407 строки
14 KiB
C
407 строки
14 KiB
C
#include <stdlib.h>
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#include <GL/glfw.h>
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#include <stdio.h>
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#include <assert.h>
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#include <emscripten/emscripten.h>
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void Init(void);
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void Shut_Down(int return_code);
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void Iteration(void);
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void Draw_Square(float red, float green, float blue);
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void Draw(void);
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void OnKeyPressed( int key, int action );
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void OnCharPressed( int character, int action );
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char* GetKeyName(int key);
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char* GetParamName(int param);
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int OnClose();
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void OnResize( int width, int height );
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void OnRefresh();
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void OnMouseClick( int button, int action );
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void OnMouseMove( int x, int y );
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void OnMouseWheel( int pos );
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void PullInfo();
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int params[] = {GLFW_OPENED, GLFW_ACTIVE, GLFW_ICONIFIED, GLFW_ACCELERATED, GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS, GLFW_STENCIL_BITS, GLFW_REFRESH_RATE, GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS, GLFW_ACCUM_ALPHA_BITS, GLFW_AUX_BUFFERS, GLFW_STEREO, GLFW_WINDOW_NO_RESIZE, GLFW_FSAA_SAMPLES, GLFW_OPENGL_VERSION_MAJOR, GLFW_OPENGL_VERSION_MINOR, GLFW_OPENGL_FORWARD_COMPAT, GLFW_OPENGL_DEBUG_CONTEXT, GLFW_OPENGL_PROFILE};
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unsigned int nb_params = sizeof(params) / sizeof(int);
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int features[] = {GLFW_MOUSE_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_SYSTEM_KEYS, GLFW_KEY_REPEAT, GLFW_AUTO_POLL_EVENTS};
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unsigned int nb_features = sizeof(features) / sizeof(int);
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float rotate_y = 0,
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rotate_z = 0;
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const float rotations_per_tick = .2;
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// the time of the previous frame
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double old_time;
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int main(void)
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{
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Init();
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old_time = glfwGetTime();
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emscripten_set_main_loop (Iteration, 0, 1);
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Shut_Down(0);
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}
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void Init()
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{
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const int window_width = 800,
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window_height = 600;
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if (glfwInit() != GL_TRUE)
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Shut_Down(1);
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int red_bits = glfwGetWindowParam(GLFW_RED_BITS);
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glfwOpenWindowHint(GLFW_RED_BITS, 8);
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assert(glfwGetWindowParam(GLFW_RED_BITS) == 8);
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glfwOpenWindowHint(GLFW_RED_BITS, red_bits);
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// 800 x 600, 16 bit color, no depth, alpha or stencil buffers, windowed
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if (glfwOpenWindow(window_width, window_height, 5, 6, 5,
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0, 0, 0, GLFW_WINDOW) != GL_TRUE)
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Shut_Down(1);
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glfwSetWindowTitle("The GLFW Window");
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glfwSetKeyCallback( OnKeyPressed );
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glfwSetCharCallback( OnCharPressed );
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glfwSetWindowCloseCallback(OnClose);
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glfwSetWindowSizeCallback(OnResize);
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glfwSetWindowRefreshCallback(OnRefresh);
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glfwSetMouseWheelCallback(OnMouseWheel);
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glfwSetMousePosCallback(OnMouseMove);
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glfwSetMouseButtonCallback(OnMouseClick);
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// set the projection matrix to a normal frustum with a max depth of 50
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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float aspect_ratio = ((float)window_height) / window_width;
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glFrustum(.5, -.5, -.5 * aspect_ratio, .5 * aspect_ratio, 1, 50);
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glMatrixMode(GL_MODELVIEW);
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PullInfo();
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}
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void Shut_Down(int return_code)
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{
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glfwTerminate();
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exit(return_code);
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}
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void Iteration()
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{
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// calculate time elapsed, and the amount by which stuff rotates
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double current_time = glfwGetTime(),
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delta_rotate = (current_time - old_time) * rotations_per_tick * 360;
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old_time = current_time;
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if (glfwGetKey(GLFW_KEY_LEFT) == GLFW_PRESS)
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rotate_y += delta_rotate;
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if (glfwGetKey(GLFW_KEY_RIGHT) == GLFW_PRESS)
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rotate_y -= delta_rotate;
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// z axis always rotates
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rotate_z += delta_rotate;
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// clear the buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// draw the figure
