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* fix Adding method so users can obtain endpoint information about a client's connection. * test Validation test for the GetEndpoint method to assure it returns valid endpoint information. * fix Fixing missed issue with NetworkManagerTests * update adding changelog entry. * style removing white spaces |
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README.md
Netcode for GameObjects
Welcome!
Welcome to the Netcode for GameObjects repository.
Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.
Getting Started
Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks.
Community and Feedback
For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.
Compatibility
Netcode for GameObjects targets the following Unity versions:
- Unity 2021.3(LTS), and 2022.3(LTS)
On the following runtime platforms:
- Windows, MacOS, and Linux
- iOS and Android
- Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.
Development
This repository is broken into multiple components, each one implemented as a Unity Package.
.
├── com.unity.netcode.gameobjects # The core netcode SDK unity package (source + tests)
└── testproject # A Unity project with various test implementations & scenes which exercise the features in the above packages.
Contributing
We are an open-source project and we encourage and welcome contributions. If you wish to contribute, please be sure to review our contribution guidelines.
Issues and missing features
If you have an issue, bug or feature request, please follow the information in our contribution guidelines to submit an issue.
You can also check out our public roadmap to get an idea for what we might be working on next!