Valere Plantevin
0efd6a811c
Update README.md
2021-10-20 18:23:13 -04:00
Valere Plantevin
f197cc5b1c
Update CHANGELOG.md
2021-10-20 18:21:30 -04:00
Luke Stampfli
4eaef2f20f
docs: update repo docs ( #33 )
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* update repo docs
* Update README.md
2021-10-20 21:35:18 +01:00
Sam Bellomo
b51989ede4
ClientDriven updates for doc ( #36 )
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* Adding server side checks
Adding doc comments to remember this is associated with docs
* removing outdated comment
adding better comments
* adding way to specify IP to connect to
update to doc comment
better name for AddForce object
2021-10-20 09:32:31 -04:00
Valere Plantevin
205cd2d002
Merge pull request #34 from Unity-Technologies/update-latest-netcode
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Update Invaders to latest netcode
2021-10-19 14:07:15 -04:00
Valere Plantevin
d95d5e4e98
Merge branch 'develop' into update-latest-netcode
2021-10-19 13:46:57 -04:00
Valere91Unity
fe798dbb85
Simplify Singleton
2021-10-19 13:45:27 -04:00
Valere91Unity
dddf97bb10
Remove wild Debug.Log
2021-10-19 13:44:36 -04:00
Valere91Unity
73cddd3358
Remove multiplayer tools
2021-10-19 13:42:02 -04:00
Sam Bellomo
9854697081
Adding client driven example
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Adding my cleaned up hackweek project for a client authority example.
This uses ClientNetworkTransform to move your players. You pickup ingredients, you can "cook" them on the colored squares and "deliver" them on the colored circles.
Everything is server driven beside character movements.
This sample would be used in our latency doc until we have client authority in Boss Room. At this point, we could add a banner to this sample to redirect to BR for client authority education needs (to reduce maintenance overhead)
2021-10-19 11:36:24 -04:00
Samuel Bellomo
93f6f71057
better comment
2021-10-19 10:46:32 -04:00
Valere Plantevin
ce63e14174
Remove ParallelSync from the dependencies
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Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-10-19 09:08:16 -04:00
Samuel Bellomo
45578350bf
removing automatic client server separation
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setting updated UTP values
improving instruction text
2021-10-18 17:09:17 -04:00
Samuel Bellomo
e6a8042051
Merge branch 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize into sam/feature/adding-client-driven-example
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* 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize:
feat!: update spaceshooter (#32 )
Updating links to Netcode, adding link to boss room (#29 )
fix: Fix a bug where the hit friction vfx would only be played on the server (#27 )
chore: yamato (#26 )
feature: spaceshooter mlapi develop (#24 )
feature: random spawning positions (#18 )
Remove dead code (#22 )
fix:Small fix to audio listeners
2021-10-18 14:49:21 -04:00
Samuel Bellomo
a28cab1083
moving to UTP
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updating to latest Netcode:Develop
removing workaround for OnNetworkSpawn
2021-10-18 14:49:15 -04:00
Sam Bellomo
58dd0ec9bf
Merge branch 'develop' into sam/feature/adding-client-driven-example
2021-10-18 14:26:35 -04:00
Valere91Unity
158b748c4f
Bump UTP values
2021-10-18 14:17:28 -04:00
Valere91Unity
7659b04a63
Enhance Singleton pattern for InvadersGame
2021-10-18 13:53:33 -04:00
Valere91Unity
dd9cf9865e
Make invaders point at release for NGO
2021-10-18 13:28:54 -04:00
Valere91Unity
21225cc402
Merge remote-tracking branch 'origin/develop' into update-latest-netcode
2021-10-18 13:18:53 -04:00
Luke Stampfli
7da60e29ac
feat!: update spaceshooter ( #32 )
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* Update to latest NGO
* update NGO and use network rigidbody
* move camera update to late update
2021-10-15 20:52:24 +01:00
Luke Stampfli
b82b037bcc
Merge branch 'develop' into sam/feature/adding-client-driven-example
2021-10-14 15:47:24 +01:00
Sam Bellomo
c4225e815c
Updating links to Netcode, adding link to boss room ( #29 )
