.. |
Module-exports
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box2d
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…
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bullet
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add blacklist for bullet
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2014-10-14 14:17:27 -07:00 |
cases
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…
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cmake
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…
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core
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test repeated vswprintf
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2014-10-16 14:43:29 -07:00 |
ctype
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…
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cube2hash
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…
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cubescript
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…
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dirent
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…
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embind
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Merge pull request #2907 from waywardmonkeys/upstream-from-imvu-pointer-names
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2014-10-21 13:46:26 -07:00 |
emscripten_log
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…
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enet
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…
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env
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…
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fcntl
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…
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fcntl-misc
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…
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fcntl-open
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…
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filesystem
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…
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freealut
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…
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freetype
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…
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fs
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fix for empty file bug in idbfs
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2014-09-30 09:56:08 -07:00 |
fuzz
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…
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glbook
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…
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hyperbolic
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…
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langinfo
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…
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lua
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…
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math
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…
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module
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…
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msvc10
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…
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nbody-java
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…
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netinet
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…
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openjpeg
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…
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parseInt
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…
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poppler
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…
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printf
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…
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pthread
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…
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python
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…
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qsort
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…
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return64bit
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…
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scons
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…
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sockets
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run webrtc test on a less-likely-to-be-used port
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2014-09-15 13:12:43 -07:00 |
sounds
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…
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sqlite
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…
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stat
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…
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stdio
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…
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systypes
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…
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termios
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…
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time
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more timezone fixes, plus unittests
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2014-09-05 13:49:06 +01:00 |
unistd
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pid/gid mess improved
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2014-08-22 10:09:58 +06:00 |
utime
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…
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uuid
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…
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webidl
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Merge pull request #2812 from artillery/incoming
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2014-09-22 19:22:40 -07:00 |
zlib
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zlib: Fix compilation warning in example.c
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2014-10-15 15:52:11 +07:00 |
799.cpp
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…
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aniso.c
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…
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aniso.png
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…
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asm_swap.cpp
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add test for asm module swapping
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2014-10-13 15:53:30 -07:00 |
asm_swap2.cpp
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add test for asm module swapping
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2014-10-13 15:53:30 -07:00 |
asmjs-unknown-emscripten.c
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…
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autoassemble.c
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…
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bigswitch.cpp
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…
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bloom.dds
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…
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browser_gc.cpp
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…
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browser_harness.html
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…
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browser_main.cpp
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…
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browser_module.cpp
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…
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checksummer.c
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…
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codemods.cpp
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…
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cube2md5.cpp
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…
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cube2md5.ok
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…
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cube2md5.txt
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…
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cube_explosion.c
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…
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cube_explosion.png
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…
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cubegeom.c
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…
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cubegeom.png
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…
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cubegeom_color.c
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…
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cubegeom_color.png
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…
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cubegeom_color2.c
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…
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cubegeom_color2.png
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…
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cubegeom_fog.c
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…
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cubegeom_fog.png
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…
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cubegeom_glew.c
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…
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cubegeom_mt.c
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cubegeom_mt.png
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…
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cubegeom_normal.c
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…
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cubegeom_normal.png
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…
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cubegeom_normal_dap.c
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…
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cubegeom_normal_dap_far.c
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cubegeom_normal_dap_far_glda.c
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…
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cubegeom_normal_dap_far_glda.png
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…
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cubegeom_normal_dap_far_glda_quad.c
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…
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cubegeom_normal_dap_far_glda_quad.png
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…
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cubegeom_normal_dap_far_range.c
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…
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cubegeom_normal_dap_far_range.png
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…
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cubegeom_pre.c
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…
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cubegeom_pre.png
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…
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cubegeom_pre2.c
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…
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cubegeom_pre2.png
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…
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cubegeom_pre2_vao.c
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…
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cubegeom_pre2_vao2.c
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…
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cubegeom_pre2_vao2.png
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…
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cubegeom_pre3.c
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…
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cubegeom_pre_vao.c
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…
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cubegeom_pre_vao.png
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…
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cubegeom_proc.c
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…
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cubegeom_texturematrix.c
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…
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cubegeom_texturematrix.png
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…
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dlmalloc_proxy.c
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…
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dlmalloc_test.c
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…
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doublestart.c
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…
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emscripten_api_browser.cpp
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simple test for get_device_pixel_ratio
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2014-09-06 12:08:43 +01:00 |
emscripten_api_browser2.cpp
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…
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emscripten_api_browser_infloop.cpp
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…
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emscripten_fs_api_browser.cpp
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…
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emscripten_get_now.cpp
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…
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emscripten_main_loop.cpp
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Rename emscripten_set_main_loop_interval to emscripten_set_main_loop_timing and add mode parameter to specify the main loop timing mode.
