Граф коммитов

247 Коммитов

Автор SHA1 Сообщение Дата
Paolo Abela bcb62ec6f4
Sample: API diorama (#71)
* [Project] ParrelSync's cloens are gitignored

* [Feature] Added an example scene with basic character controller and connection functionality
[Project] Added TextMeshPro's assets

* [Optimization] Marked environemnt objects as static, moved them to another layer which doesn't self-collide

* [Feature] Added a script to manage and change the color of a ColoredCube using NetworkVariables and RPCs
[Project] Added ColoredCube prefab
[Project] Grouped assets specific to this scene under a specific folder

* [Refactoring] Code cleanup

* [Project] Added SpriteEditor package

* [UI] Added a SpeechBubble to the objects in the scene to better explain what they do

* [Feature] Cubes speech bubbles only appear when the local player is close enough to them

* [Project] Removed unneeded packages and added URP package

* [Project] Converted materials to URP

* [VFX] Added Post processing

* [Documentation] (API Diorama) Added README

* [UI] (API Diorama) The color of the button representing the selected network mode (Host/Client/Server) changes when a network mode is selected

* [UI] (API Diorama) (no patch) Improved polishing of the buttons used to start the Networked session
[UI] Added a game UI that explains the controls

* [Tutorial] (API Diorama) Added Welcome Dialog
[Project] (API Diorama) Added In-editor tutorial packages

* [Tutorial] (API Diorama) Added external links to the table of content
[Tutorial] (WIP) (API Diorama) Added first steps of tutorial 1
[UX] (API Diorama) Unlocked mouse while a player character is in the scene

* [Bugfix] (no patch) (API Diorama) Removed duplicated audio listener

* [Bugfix] (no patch) (API Diorama) Fixed player not reacting to input

* [UI] (no patch) (API Diorama) Moved Color Manager script higher in the ColoredCube's inspector for visibility

* [Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs

* [Project] Fixed player prefab's layer

* [Project] Classes cleanup

* [Project] Added UnitySceneReference package

* [Feature] Added a screen selection scene
[Project] Renamed existing scenes to match their purpose

* [Project] Updated executable name and default resolution

* [System] Elements of the screen selection can now have images

* [Project] Added representative image for the "NetworkVariable Vs RPC" scene

* [Tutorial] Selecting "i'll explore on my own" in the welcome dialog will open the diorama selection scene

* [Project] Added documentation

* [CI] Added Pull request template

* [Tutorial] (no patch) Added Github issues link to the table of content

* [Tutorial] (no patch) Mentioned ParrelSync at the end of the tutorial

* [Project] Updated NGO to 1.2.0

* [Project] Removed custom implementation fo ClientNetworkAnimator to use the one from BossRoom instead

* [Bugfix] (no patch) Fixed wrong layers of scene objects that caused players to interact weirdly with them

* [Bugfix] (no patch) Fixed OnServerChangeColorServerRpc being invokable only by the host

* [Refactoring] Removed dead code

* [Project] (no patch) Moved pull request template to the root of the repository

* [Project] Changed the structure of the project to make it easier to find Diorama scenes

* [Project] Moved reusable assets and APIs to the common folder

* [Project] Added boilerplate scene for "NetworkVariables" example

* [Feature] Added custom data types synchronization example to the NetworkVariables example scene

* [Tutorials] (API Diorama) Grouped tutorial in a specific category of the Table Of Content
[Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs

* [Project] Removed unneeded prefab

* [Feature] (API Diorama) Added a new scene to display the usage of RPCs
[Project] (API Diorama) Moved SpeechBubble prefab and scripts to the Common folder
[project] Updated build settings to include the new scene

* [Tutorials] (API Diorama) Fixed typo

* [Tutorials] (API Diorama) Completion Dialogs no longer self-close after an option that opens an external link is selected
[Tutorials] (API Diorama) Added tutorial for RPCs scene

* [UI] (API Diorama) Added a "Disconnect" button
[System] Handled disconnection case in script behaviours

