Граф коммитов

247 Коммитов

Автор SHA1 Сообщение Дата
Valere Plantevin 0efd6a811c
Update README.md 2021-10-20 18:23:13 -04:00
Valere Plantevin f197cc5b1c
Update CHANGELOG.md 2021-10-20 18:21:30 -04:00
Luke Stampfli 4eaef2f20f
docs: update repo docs (#33)
* update repo docs

* Update README.md
2021-10-20 21:35:18 +01:00
Sam Bellomo b51989ede4
ClientDriven updates for doc (#36)
* Adding server side checks
Adding doc comments to remember this is associated with docs

* removing outdated comment
adding better comments

* adding way to specify IP to connect to
update to doc comment
better name for AddForce object
2021-10-20 09:32:31 -04:00
Valere Plantevin 205cd2d002
Merge pull request #34 from Unity-Technologies/update-latest-netcode
Update Invaders to latest netcode
2021-10-19 14:07:15 -04:00
Valere Plantevin d95d5e4e98
Merge branch 'develop' into update-latest-netcode 2021-10-19 13:46:57 -04:00
Valere91Unity fe798dbb85
Simplify Singleton 2021-10-19 13:45:27 -04:00
Valere91Unity dddf97bb10
Remove wild Debug.Log 2021-10-19 13:44:36 -04:00
Valere91Unity 73cddd3358
Remove multiplayer tools 2021-10-19 13:42:02 -04:00
Sam Bellomo 9854697081
Adding client driven example
Adding my cleaned up hackweek project for a client authority example.
This uses ClientNetworkTransform to move your players. You pickup ingredients, you can "cook" them on the colored squares and "deliver" them on the colored circles.
Everything is server driven beside character movements.

This sample would be used in our latency doc until we have client authority in Boss Room. At this point, we could add a banner to this sample to redirect to BR for client authority education needs (to reduce maintenance overhead)
2021-10-19 11:36:24 -04:00
Samuel Bellomo 93f6f71057 better comment 2021-10-19 10:46:32 -04:00
Valere Plantevin ce63e14174
Remove ParallelSync from the dependencies
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-10-19 09:08:16 -04:00
Samuel Bellomo 45578350bf removing automatic client server separation
setting updated UTP values
improving instruction text
2021-10-18 17:09:17 -04:00
Samuel Bellomo e6a8042051 Merge branch 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize into sam/feature/adding-client-driven-example
* 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize:
  feat!: update spaceshooter (#32)
  Updating links to Netcode, adding link to boss room (#29)
  fix: Fix a bug where the hit friction vfx would only be played on the server (#27)
  chore: yamato (#26)
  feature: spaceshooter mlapi develop (#24)
  feature: random spawning positions (#18)
  Remove dead code (#22)
  fix:Small fix to audio listeners
2021-10-18 14:49:21 -04:00
Samuel Bellomo a28cab1083 moving to UTP
updating to latest Netcode:Develop
removing workaround for OnNetworkSpawn
2021-10-18 14:49:15 -04:00
Sam Bellomo 58dd0ec9bf
Merge branch 'develop' into sam/feature/adding-client-driven-example 2021-10-18 14:26:35 -04:00
Valere91Unity 158b748c4f
Bump UTP values 2021-10-18 14:17:28 -04:00
Valere91Unity 7659b04a63
Enhance Singleton pattern for InvadersGame 2021-10-18 13:53:33 -04:00
Valere91Unity dd9cf9865e
Make invaders point at release for NGO 2021-10-18 13:28:54 -04:00
Valere91Unity 21225cc402
Merge remote-tracking branch 'origin/develop' into update-latest-netcode 2021-10-18 13:18:53 -04:00
Luke Stampfli 7da60e29ac
feat!: update spaceshooter (#32)
* Update to latest NGO