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Draw();
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// Test that glfwSwapInterval doesn't crash (although we don't test actual timings)
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static int i = 0;
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glfwSwapInterval(i);
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if (i < 2) ++i;
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// swap back and front buffers
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glfwSwapBuffers();
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}
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void Draw(void)
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{
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int width, height, x;
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double t;
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t = glfwGetTime ();
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glfwGetMousePos (&x, NULL);
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// Get window size (may be different than the requested size)
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glfwGetWindowSize (&width, &height);
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// Special case: avoid division by zero below
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height = height > 0 ? height : 1;
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glViewport (0, 0, width, height);
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// Clear color buffer to black
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glClearColor (0.1f, 0.2f, 0.3f, 0.0f);
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glClear (GL_COLOR_BUFFER_BIT);
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// Select and setup the projection matrix
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gluPerspective (65.0f, (GLfloat) width / (GLfloat) height, 1.0f, 100.0f);
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// Select and setup the modelview matrix
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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gluLookAt (0.0f, 1.0f, 0.0f, // Eye-position
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0.0f, 20.0f, 0.0f, // View-point
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0.0f, 0.0f, 1.0f); // Up-vector
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// Draw a rotating colorful triangle
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//glTranslatef (0.0f, 14.0f, 0.0f);
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glTranslatef (0.0f, 1.0f, 0.0f);
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glRotatef (0.3f * (GLfloat) x + (GLfloat) t * 100.0f, 0.0f, 0.0f, 1.0f);
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glBegin (GL_TRIANGLES);
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glColor3f (1.0f, 0.0f, 0.0f);
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glVertex3f (-5.0f, 0.0f, -4.0f);
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glColor3f (0.0f, 1.0f, 0.0f);
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glVertex3f (5.0f, 0.0f, -4.0f);
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glColor3f (0.0f, 0.0f, 1.0f);
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glVertex3f (0.0f, 0.0f, 6.0f);
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glEnd ();
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// Swap buffers
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glfwSwapBuffers ();
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}
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void OnCharPressed( int character, int action ){
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if(action == GLFW_PRESS)
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printf("'%c' (%i) char is pressed\n", character, character);
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if(action == GLFW_RELEASE)
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printf("'%c' (%i) char is released\n", character, character);
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}
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char* GetKeyName(int key){
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switch(key){
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case GLFW_KEY_UNKNOWN: return "unknown";
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case GLFW_KEY_SPACE: return "space";
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case GLFW_KEY_SPECIAL: return "special";
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case GLFW_KEY_ESC: return "escape";
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case GLFW_KEY_F1 : return "F1";
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case GLFW_KEY_F2 : return "F2";
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case GLFW_KEY_F3 : return "F3";
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case GLFW_KEY_F4 : return "F4";
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case GLFW_KEY_F5 : return "F5";
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case GLFW_KEY_F6 : return "F6";
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case GLFW_KEY_F7 : return "F7";
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case GLFW_KEY_F8 : return "F8";
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case GLFW_KEY_F9 : return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_F13: return "F13";
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case GLFW_KEY_F14: return "F14";
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case GLFW_KEY_F15: return "F15";
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case GLFW_KEY_F16: return "F16";
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case GLFW_KEY_F17: return "F17";
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case GLFW_KEY_F18: return "F18";
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case GLFW_KEY_F19: return "F19";
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case GLFW_KEY_F20: return "F20";
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case GLFW_KEY_F21: return "F21";
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case GLFW_KEY_F22: return "F22";
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case GLFW_KEY_F23: return "F23";
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case GLFW_KEY_F24: return "F24";
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case GLFW_KEY_F25: return "F25";
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case GLFW_KEY_UP : return "up";
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case GLFW_KEY_DOWN: return "down";
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case GLFW_KEY_LEFT: return "left";
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case GLFW_KEY_RIGHT: return "right";
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case GLFW_KEY_LSHIFT: return "left shift";
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case GLFW_KEY_RSHIFT: return "right shift";
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case GLFW_KEY_LCTRL: return "left ctrl";
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case GLFW_KEY_RCTRL: return "right ctrl";
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case GLFW_KEY_LALT: return "left alt";
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case GLFW_KEY_RALT: return "right alt";
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case GLFW_KEY_TAB: return "tab";
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case GLFW_KEY_ENTER: return "enter";
