ci: add `minimalproject` with only the SDK package as its dependency (#1810)

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Fatih Mar 2022-03-17 19:52:00 +00:00 коммит произвёл GitHub
Родитель 3146dba0b4
Коммит 021ba2d7ec
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
30 изменённых файлов: 2174 добавлений и 1 удалений

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@ -44,9 +44,16 @@ projects:
- 2021.2
- 2020.3
- trunk
- name: minimalproject
path: minimalproject
packages:
- name: com.unity.netcode.gameobjects
path: com.unity.netcode.gameobjects
test_editors:
- 2020.3
- name: testproject-tools-integration
path: testproject-tools-integration
validate: false
test_editors:
- 2021.2
- trunk
- trunk

75
minimalproject/.gitignore поставляемый Normal file
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
/[Aa]ssets/[Ss]treamingAssets/BuildInfo.json
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InitTestScene*

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using UnityEngine;
public class DummyScript : MonoBehaviour
{
}

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{
"dependencies": {
"com.unity.netcode.gameobjects": "file:../../com.unity.netcode.gameobjects"
},
"testables": [
"com.unity.netcode.gameobjects"
]
}

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{
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