* update NGO and use network rigidbody

* move camera update to late update
2021-10-15 20:52:24 +01:00
Luke Stampfli b82b037bcc
Merge branch 'develop' into sam/feature/adding-client-driven-example 2021-10-14 15:47:24 +01:00
Sam Bellomo c4225e815c
Updating links to Netcode, adding link to boss room (#29) 2021-10-14 15:44:53 +01:00
Samuel Bellomo 07d05f2fed removing useless code 2021-10-13 22:03:52 -04:00
Samuel Bellomo 31092885b6 updating to latest, cleanup
ClientRpc is still broken in OnNetworkSpawn
2021-10-13 22:01:36 -04:00
Samuel Bellomo 586ebe4271 cleanup 2021-10-13 20:55:23 -04:00
Samuel Bellomo 0674f3da10 cleanup, removing useless assets and code 2021-10-13 20:45:12 -04:00
Samuel Bellomo cadba0fd1b adding base project from hackweek 2021-10-13 20:42:11 -04:00
Valere91Unity c295d45afe
Working UNET version, -4 error UTP 2021-10-13 17:26:54 -04:00
Valere91Unity e2ca5deb97
Remove Invaders clone 2021-10-13 17:25:41 -04:00
Valere91Unity fea64f3c3b
Working with UNET 2021-10-13 17:23:52 -04:00
Valere91Unity d7a0177253
First compiled version 2021-09-28 16:02:49 -04:00
Luke Stampfli 0e73cfe073
fix: Fix a bug where the hit friction vfx would only be played on the server (#27) 2021-08-18 10:40:13 +01:00
Luke Stampfli b1dd785a8f
chore: yamato (#26)
* Add Yamato CI which verifies that all bitesize samples still compile and build for Windows and MacOS
2021-08-18 10:18:46 +01:00
Luke Stampfli fccacf1a75
feature: spaceshooter mlapi develop (#24)
* fix pooling by using built in despawn API

* fix: Fix timing and use networktransform with server authority

* Update to latest develop again, still some issues with spawning
2021-08-03 19:37:44 +01:00
Luke Stampfli 7f1bfa3dfe
feature: random spawning positions (#18)
* refactor: cleanup project files, apply Unity best practices

* feat: random player spawning
fix: audio listeners

* feat: add random position respawning

* fix out of range issue with roundrobin spawning
2021-08-03 13:59:33 +01:00
das_hund c9d454f05d
Remove dead code (#22) 2021-07-27 12:06:39 +01:00
Luke Stampfli d701830ab9
Merge pull request #23 from Unity-Technologies/main
chore: merge main back into develop
2021-07-27 10:26:52 +01:00
Luke Stampfli 3dc3c39f8a
fix:Small fix to audio listeners (#20)
Co-authored-by: Cosmin <38663153+Cosmin-B@users.noreply.github.com>
2021-07-22 10:29:02 +01:00
Cosmin 6804759f25
Merge pull request #19 from Unity-Technologies/fix/small-fixes
fix: Small fix to audio listeners
2021-07-22 10:27:44 +01:00
Luke Stampfli a6ff038bda fix:Small fix to audio listeners 2021-07-22 09:53:47 +01:00
Cosmin 85ad881a81
Merge pull request #16 from Unity-Technologies/docs/update-changelog
docs: Update changelog
2021-07-21 12:27:47 +01:00
Luke Stampfli 1c24256659
refactor: cleanup project files, apply Unity best practices (#17)
Co-authored-by: Cosmin <38663153+Cosmin-B@users.noreply.github.com>
2021-07-21 12:25:39 +01:00
Luke Stampfli 11534de94a docs: Update changelog 2021-07-21 12:21:14 +01:00
Cosmin dc9f24204f
Merge pull request #14 from Unity-Technologies/feature/invaders
Invaders: Fix various bugs, changes graphics and upgrade to 2020.3.13LTS
2021-07-21 12:09:17 +01:00
Cosmin 7b80360964 [Project] Add new Invaders changelog 2021-07-20 16:16:36 +01:00
Cosmin 5983e165f3 [Player] Fix a minor issue where the player is not "Destroyed" on all instances 2021-07-20 16:08:43 +01:00
Cosmin 99e54275df [Assets] Remove all the old assets from the project! 2021-07-19 14:16:16 +01:00
Cosmin 4ee865262f
Update Basic/Invaders/Assets/Scripts/InvadersGame.cs
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-07-19 09:31:14 +01:00
Cosmin 585a9a9ff6
Update Basic/Invaders/Assets/Scripts/EnemyAgent.cs
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-07-19 09:31:00 +01:00