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case GLFW_KEY_BACKSPACE: return "backspace";
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case GLFW_KEY_INSERT: return "insertr";
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case GLFW_KEY_DEL: return "del";
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case GLFW_KEY_PAGEUP: return "page up";
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case GLFW_KEY_PAGEDOWN: return "page down";
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case GLFW_KEY_HOME: return "home";
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case GLFW_KEY_END: return "end";
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case GLFW_KEY_KP_0: return "0";
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case GLFW_KEY_KP_1: return "1";
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case GLFW_KEY_KP_2: return "2";
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case GLFW_KEY_KP_3: return "3";
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case GLFW_KEY_KP_4: return "4";
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case GLFW_KEY_KP_5: return "5";
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case GLFW_KEY_KP_6: return "6";
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case GLFW_KEY_KP_7: return "7";
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case GLFW_KEY_KP_8: return "8";
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case GLFW_KEY_KP_9: return "9";
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case GLFW_KEY_KP_DIVIDE: return "/";
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case GLFW_KEY_KP_MULTIPLY: return "*";
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case GLFW_KEY_KP_SUBTRACT: return "-";
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case GLFW_KEY_KP_ADD: return "+";
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case GLFW_KEY_KP_DECIMAL: return ".";
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case GLFW_KEY_KP_EQUAL: return "=";
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case GLFW_KEY_KP_ENTER: return "enter";
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case GLFW_KEY_KP_NUM_LOCK: return "num lock";
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case GLFW_KEY_CAPS_LOCK: return "caps lock";
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case GLFW_KEY_SCROLL_LOCK: return "scroll lock";
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case GLFW_KEY_PAUSE: return "pause";
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case GLFW_KEY_LSUPER: return "left super";
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case GLFW_KEY_RSUPER: return "right super";
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case GLFW_KEY_MENU: return "menu";
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}
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char* chr = malloc(2*sizeof(char));
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chr[0] = key;
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chr[1] = '\0';
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return chr;
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}
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char* GetParamName(int param){
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switch(param){
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case GLFW_WINDOW : return "GLFW_WINDOW";
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case GLFW_FULLSCREEN : return "GLFW_FULLSCREEN";
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case GLFW_OPENED : return "GLFW_OPENED";
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case GLFW_ACTIVE : return "GLFW_ACTIVE";
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case GLFW_ICONIFIED : return "GLFW_ICONIFIED";
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case GLFW_ACCELERATED : return "GLFW_ACCELERATED";
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case GLFW_RED_BITS : return "GLFW_RED_BITS";
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case GLFW_GREEN_BITS : return "GLFW_GREEN_BITS";
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case GLFW_BLUE_BITS : return "GLFW_BLUE_BITS";
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case GLFW_ALPHA_BITS : return "GLFW_ALPHA_BITS";
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case GLFW_DEPTH_BITS : return "GLFW_DEPTH_BITS";
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case GLFW_STENCIL_BITS : return "GLFW_STENCIL_BITS";
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case GLFW_REFRESH_RATE : return "GLFW_REFRESH_RATE";
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case GLFW_ACCUM_RED_BITS : return "GLFW_ACCUM_RED_BITS";
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case GLFW_ACCUM_GREEN_BITS : return "GLFW_ACCUM_GREEN_BITS";
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case GLFW_ACCUM_BLUE_BITS : return "GLFW_BLUE_BITS";
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case GLFW_ACCUM_ALPHA_BITS : return "GLFW_ALPHA_BITS";
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case GLFW_AUX_BUFFERS : return "GLFW_AUX_BUFFERS";
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case GLFW_STEREO : return "GLFW_STEREO";
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case GLFW_WINDOW_NO_RESIZE : return "GLFW_WINDOW_NO_RESIZE";
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case GLFW_FSAA_SAMPLES : return "GLFW_FSAA_SAMPLES";
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case GLFW_OPENGL_VERSION_MAJOR : return "GLFW_OPENGL_VERSION_MAJOR";
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case GLFW_OPENGL_VERSION_MINOR : return "GLFW_OPENGL_VERSION_MINOR";
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case GLFW_OPENGL_FORWARD_COMPAT : return "GLFW_OPENGL_FORWARD_COMPAT";
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case GLFW_OPENGL_DEBUG_CONTEXT : return "GLFW_OPENGL_DEBUG_CONTEXT";
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case GLFW_OPENGL_PROFILE : return "GLFW_OPENGL_PROFILE";
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case GLFW_OPENGL_CORE_PROFILE : return "GLFW_OPENGL_CORE_PROFILE | GLFW_PRESENT";
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case GLFW_OPENGL_COMPAT_PROFILE : return "GLFW_OPENGL_COMPAT_PROFILE | GLFW_AXES";
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case GLFW_MOUSE_CURSOR : return "GLFW_MOUSE_CURSOR";
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case GLFW_STICKY_KEYS : return "GLFW_STICKY_KEYS";
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case GLFW_STICKY_MOUSE_BUTTONS : return "GLFW_STICKY_MOUSE_BUTTONS";
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case GLFW_SYSTEM_KEYS : return "GLFW_SYSTEM_KEYS";
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case GLFW_KEY_REPEAT : return "GLFW_KEY_REPEAT";
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case GLFW_AUTO_POLL_EVENTS : return "GLFW_AUTO_POLL_EVENTS";
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case GLFW_WAIT : return "GLFW_WAIT";
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case GLFW_NOWAIT : return "GLFW_NOWAIT";
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case GLFW_BUTTONS : return "GLFW_BUTTONS";
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case GLFW_NO_RESCALE_BIT : return "GLFW_NO_RESCALE_BIT";
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case GLFW_ORIGIN_UL_BIT : return "GLFW_ORIGIN_UL_BIT";
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case GLFW_BUILD_MIPMAPS_BIT : return "GLFW_BUILD_MIPMAPS_BIT";