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2014-10-03 17:35:37 +03:00 |
fannkuch.cpp
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…
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fannkuch.js
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fasta.cpp
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…
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fasta.js
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file_db.cpp
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…
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files.cpp
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tmpnam and tmpfile fixes; fixes #2797 and #2798
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2014-09-15 15:31:56 -07:00 |
float+.c
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…
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float_tex.cpp
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…
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float_tex.png
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force_exit.c
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…
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full_es2_sdlproc.c
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…
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gears.png
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…
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gl_matrix_identity.c
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gl_ps.c
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…
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gl_ps.png
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…
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gl_ps_packed.c
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…
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gl_ps_strides.c
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gl_ps_strides.png
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…
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gl_renderers.c
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Implement functions SDL_GL_SetSwapInterval and SDL_GL_GetSwapInterval. Add function emscripten_get_main_loop_interval().
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2014-10-03 17:35:36 +03:00 |
gl_renderers.png
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…
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gl_stride.c
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…
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gl_stride.png
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…
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gl_subdata.cpp
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…
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gl_teximage.c
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…
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gl_vertex_buffer.c
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…
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gl_vertex_buffer.png
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…
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gl_vertex_buffer_pre.c
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…
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gl_vertex_buffer_pre.png
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…
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glbegin_points.c
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…
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glbegin_points.png
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…
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gles2_conformance.cpp
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…
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gles2_uniform_arrays.cpp
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…
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glew.c
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…
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glfw.c
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Implement glfwSwapInterval.
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2014-10-03 17:35:36 +03:00 |
glfw3.c
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Add GLFW 3.0 emulation
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2014-09-23 20:47:14 +03:00 |
glgetattachedshaders.c
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…
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glgettexenv.c
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…
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glshaderinfo.cpp
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…
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glut_touchevents.c
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…
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glut_wheelevents.c
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…
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hashtest.cpp
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hello_cxx03.cpp
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…
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hello_cxx11.cpp
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…
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hello_function.cpp
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…
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hello_image_sdl.c
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…
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hello_libcxx.cpp
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…
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hello_libcxx_mod1.cpp
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hello_libcxx_mod2.cpp
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hello_libcxx_mod2a.cpp
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…
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hello_malloc.cpp
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…
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hello_world.c
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…
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hello_world.cpp
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…
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hello_world.ll
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…
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hello_world_error.c
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…
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hello_world_error.cpp
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…
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hello_world_exit.c
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…
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hello_world_file.cpp
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…
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hello_world_file.txt
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…
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hello_world_gles.c
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…
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hello_world_gles_deriv.c
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…
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hello_world_gles_full.c
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…
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hello_world_gles_full_944.c
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…
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hello_world_gles_proxy.c
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…
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hello_world_gles_shell.html
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…
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hello_world_loop.cpp
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…
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hello_world_loop_malloc.cpp
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…
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hello_world_sdl.cpp
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Optimize Emscripten SDL handwritten JS-implemented SDL_LockSurface() and SDL_UnlockSurface() by adding an option to perform discarding locks that are fast no-ops and to avoid the screen-is-always-opaque emulation which fills alpha=0xFF bytes to each pixel on lock and unlock. Call something like EM_ASM("SDL.defaults.copyOnLock = false; SDL.defaults.discardOnLock = true; SDL.defaults.opaqueFrontBuffer = false;"); at startup to enable these.
