Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Noel Stephens dcaeef9ab7
fix: provide users ability to get client endpoint backport (#3131)
* fix

Adding method so users can obtain endpoint information about a client's connection.

* test

Validation test for the GetEndpoint method to assure it returns valid  endpoint information.

* fix

Fixing missed issue with NetworkManagerTests

* update

adding changelog entry.

* style

removing white spaces
2024-11-19 16:43:02 -05:00
.github Update CODEOWNERS 2024-09-02 17:06:27 -05:00
.yamato chore: Upgrading unity-downloader-cli (#3048) 2024-09-06 09:11:52 -05:00
com.unity.netcode.gameobjects fix: provide users ability to get client endpoint backport (#3131) 2024-11-19 16:43:02 -05:00
dotnet-tools chore: `.gitattributes` line endings config & renormalize (#2457) 2023-03-16 12:17:53 +03:00
minimalproject fix: Fixed instability issues in the tests and optimized them so they would not take as long to run. (#2860) 2024-04-03 16:14:29 -05:00
testproject fix: provide users ability to get client endpoint backport (#3131) 2024-11-19 16:43:02 -05:00
testproject-tools-integration refactor: `NetworkMessageSystem` (formerly `MessagingSystem`) (#2505) 2023-04-12 23:42:49 +01:00
.buginfo Update .buginfo 2023-10-25 13:31:34 +01:00
.editorconfig style: add braces 2023-03-25 13:31:03 +03:00
.gitattributes chore: `.gitattributes` line endings config & renormalize (#2457) 2023-03-16 12:17:53 +03:00
.gitignore test: enable multiprocess tests on windows mac and ubuntu (#1195) 2021-10-05 21:07:31 +00:00
CODE_OF_CONDUCT.md docs: Add code of conduct 2020-12-03 18:52:36 +00:00
CONTRIBUTING.md chore: replace MLAPI with Netcode in Markdown files (#1025) 2021-08-05 19:50:28 +01:00
LICENSE.md docs: cleaned up readme, 3rd party license, etc. (#524) 2021-03-03 23:58:15 +00:00
README.md chore: Update README.md (#2758) 2023-11-08 18:43:08 +00:00
pvp-exemptions.json chore: use xray for verifying package (#2944) 2024-06-05 10:41:23 +02:00

README.md

Netcode for GameObjects

Forums Discord Manual API

GitHub Release

Welcome!

Welcome to the Netcode for GameObjects repository.

Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.

Getting Started

Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.

You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks.

Community and Feedback

For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.

Compatibility

Netcode for GameObjects targets the following Unity versions:

  • Unity 2021.3(LTS), and 2022.3(LTS)

On the following runtime platforms:

  • Windows, MacOS, and Linux
  • iOS and Android
  • Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.

Development

This repository is broken into multiple components, each one implemented as a Unity Package.

    .
    ├── com.unity.netcode.gameobjects           # The core netcode SDK unity package (source + tests)
    └── testproject                             # A Unity project with various test implementations & scenes which exercise the features in the above packages.

Contributing

We are an open-source project and we encourage and welcome contributions. If you wish to contribute, please be sure to review our contribution guidelines.

Issues and missing features

If you have an issue, bug or feature request, please follow the information in our contribution guidelines to submit an issue.

You can also check out our public roadmap to get an idea for what we might be working on next!