keep rendererComponents dense
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Родитель
9f4d1f501e
Коммит
d72ea76443
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@ -1387,7 +1387,7 @@ var LibraryGL = {
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rendererCache: null,
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rendererCacheItemTemplate: [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null], // 16 nulls
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rendererComponents: {}, // small cache for calls inside glBegin/end. counts how many times the element was seen
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rendererComponents: [], // small cache for calls inside glBegin/end. counts how many times the element was seen
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rendererComponentPointer: 0, // next place to start a glBegin/end component
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lastRenderer: null, // used to avoid cleaning up and re-preparing the same renderer
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lastArrayBuffer: null, // used in conjunction with lastRenderer
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@ -1515,8 +1515,8 @@ var LibraryGL = {
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},
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disableBeginEndClientAttributes: function() {
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for (var name in this.rendererComponents) {
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this.enabledClientAttributes[name] = false;
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for (var i = 0; i < this.NUM_ATTRIBUTES; i++) {
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if (this.rendererComponents[i]) this.enabledClientAttributes[i] = false;
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}
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},
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@ -2035,7 +2035,10 @@ var LibraryGL = {
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glBegin: function(mode) {
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GL.immediate.mode = mode;
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GL.immediate.vertexCounter = 0;
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GL.immediate.rendererComponents = {}; // XXX
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var components = GL.immediate.rendererComponents = [];
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for (var i = 0; i < GL.immediate.NUM_ATTRIBUTES; i++) {
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components[i] = 0;
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}
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GL.immediate.rendererComponentPointer = 0;
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GL.immediate.vertexData = GL.immediate.tempData;
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},
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