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2014-10-06 15:20:53 +03:00 |
hello_world_worker.cpp
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…
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htmltest.png
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…
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http.cpp
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Fixed wget2 tests by adding ST_ABORTED request status
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2014-08-07 11:28:03 +04:00 |
http.h
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Fixed wget2 tests by adding ST_ABORTED request status
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2014-08-07 11:28:03 +04:00 |
i64_precise.txt
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…
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life.c
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…
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lifetime.ll
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…
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linpack.c
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…
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mem_init.cpp
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…
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mmap_file.c
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…
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new.cpp
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…
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openal_buffers.c
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…
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openal_playback.cpp
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…
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perspective.c
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…
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perspective.png
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…
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pre_run_deps.cpp
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…
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primes.cpp
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split off primes benchmark to a separate file
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2014-09-28 19:22:26 -07:00 |
raytrace.cpp
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…
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raytrace.ppm
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…
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raytrace_7_256.ppm
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…
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runner.py
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Fix test other.test_emterpreter on Windows (failed due to \r\n vs \n differences).
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2014-10-21 14:14:09 +03:00 |
runtime_misuse.cpp
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…
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s3tc.c
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…
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s3tc.png
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…
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s3tc_crunch.c
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…
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s3tc_crunch.png
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…
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screenshot-fog-density.png
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…
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screenshot-fog-exp2.png
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…
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screenshot-fog-linear.png
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…
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screenshot-fog-negative.png
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…
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screenshot-fog-simple.png
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…
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screenshot-gray-purple.png
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…
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screenshot-gray.png
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…
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screenshot.dds
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…
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screenshot.jpg
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…
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screenshot.png
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…
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screenshot2.png
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…
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sdl2_audio_beep.cpp
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas.png
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enable fixed test_sdl2_canvas_proxy
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2014-10-20 17:27:58 -07:00 |
sdl2_canvas_blank.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas_palette.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas_palette_2.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas_proxy.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas_size.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_canvas_twice.c
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fix sdl*_canvas_twice tests, and enable in sdl2
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2014-10-20 14:30:24 -07:00 |
sdl2_fog_density.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_fog_exp2.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_fog_linear.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_fog_negative.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_fog_simple.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_gfx_primitives.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_gl_read.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_image.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_image_prepare.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_key.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_mouse.c
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add some slack to browser.test_sdl2_mouse
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2014-10-27 14:30:18 -07:00 |
sdl2_pumpevents.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_swsurface.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2_text.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl2glshader.c
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
sdl_alloctext.c
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…
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sdl_audio.c
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…
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sdl_audio_beep.cpp
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…
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sdl_audio_mix.c
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…
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sdl_audio_mix_channels.c
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…
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sdl_canvas.c
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…
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sdl_canvas_alpha.c
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Add SDL_ConvertSurface and fix SDL_SetAlpha
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2014-10-13 23:47:47 +07:00 |
sdl_canvas_alpha.png
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…
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sdl_canvas_alpha_flag_0.png
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Add SDL_ConvertSurface and fix SDL_SetAlpha
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2014-10-13 23:47:47 +07:00 |
sdl_canvas_blank.c
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…
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sdl_canvas_blank.png
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…
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sdl_canvas_palette.c
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…
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sdl_canvas_palette.png
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…
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sdl_canvas_palette_2.c
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…
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sdl_canvas_palette_b.png
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…
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sdl_canvas_palette_g.png
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…
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sdl_canvas_palette_r.png
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…
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sdl_canvas_proxy.c
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…
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sdl_canvas_proxy.png
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…
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sdl_canvas_size.c
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…
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sdl_canvas_size.html
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…
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sdl_canvas_twice.c
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fix sdl*_canvas_twice tests, and enable in sdl2
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2014-10-20 14:30:24 -07:00 |
sdl_canvas_twice.png
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…
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sdl_create_rgb_surface_from.c
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SDL_CreateRGBSurfaceFrom for surfaces with depth 32
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2014-10-27 23:32:20 +07:00 |
sdl_create_rgb_surface_from.png
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SDL_CreateRGBSurfaceFrom for surfaces with depth 32
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2014-10-27 23:32:20 +07:00 |
sdl_fog_density.c
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…
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sdl_fog_exp2.c
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…
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sdl_fog_linear.c
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…
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sdl_fog_negative.c
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…
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sdl_fog_simple.c
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…
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sdl_free_screen.cpp
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…
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sdl_gfx_primitives.c
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…
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sdl_gfx_primitives.png
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…
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sdl_gl_mapbuffers.c
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Address review comments and add glFlushMappedBufferRange.