* [Change] Used non-swear words as swear words
[Change] Changed usernames

* [Bugfix] Fixed NetworkObjects not being despawned upon server disconnection

* [Bugfix] Fixed missing status checks in server-managed networked classes

* [Refactoring] Fixed typo

* [UI] Improved clarity of instructions in the UI
[UI] Fixed UI scaling issues at different resolutions

* [UI] Added a "Quit scene" button to go back to the Selection screen from any scene while playing

* [Bugfix] (API Diorama) Fixed multiple NetworkManager staying around when switching between scenes after a disconnection

* [Bugfix] (API Diorama) Fixed ptotential NullReferenceException when disconnecting

* [Tutorial] Improved clarity around why selecting the Host mode is what the tutorials recommend [skip ci]

* [UI] Added a "server-only" overlay for when a the scenes are running in server-only mode

* [Refactoring] Removed dead code

* [Refactoring] Renamed ChatManager to MoodManager so that users don't think that we're suggesting a production-ready implementation of a Chat
[Project] Moved PositionOffsetKeeper to an utils folder

* [Tutorial] Fixed typo

Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com>

* [UI] Added more information in the server-only overlay

* [Refatoring] Removed dead code

* [Project] Grouped common scene objects under an "Environment" prefab

* [Project] Added an editor-only scene light in the selection screen to avoid light artifacts when switching scenes

* [Project] Moved animations to common folder

* [Projcet] (API Diorama) Added ProximityChecks Diorama Scene (WIP)

* [Project] (Diorama) Added Proximity Checks Diorama to the Selection Screen and build settings

* [UI] (no patch) (Diorama) Added a dynamic visual indicator of Proximity range in the ProximityChecks scene

* [System] (Diorama) Made NetvarVsRPC scene character-free

* [Project] Enabled connetion approval in RPC scene to allow custom spawn logic
[Project] Added barebone Player prefab to RPC scene
[Tutorial] Updated RPC tutorial
[Feature] Players in RPC scene spawn at random positions to not overlap

* [Tutorial] Added tutorial for proximity checks and local interactions

* [Tutorial] Copy adjustements + Added highlighting to relevant scripts in project browser

* Update Basic/APIDiorama/Assets/Common/Scripts/DioramaUtilities.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/APIDiorama/Assets/UseCaseSamples/NetworkVariables/Scripts/CharacterManager.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/APIDiorama/Assets/UseCaseSamples/ProximityChecks/Scripts/ProximityChecker.cs

Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>

* [Project] Removed unnecessary files and dependencies

* [Project] Removed unneeded files [skip ci]

* [Refactoring] Minor refactorings, removed unneeded files

* [System] Added examples about using ProximityChecker events instead of polling

* [Refactoring] Removed unnecessary code for GameUI's initialization

* [Project] asmdef references are now by name instead of GUID

* [Refactoring] Improved PlayerSpawnManager example

* [Project] Updated readme

* [Project] Fixed typos

* [Refactoring] Displayed usage of NetworkManager.Singleton.LocalClient.PlayerObject in ProximityChecker to double down on netcode-specific learnings

* [Project] Removed "devlocker.utils.scenereference" package

* [Project] Added more in-code explanations.

* [Bugfix] Updated scene names in SelectionScreen

* [Project] Removed dead references

* [Project] Fixed typo

* [Project] Removed Third Party Notice [skip ci]

* [Project] Updated PR template [skip ci]

* [Refactoring] Added customized namespaces to each diorama

* [Project] Added third party notices for ParrelSync

* Added basic project tests (#115)

* [CI] Added tests to ensure no broken assets or scene references are shipped

* [CI] Added APIDiorama to CI

* Feature: Art Pass [MTT-5907] (#133)

* first pass of art pass
* ui and material color tweaks and button outline implementation
* updated spawned obj color
* fixed lighting in this scene
* background color lighted slightly
* updated welcome dialog art
* updated tutorial thumbnail images
* scene and tutorial thumbnail image updates
* updated rpc and netvar vs rpc images per comments
* updated texture type
* updated the images to be a little be more polished and also updated image types

