./utr --artifacts_path=build/test-results --testproject={{ project.path }} --editor-location=.Editor --reruncount=2 --suite=playmode --platform=android --player-load-path=build/players
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artifacts:
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logs:
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paths:
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- "build/test-results/**"
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{% endfor -%}
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{% endfor -%}
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@ -40,7 +40,7 @@ projects:
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- name: dedicatedgameserver
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path: Experimental/DedicatedGameServer
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test_editors:
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- 6000.0.3
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- trunk
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run_editor_tests: !!bool false
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run_playmode_tests: !!bool true
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test_filter: Unity.DedicatedGameServerSample.Tests
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test_editors:
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- 2022.3
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run_editor_tests: !!bool true
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run_playmode_tests: !!bool false
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- name: DistributedAuthoritySample
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path: Experimental/DistributedAuthoritySample
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test_editors:
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- trunk
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run_editor_tests: !!bool true
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run_playmode_tests: !!bool false
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@ -14,6 +14,10 @@ pull_request_trigger:
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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# iOS
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- .yamato/mobile-build-and-run.yml#mobile_test_ios_{{ project.name }}_{{ editor }}
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# Android
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- .yamato/mobile-build-and-run.yml#mobile_test_android_{{ project.name }}_{{ editor }}
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{% endfor -%}
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triggers:
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cancel_old_ci: true
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