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2014-10-01 20:25:06 -07:00 |
sdl_gl_read.c
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…
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sdl_headless.c
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…
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sdl_image.c
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make sdl_image.c work when REPORT_RESULT is not defined
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2014-08-18 15:57:43 -07:00 |
sdl_image_prepare.c
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…
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sdl_image_prepare_data.c
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…
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sdl_joystick.c
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…
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sdl_key.c
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…
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sdl_key_proxy.c
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…
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sdl_key_test.c
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…
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sdl_maprgba.c
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…
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sdl_maprgba.png
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…
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sdl_mouse.c
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…
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sdl_ogl.c
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…
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sdl_ogl_defaultMatrixMode.c
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…
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sdl_ogl_p.c
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…
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sdl_ogl_proc_alias.c
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…
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sdl_pumpevents.c
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…
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sdl_quit.c
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…
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sdl_resize.c
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…
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sdl_rotozoom.c
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…
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sdl_rotozoom.png
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…
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sdl_set_clip_rect.c
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Implement SDL_SetClipRect/SDL_GetClipRect
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2014-10-29 23:41:12 +07:00 |
sdl_set_clip_rect.png
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Implement SDL_SetClipRect/SDL_GetClipRect
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2014-10-29 23:41:12 +07:00 |
sdl_stb_image.c
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…
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sdl_stb_image_data.c
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…
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sdl_surface_refcount.c
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…
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sdl_swsurface.c
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…
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sdl_text.c
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…
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sdl_touch.c
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…
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sdl_wm_togglefullscreen.c
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…
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sdlglshader.c
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…
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sdlglshader.png
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sdlglshader2.c
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…
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sha1.c
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…
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ship.dds
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…
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skinning_test_no_simd.cpp
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…
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test-fix-closure.js
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…
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test_benchmark.py
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restore benchmark settings to incoming defaults
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2014-10-17 13:00:51 -07:00 |
test_browser.py
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Implement SDL_SetClipRect/SDL_GetClipRect
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2014-10-29 23:41:12 +07:00 |
test_core.py
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fix up test_require
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2014-10-29 12:52:31 -07:00 |
test_egl.c
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Fix test_egl
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2014-10-03 17:35:37 +03:00 |
test_egl_width_height.c
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…
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test_float_literals.cpp
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…
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test_float_literals.out
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…
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test_html5.c
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add mouseover/out events to html5.5; 1.25.2
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2014-10-16 12:06:26 -07:00 |
test_html5_fullscreen.c
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…
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test_html5_mouse.c
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Add test for previous commit.
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2014-09-07 06:39:39 -04:00 |
test_interactive.py
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port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404
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2014-10-19 17:01:40 -07:00 |
test_locale.c
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…
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test_locale.out
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…
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test_minmax.c
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…
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test_other.py
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fix up test_require
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2014-10-29 12:52:31 -07:00 |
test_sanity.py
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sanity test for port version causing retrieve
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2014-10-23 11:31:11 -07:00 |
test_sdl_mousewheel.c
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Fix various issues with SDL mouse scrolling and add a test. Fixes #2643.
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2014-08-27 14:59:18 +03:00 |
test_sockets.py
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disable most websockify-using parts of sockets tests; #2700
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2014-10-27 15:23:11 -07:00 |
test_webgl_context_attributes_common.c
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…
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test_webgl_context_attributes_glfw.c
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…
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test_webgl_context_attributes_glut.c
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…
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test_webgl_context_attributes_sdl.c
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…
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test_wget.c
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…
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tex_nonbyte.c
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…
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tex_nonbyte.png
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…
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twopart_main.cpp
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…
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twopart_side.cpp
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…
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utf32.cpp
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…
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water.dds
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…
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webgl_create_context.cpp
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Add test for creating gl contexts in a main loop and using -s FULL_ES2=1. This will fail with the following JavaScript exception "Uncaught TypeError: Cannot set property '0' of undefined" in GL.newRenderingFrameStarted()
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2014-09-19 15:40:30 -04:00 |
whets.cpp
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…
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worker_api_2_main.cpp
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fix bug in browser.test_worker_api_2
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2014-08-06 14:59:31 -07:00 |
worker_api_2_worker.cpp
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…
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worker_api_3_main.cpp
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…
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worker_api_3_worker.cpp
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…
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worker_api_main.cpp
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…
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worker_api_worker.cpp
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…
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