* (Api diorama) Updated to latest LTS and NGO (#MTT-6884) (#137)

[Project] Updated to latest 2022 LTS
[Tutorial] Enabled tutorial welcome dialog at startup

Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>

* Renamed "Api diorama" into "Multiplayer Use Cases" (#MTT-6885) (#141)

* [Refactoring] Renamed to "MultiplayerUseCase" all code-related references to "APIDiorama"

* [Project] Renamed "APIDiorama" folder into "Multiplayer Use Cases"
[Tutorial] Fixed Scritps not being highlighted properly in the inspector during tutorials

* [Documentation] minor fix

* [Project] Enabled IET welcome dialog at first startup

---------

Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>

* [CI] Updated CI script to reference 2022 LTS and the renamed project

* [Project] Moved "Multiplayer Use Cases" sample to the Experimental folder

* [Project] Updated readme

* [CI] Fixed path of Multiplayer Use Cases sample in project.metafile

* Update Experimental/MultiplayerUseCases/Packages/manifest.json

Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>

* [Project] Updated packages

---------

Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com>
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
Co-authored-by: Jil Franco <89089503+jilfranco-unity@users.noreply.github.com>
Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>
2023-10-02 14:21:48 -04:00
Fernando Cortez 4cef42015d
Merge pull request #140 from Unity-Technologies/develop
release: Bitesize samples v1.4.0
2023-09-25 15:33:16 -04:00
Fernando Cortez a661fe5ef1
Merge branch 'main' into develop 2023-09-25 15:11:08 -04:00
Fernando Cortez 329f120e11
chore: project versions updated and changelog updated with 1.4.0 release (#139)
* project versions updated and changelog updated with 1.4.0 release

* updating latest release badge
2023-09-25 13:53:09 -04:00
Fernando Cortez 0a6030fb88
feat: adding CODEOWNERS (#135)
* adding samples dev team as codeowners
2023-09-25 10:58:29 -04:00
Fernando Cortez 823f008508
fix: listening for NetworkObject parent changes to fix stuck ingredients on disconnects [MTT-7103] (#136)
* listening for NetworkObject parent changes to fix stuck ingredients on disconnects

* changelog addition
2023-09-22 15:22:13 -04:00
Fernando Cortez 96bbf2dabb
feat: Bitesize samples 2022.3.9 LTS & NGO v1.6.0 upgrade [MTT-7247] (#134)
* bitesize projects updated to 2022.3.9f1 & NGO v1.6.0

* 2DSpaceShooter URP asset added

* readme update and changelog additions

* 2DSpaceShooter: spawner script formatted

* dependencies update for projects
2023-09-20 14:32:27 -04:00
Fernando Cortez 50cd4fbcde
fix: DynamicAddressablesNetworkPrefabs showing loading status on already spawned prefabs [MTT-6688] (#132)
* fix showing loading status on already spawned prefabs

* changelog addition
2023-08-11 17:08:28 -04:00
Fernando Cortez f675409ded
Merge pull request #130 from Unity-Technologies/develop
release: v1.3.0
2023-07-07 16:32:56 -04:00
Fernando Cortez ee3cfdc1d9
Merge branch 'main' into develop 2023-07-07 16:26:38 -04:00
Fernando Cortez 765f8117b9
chore: readme updates for v1.3.0 release (#127)
* readme updates for v1.3.0 release

* more readme updates and updating each sample's readme
2023-07-07 16:25:08 -04:00
Fernando Cortez 7b6fa750f3
fix: 2DSpaceShooter, ClientDriven, & Invaders point to v2.2.0 Samples Utilities package (#129)
* 2DSpaceShooter, ClientDriven, & Invaders point to v2.2.0 Samples Utilities version

* updating changelog and adding v1.3.0 release
2023-07-07 16:07:02 -04:00
Fernando Cortez 426ded5040
feat: upgrade bitesize samples to 2022.3.0f1 LTS [MTT-5644] (#124)
* ClientDriven updated to 2022.3.0f1 LTS