2021-10-14 15:44:53 +01:00
Samuel Bellomo
07d05f2fed
removing useless code
2021-10-13 22:03:52 -04:00
Samuel Bellomo
31092885b6
updating to latest, cleanup
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ClientRpc is still broken in OnNetworkSpawn
2021-10-13 22:01:36 -04:00
Samuel Bellomo
586ebe4271
cleanup
2021-10-13 20:55:23 -04:00
Samuel Bellomo
0674f3da10
cleanup, removing useless assets and code
2021-10-13 20:45:12 -04:00
Samuel Bellomo
cadba0fd1b
adding base project from hackweek
2021-10-13 20:42:11 -04:00
Valere91Unity
c295d45afe
Working UNET version, -4 error UTP
2021-10-13 17:26:54 -04:00
Valere91Unity
e2ca5deb97
Remove Invaders clone
2021-10-13 17:25:41 -04:00
Valere91Unity
fea64f3c3b
Working with UNET
2021-10-13 17:23:52 -04:00
Valere91Unity
d7a0177253
First compiled version
2021-09-28 16:02:49 -04:00
Luke Stampfli
0e73cfe073
fix: Fix a bug where the hit friction vfx would only be played on the server ( #27 )
2021-08-18 10:40:13 +01:00
Luke Stampfli
b1dd785a8f
chore: yamato ( #26 )
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* Add Yamato CI which verifies that all bitesize samples still compile and build for Windows and MacOS
2021-08-18 10:18:46 +01:00
Luke Stampfli
fccacf1a75
feature: spaceshooter mlapi develop ( #24 )
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* fix pooling by using built in despawn API
* fix: Fix timing and use networktransform with server authority
* Update to latest develop again, still some issues with spawning
2021-08-03 19:37:44 +01:00
Luke Stampfli
7f1bfa3dfe
feature: random spawning positions ( #18 )
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* refactor: cleanup project files, apply Unity best practices
* feat: random player spawning
fix: audio listeners
* feat: add random position respawning
* fix out of range issue with roundrobin spawning
2021-08-03 13:59:33 +01:00
das_hund
c9d454f05d
Remove dead code ( #22 )
2021-07-27 12:06:39 +01:00
Luke Stampfli
d701830ab9
Merge pull request #23 from Unity-Technologies/main
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chore: merge main back into develop
2021-07-27 10:26:52 +01:00
Luke Stampfli
3dc3c39f8a
fix:Small fix to audio listeners ( #20 )
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Co-authored-by: Cosmin <38663153+Cosmin-B@users.noreply.github.com>
2021-07-22 10:29:02 +01:00
Cosmin
6804759f25
Merge pull request #19 from Unity-Technologies/fix/small-fixes
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fix: Small fix to audio listeners
2021-07-22 10:27:44 +01:00
Luke Stampfli
a6ff038bda
fix:Small fix to audio listeners
2021-07-22 09:53:47 +01:00
Cosmin
85ad881a81
Merge pull request #16 from Unity-Technologies/docs/update-changelog
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docs: Update changelog
2021-07-21 12:27:47 +01:00
Luke Stampfli
1c24256659
refactor: cleanup project files, apply Unity best practices ( #17 )
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Co-authored-by: Cosmin <38663153+Cosmin-B@users.noreply.github.com>
2021-07-21 12:25:39 +01:00
Luke Stampfli
11534de94a
docs: Update changelog
2021-07-21 12:21:14 +01:00
Cosmin
dc9f24204f
Merge pull request #14 from Unity-Technologies/feature/invaders
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Invaders: Fix various bugs, changes graphics and upgrade to 2020.3.13LTS
2021-07-21 12:09:17 +01:00
Cosmin
7b80360964
[Project] Add new Invaders changelog
2021-07-20 16:16:36 +01:00
Cosmin
5983e165f3
[Player] Fix a minor issue where the player is not "Destroyed" on all instances
2021-07-20 16:08:43 +01:00
Cosmin
99e54275df
[Assets] Remove all the old assets from the project!
2021-07-19 14:16:16 +01:00
Cosmin
4ee865262f
Update Basic/Invaders/Assets/Scripts/InvadersGame.cs
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Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-07-19 09:31:14 +01:00
Cosmin
585a9a9ff6
Update Basic/Invaders/Assets/Scripts/EnemyAgent.cs
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Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
2021-07-19 09:31:00 +01:00