com.unity.multiplayer.sampl.../.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
# A marker file of which existence is used to decide whether to run the first-launch experience or not.
InitCodeMarker
/[Tt]utorial [Dd]efaults/
# Packed templates go here
upm-ci~/
upm-ci.log
# Never ignore Asset meta data...
!/[Aa]ssets/**/*.meta
# Ignore ParrelSync clones for easier development
**/*_clone_*/*
# User's project-specific settings implemented using Settings Manager
**/ProjectSettings/Packages
# The rest are general best practices for Unity projects
**/.Editor/
**/[Ll]ibrary/
**/[Tt]emp/
**/[Oo]bj/
**/[Bb]uild/
**/[Bb]uilds/
**/[Ll]ogs/
**/[Mm]emoryCaptures/
**/[Vv]alidationSuiteResults/
# Project/user-specific settings using Settings Manager
**/ProjectSettings/Packages/
# UserSettings introduced in 2020.1
**/UserSettings/
# Uncomment this line if you wish to ignore the asset store tools plugin
**/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
**/[Aa]ssets/Plugins/Editor/JetBrains*
# Rider
.idea/
# Visual Studio cache directory
.vs/
# Visual Studio Code settings directory
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
*.orig
*.orig.meta
# Ignore build reports
**/Assets/BuildReports*
# Mac file setting
.DS_Store
**/*_clone_*/