* DynamicAddressablesNetworkPrefabs updated to 2022.3.0f1 LTS

* Invaders updated to 2022.3.0f1 LTS

* Invaders: fixing a null ref on disconnect on client after host disconnects

* Invaders: URP files updated

* 2DSpaceShooter updated to 2022.3.0f1 LTS

* testing Yamato jobs on 2022.3

* changelog addition

* fixing Readme references to newest LTS version
2023-06-07 16:23:51 -04:00
Sam Bellomo 6e39bc28f5
Experimental samples folder [MTT-6329] (#121)
* Create README.md

* Adding more details

* applying review changes

* Update README.md

Minor edit pass

---------

Co-authored-by: Sara [Unity] <89528471+s-omeilia-unity@users.noreply.github.com>
2023-05-17 15:23:01 -04:00
LPLafontaineB 04c4fb65c7
chore: update to ngo 1.4.0 [MTT-6276] (#118)
* Upgrading DynamicAddressablesNetworkPrefabs sample to NGO 1.4.0

* Upgrading ClientDriven sample to ngo 1.4.0

* Upgrading 2DSpaceShooter sample to NGO 1.4.0

* Upgrading Invaders sample to NGO 1.4.0

* updating readme
2023-05-02 13:09:19 -04:00
LPLafontaineB 03aa44086b
chore: update to latest lts [MTT-6276] (#119)
* updating editor version for bitesize projects
2023-05-02 13:40:50 +00:00
LPLafontaineB 2f02af1355
fix: readme updates (#120)
* Fixing tutorial links

* clarifying supported platforms
2023-05-02 09:19:50 -04:00
LPLafontaineB 173a25ec7f
fix: single gitignore (#117)
* removing project-specific gitignores

* Including parrelsync clones in gitignore
2023-04-26 09:43:09 -04:00
Fernando Cortez 887088e791
documentation: changelog addition for #113 (#114)
changelog addition for #113
2023-03-10 11:58:35 -05:00
Fernando Cortez 0600a7360f
fix: Invaders hit fx not replicated on player & enemy bullets (#113)
* player and enemy bullet send client rpcs to spawn hit FX

* redundant server side checks removed, spawn/despawn method usage parity

* formatting
2023-03-10 11:09:15 -05:00
Fernando Cortez 96465ee7ec
fix: applying address inside TMP field to UTP connection data as host (#112)
* applying address inside TMP field to UTP connection data

* scene text reference update

* comment removal

* changelog addition
2023-03-06 11:22:53 -05:00
Fernando Cortez 0d86862ac8
fix: dynamic prefabs loaded status correctly shown on host (#111)
* loaded status shown correctly on host

* changelog update
2023-03-06 10:47:07 -05:00
Sam Bellomo 8d9876a786
Some background on addressables (#110) 2023-03-02 09:41:35 -05:00
MorwennaG c16a11fefa
Update README.md 2023-02-23 10:55:38 +00:00
Fernando Cortez f8af3fffe2
Merge pull request #107 from Unity-Technologies/develop
v1.2.1 patch
2023-02-17 20:19:02 -05:00
Jil Franco b5b7740d8b
Feat: Changelog update (#109)
changelog updated
2023-02-17 19:47:56 -05:00
Jil Franco 1552301f3a
Feat: Readme updates 1.2.1 (#108)
readme language updates and fixed broken links
2023-02-17 19:41:16 -05:00
Fernando Cortez 9e226890f3
Merge branch 'main' into develop 2023-02-17 19:10:40 -05:00
Jil Franco 6710f7eb48
Minor fixes for the 1.2.1 patch (#106)
* fixed some broken readme links, added in direct links to each sample from their respective readmes, updated project versions to new patch, and updated changelog

