emscripten/tests
Alon Zakai f612725265 fix up test_require 2014-10-29 12:52:31 -07:00
..
Module-exports
box2d
bullet add blacklist for bullet 2014-10-14 14:17:27 -07:00
cases
cmake
core test repeated vswprintf 2014-10-16 14:43:29 -07:00
ctype
cube2hash
cubescript
dirent
embind Merge pull request #2907 from waywardmonkeys/upstream-from-imvu-pointer-names 2014-10-21 13:46:26 -07:00
emscripten_log
enet
env
fcntl
fcntl-misc
fcntl-open
filesystem
freealut
freetype
fs fix for empty file bug in idbfs 2014-09-30 09:56:08 -07:00
fuzz
glbook
hyperbolic
langinfo
lua
math
module
msvc10
nbody-java
netinet
openjpeg
parseInt
poppler
printf
pthread
python
qsort
return64bit
scons
sockets run webrtc test on a less-likely-to-be-used port 2014-09-15 13:12:43 -07:00
sounds
sqlite
stat
stdio
systypes
termios
time more timezone fixes, plus unittests 2014-09-05 13:49:06 +01:00
unistd pid/gid mess improved 2014-08-22 10:09:58 +06:00
utime
uuid
webidl Merge pull request #2812 from artillery/incoming 2014-09-22 19:22:40 -07:00
zlib zlib: Fix compilation warning in example.c 2014-10-15 15:52:11 +07:00
799.cpp
aniso.c
aniso.png
asm_swap.cpp add test for asm module swapping 2014-10-13 15:53:30 -07:00
asm_swap2.cpp add test for asm module swapping 2014-10-13 15:53:30 -07:00
asmjs-unknown-emscripten.c
autoassemble.c
bigswitch.cpp
bloom.dds
browser_gc.cpp
browser_harness.html
browser_main.cpp
browser_module.cpp
checksummer.c
codemods.cpp
cube2md5.cpp
cube2md5.ok
cube2md5.txt
cube_explosion.c
cube_explosion.png
cubegeom.c
cubegeom.png
cubegeom_color.c
cubegeom_color.png
cubegeom_color2.c
cubegeom_color2.png
cubegeom_fog.c
cubegeom_fog.png
cubegeom_glew.c
cubegeom_mt.c
cubegeom_mt.png
cubegeom_normal.c
cubegeom_normal.png
cubegeom_normal_dap.c
cubegeom_normal_dap_far.c
cubegeom_normal_dap_far_glda.c
cubegeom_normal_dap_far_glda.png
cubegeom_normal_dap_far_glda_quad.c
cubegeom_normal_dap_far_glda_quad.png
cubegeom_normal_dap_far_range.c
cubegeom_normal_dap_far_range.png
cubegeom_pre.c
cubegeom_pre.png
cubegeom_pre2.c
cubegeom_pre2.png
cubegeom_pre2_vao.c
cubegeom_pre2_vao2.c
cubegeom_pre2_vao2.png
cubegeom_pre3.c
cubegeom_pre_vao.c
cubegeom_pre_vao.png
cubegeom_proc.c
cubegeom_texturematrix.c
cubegeom_texturematrix.png
dlmalloc_proxy.c
dlmalloc_test.c
doublestart.c
emscripten_api_browser.cpp simple test for get_device_pixel_ratio 2014-09-06 12:08:43 +01:00
emscripten_api_browser2.cpp
emscripten_api_browser_infloop.cpp
emscripten_fs_api_browser.cpp
emscripten_get_now.cpp
emscripten_main_loop.cpp Rename emscripten_set_main_loop_interval to emscripten_set_main_loop_timing and add mode parameter to specify the main loop timing mode. 2014-10-03 17:35:37 +03:00
fannkuch.cpp
fannkuch.js
fasta.cpp
fasta.js
file_db.cpp
files.cpp tmpnam and tmpfile fixes; fixes #2797 and #2798 2014-09-15 15:31:56 -07:00
float+.c
float_tex.cpp
float_tex.png
force_exit.c
full_es2_sdlproc.c
gears.png
gl_matrix_identity.c
gl_ps.c
gl_ps.png
gl_ps_packed.c
gl_ps_strides.c
gl_ps_strides.png
gl_renderers.c Implement functions SDL_GL_SetSwapInterval and SDL_GL_GetSwapInterval. Add function emscripten_get_main_loop_interval(). 2014-10-03 17:35:36 +03:00
gl_renderers.png
gl_stride.c
gl_stride.png
gl_subdata.cpp
gl_teximage.c
gl_vertex_buffer.c
gl_vertex_buffer.png
gl_vertex_buffer_pre.c
gl_vertex_buffer_pre.png
glbegin_points.c
glbegin_points.png
gles2_conformance.cpp
gles2_uniform_arrays.cpp
glew.c
glfw.c Implement glfwSwapInterval. 2014-10-03 17:35:36 +03:00
glfw3.c Add GLFW 3.0 emulation 2014-09-23 20:47:14 +03:00
glgetattachedshaders.c
glgettexenv.c
glshaderinfo.cpp
glut_touchevents.c
glut_wheelevents.c
hashtest.cpp
hello_cxx03.cpp
hello_cxx11.cpp
hello_function.cpp
hello_image_sdl.c
hello_libcxx.cpp
hello_libcxx_mod1.cpp
hello_libcxx_mod2.cpp
hello_libcxx_mod2a.cpp
hello_malloc.cpp
hello_world.c