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case GLFW_ALPHA_MAP_BIT : return "GLFW_ALPHA_MAP_BIT";
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default : return "Invalid param";
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}
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}
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void OnKeyPressed( int key, int action ){
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const char* key_name = GetKeyName(key);
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if(key_name == 0)
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return;
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if(action == GLFW_PRESS)
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printf("'%s' (%i) key is pressed\n", key_name, key);
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if(action == GLFW_RELEASE)
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printf("'%s' (%i) key is released\n", key_name, key);
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if(action == GLFW_RELEASE && key == GLFW_KEY_ENTER)
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PullInfo();
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}
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int OnClose(){
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printf("Closed\n");
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return 0;
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}
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void OnRefresh(){
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printf("Refresh\n");
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}
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void OnResize( int width, int height ){
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printf("Resizing to %i %i\n", width, height);
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}
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void OnMouseClick( int button, int action ){
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if(action == GLFW_PRESS)
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printf("Mouse button %i has been pressed\n", button);
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if(action == GLFW_RELEASE)
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printf("Mouse button %i has been released\n", button);
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}
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void OnMouseMove( int x, int y ){
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int lState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT);
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if (lState == GLFW_PRESS)
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printf("Dragged %i to %i %i\n", GLFW_MOUSE_BUTTON_LEFT, x, y);
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if(lState == GLFW_RELEASE)
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printf("Moved %i to %i %i\n", GLFW_MOUSE_BUTTON_LEFT, x, y);
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}
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void OnMouseWheel( int pos ){
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printf("Mouse wheel has been moved to %i\n", pos);
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}
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void PullInfo(){
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printf("================================================================================\n");
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int major, minor, rev;
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glfwGetVersion(&major, &minor, &rev);
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printf("GLFW version is %i.%i.%i\n", major, minor, rev);
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int width, height;
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glfwGetWindowSize(&width, &height);
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printf("Window size is %i %i\n", width, height);
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int status = glfwGetKey(GLFW_KEY_LCTRL);
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if(status == GLFW_PRESS)
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printf("Left control is pressed\n");
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else
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printf("Left control is released\n");
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status = glfwGetMouseButton(GLFW_MOUSE_BUTTON_1);
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if(status == GLFW_PRESS)
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printf("Mouse button 1 is pressed\n");
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else
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printf("Mouse button 1 is released\n");
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int x, y;
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glfwGetMousePos(&x, &y);
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printf("Mouse position is %i %i\n", x, y);
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int wheel = glfwGetMouseWheel();
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printf("Mouse wheel pos is %i\n", wheel);
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double time = glfwGetTime();
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printf("Time is %f\n", time);
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glfwGetGLVersion(&major, &minor, &rev);
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printf("GL version is %i.%i.%i\n", major, minor, rev);
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int proc = glfwGetNumberOfProcessors();
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printf("%i processors are available\n", proc);
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unsigned int i;
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for(i = 0; i<nb_params; i++)
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printf(" - %-27s : %i\n", GetParamName(params[i]), glfwGetWindowParam(params[i]));
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const char* extension = "MOZ_WEBGL_compressed_texture_s3tc";
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printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");
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extension = "GL_EXT_framebuffer_object";
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printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");
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extension = "glBindBuffer";
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void* proc_addr = glfwGetProcAddress(extension);
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printf("'%s' extension proc address is %p.\n", extension, proc_addr);
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printf("Sleeping 1 sec...\n");
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glfwSleep(1);
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printf("...Done.\n");
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printf("================================================================================\n");
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#ifdef REPORT_RESULT
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int result = 1;
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REPORT_RESULT();
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#endif
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}
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