* Update CHANGELOG.md

* Update CHANGELOG.md

* updating changelog with pr number

* updated this web badge to have this patch release as latest release

* more link fixes

* made changelog descriptions more accurate

* Update README.md

* updated dynamic prefabs bundle version to 1.2.1
2023-02-17 19:08:42 -05:00
Fernando Cortez 7f4adf6c7d
v1.2.0 release
Bitesize Samples v1.2.0 release
2023-02-16 22:44:14 -05:00
Fernando Cortez a3c53f58a6
Merge branch 'main' into develop 2023-02-16 22:37:32 -05:00
Jil Franco ba3b796877
one last final readme update added to the changelog :) (#104) 2023-02-16 22:29:09 -05:00
Jil Franco f91b78a93c
Feat: Last readme update for release (#103)
* Added this little bit to the readme to address one PR comment that was missed

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md
2023-02-16 22:24:08 -05:00
Jil Franco 73f3f22673
Feat: added missing pr to changelog (#102)
added this one missing pr to the changelog
2023-02-16 20:34:33 -05:00
Jil Franco 570b9907fe
Changelog Update [MTT-5460] (#95)
* updated changelog

* updated readme change to correct PR number

* added that the whole repo's readme was updated

* added materials folder pr to dynamic prefabs section of changelog

* Update CHANGELOG.md

* changelog update

* updated changelog, added link for addressables

* updated this header to be more accurate

---------

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
2023-02-16 20:21:33 -05:00
Fernando Cortez 6b84ce4f5e
feat: adding dynamic prefabs to yamato (#100)
* adding DynamicAddressablesNetworkPrefabs to yamato

* fixed blocking yamato issue (implementation of name fetching that works outside editor)
2023-02-16 20:06:14 -05:00
Jil Franco 4852d5b7ce
Banners for each bitesize readme (#101)
* banners for each bitesize readme
2023-02-16 19:46:38 -05:00
Jil Franco fe1ed7124c
Feat: Readme Updates [MTT-5460] (#96)
* Readme updates

* more github readme updates

* in editor readme for dynamic prefabs--will update temporary image

* readme updates, comments addressed

* little readme updates with what to do in each scene for the other bitesize samples

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/2DSpaceShooter/README.md

* readme updates

* version update to 1.2.0 and some tiny in project readme edits to bring them on par with the gihub ones

* updated readme image to match current UI

* okay updated again to this cuter version

---------

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
2023-02-16 18:51:31 -05:00
Jil Franco 391df999f2
Feat: dynamic prefabs sample prefabs organizing and renaming (#99)
* edited, renamed, and modified the materials of the project prefabs

* renaming and changing the materials of the spawned prefabs. also put them in their own folder

* renamed the grey prefab to gray, moved the magenta one into the right folder, and added some scene prefabs to each scene so it looks nicer :)
2023-02-16 17:46:44 -05:00
Fernando Cortez 289635b82c
feat: dynamic prefabs UI integration (#98)
* UI integrated to api playground

* fix to APIPlayground disconnects

* visibility check still runs on server, no need to check for visibility status on server

* removing debug log

* spawn with visibility use-case UI hooked up, cleanup

* spawn synchronously use-case UI integrated, cleanup

* load all prefabs use-case UI integrated

* connection approval use-case UI integrated

* preloading use-case UI integrated, cleanup of old UI class

* server buttons and callbacks removed

* fixed the client button to be centered

* fix for early denial on approval on max player count, cleanup

* removed unnecessary in RPC params for client confirmation

* PR feedback

---------

Co-authored-by: jilfranco-unity <jillian.franco@unity3d.com>
2023-02-16 16:59:31 -05:00
Jil Franco edde86ffa3
Feat: Dynamic Prefabs Materials Folder (#97)
made a materials folder and added the project's materials to it
2023-02-15 21:29:43 -05:00
Jil Franco 12e6d72b78
Feat: Dynamic Prefabs UIToolkit UI (Post Project Rename) [MTT-5427] (#94)
* A new branch for the UI work post project rename to avoid a ton of merge issues

* Added some methods to clean up all of the connections UI and their respective dictionaries
2023-02-14 19:57:54 -05:00
Philipp Deschain a27f2a3555
feat: DynamicAddressablesNetworkPrefabs sample (#63)
* added an implementation of two dynamic prefabs usage strategies

* Added brief readme

* Update Basic/DyanmicPrefabs/Assets/Scripts/01_Sparse loading with no latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DyanmicPrefabs/Assets/Scripts/01_Sparse loading with no latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* slimmed down the package manifest

* swapped awake for async start, added more comments to help the user understand what's going on

* sparse loading now ensures clients ack the prefab load before spawning

* added server-side logic to not delay the spawn of a prefab that has already been preloaded on all peers

* formatting

* wip adding latejoin support

* fixing some exceptions

* sparse loading works with latejoins

* Added functionality for spawning prefabs and keeping them hidden with visibility system

* added a slightly better visual for prefab spawning

* added better ui for controlling the spawning

* spawn methods now require initial position and rotation

* naming adjustments and cleanup

* Apply suggestions from code review

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DyanmicPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* updated readmer

* delay for addressable loadings, fix for latejoiners during synchrnonous spawns

* added suggestions for further improvements

* editor update to 2021.3.15f1 & NGO 1.2.0

* refactored the custommessage usage to use NGO's DisconnectReason

* connection flow converted to a state machine

* comments

* disconnection logic on connected states & logging

* comments

* restructuring of scripts and scenes

* further restructuring WIP (previous methods working, outstanding is connection approval)

* dynamic prefab status utilities made into static class, reconnection re-integrated

* formatting and added a scripting define for artificial delay

* refactoring/comments of all use cases

* removing unnecessary async operation on already loaded prefab

* renaming cleanup, AddressableGUID dictionary lookups don't create allocations with IEqualityComparer

* parity of use case scene names and scripts

* addressing a few more PR comments

* a few more PR comments addressed

* more PR feedback addressed, AddressableGUIDCollection no longer necessary

* AppController didn't need to be NetworkBehaviour, comments

* fix on last commit for in-scene networkbehaviours on shutdown

* removing debug comment

* removing remarks that will go inside of readme

* more remarks added to the use cases

* grammar fix

* harmonizing visibility terminology in docs

* upgrade to 2021.3.18f1 LTS

* comment fix

* renamed project to DynamicAddressablesNetworkPrefabs

* comments

* renaming for shorter paths to have jobs succeed

---------

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
2023-02-14 16:58:09 -05:00
Fernando Cortez 73512b462d
chore: update bitesize samples to 2021.3.18f1 LTS (#91)
* ClientDriven, Invaders, and 2DSpaceShooter upgraded to 2021.3.18f1 LTS, 2DSpaceShooter colour fix

* changelog additions
2023-02-07 11:43:24 -05:00
LPLafontaineB e50a3d8427
fix: removing warning when spawning powerups (#90)
* updating NetworkVariable after the NetworkObject is spawned
2023-01-04 20:55:38 +00:00
LPLafontaineB 7a0900d18b
fix: bullet explosion desync [MTT-5080] (#89)
* removing NetTransform from bullets and driving movement on clients instead
2023-01-04 15:37:37 -05:00
Fernando Cortez 6ac6b8a0f4
feat: adding ClientDriven to project metafile for yamato testing (#88)
adding clientdriven to project metafile
2022-12-16 16:14:03 -05:00
Jil Franco 895af374af
Fix: Broken Reference for Underline Character in Font Asset (2D Space Shooter) [MTT-5223] (#87)
Updated font asset to have correct unicode for the underline character
2022-12-15 16:27:56 -05:00
Fernando Cortez aa585e2a70
Merge pull request #83 from Unity-Technologies/develop
release: Bitesize samples v.1.1.0 release
2022-12-13 17:11:03 -05:00
Fernando Cortez d2405e3571
chore: changelog update for v1.1.0 release (#86)
quick release date change
2022-12-13 16:31:32 -05:00