hello_world.cpp
hello_world.ll
hello_world_error.c
hello_world_error.cpp
hello_world_exit.c
hello_world_file.cpp
hello_world_file.txt
hello_world_gles.c
hello_world_gles_deriv.c
hello_world_gles_full.c
hello_world_gles_full_944.c
hello_world_gles_proxy.c
hello_world_gles_shell.html
hello_world_loop.cpp
hello_world_loop_malloc.cpp
hello_world_sdl.cpp Optimize Emscripten SDL handwritten JS-implemented SDL_LockSurface() and SDL_UnlockSurface() by adding an option to perform discarding locks that are fast no-ops and to avoid the screen-is-always-opaque emulation which fills alpha=0xFF bytes to each pixel on lock and unlock. Call something like EM_ASM("SDL.defaults.copyOnLock = false; SDL.defaults.discardOnLock = true; SDL.defaults.opaqueFrontBuffer = false;"); at startup to enable these. 2014-10-06 15:20:53 +03:00
hello_world_worker.cpp
htmltest.png
http.cpp Fixed wget2 tests by adding ST_ABORTED request status 2014-08-07 11:28:03 +04:00
http.h Fixed wget2 tests by adding ST_ABORTED request status 2014-08-07 11:28:03 +04:00
i64_precise.txt
life.c
lifetime.ll
linpack.c
mem_init.cpp
mmap_file.c
new.cpp
openal_buffers.c
openal_playback.cpp
perspective.c
perspective.png
pre_run_deps.cpp
primes.cpp split off primes benchmark to a separate file 2014-09-28 19:22:26 -07:00
raytrace.cpp
raytrace.ppm
raytrace_7_256.ppm
runner.py Fix test other.test_emterpreter on Windows (failed due to \r\n vs \n differences). 2014-10-21 14:14:09 +03:00
runtime_misuse.cpp
s3tc.c
s3tc.png
s3tc_crunch.c
s3tc_crunch.png
screenshot-fog-density.png
screenshot-fog-exp2.png
screenshot-fog-linear.png
screenshot-fog-negative.png
screenshot-fog-simple.png
screenshot-gray-purple.png
screenshot-gray.png
screenshot.dds
screenshot.jpg
screenshot.png
screenshot2.png
sdl2_audio_beep.cpp port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas.png enable fixed test_sdl2_canvas_proxy 2014-10-20 17:27:58 -07:00
sdl2_canvas_blank.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas_palette.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas_palette_2.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas_proxy.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas_size.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_canvas_twice.c fix sdl*_canvas_twice tests, and enable in sdl2 2014-10-20 14:30:24 -07:00
sdl2_fog_density.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_fog_exp2.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_fog_linear.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_fog_negative.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_fog_simple.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_gfx_primitives.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_gl_read.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_image.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_image_prepare.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_key.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_mouse.c add some slack to browser.test_sdl2_mouse 2014-10-27 14:30:18 -07:00
sdl2_pumpevents.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_swsurface.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2_text.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl2glshader.c port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
sdl_alloctext.c
sdl_audio.c
sdl_audio_beep.cpp
sdl_audio_mix.c
sdl_audio_mix_channels.c
sdl_canvas.c
sdl_canvas_alpha.c Add SDL_ConvertSurface and fix SDL_SetAlpha 2014-10-13 23:47:47 +07:00
sdl_canvas_alpha.png
sdl_canvas_alpha_flag_0.png Add SDL_ConvertSurface and fix SDL_SetAlpha 2014-10-13 23:47:47 +07:00
sdl_canvas_blank.c
sdl_canvas_blank.png
sdl_canvas_palette.c
sdl_canvas_palette.png
sdl_canvas_palette_2.c
sdl_canvas_palette_b.png
sdl_canvas_palette_g.png
sdl_canvas_palette_r.png
sdl_canvas_proxy.c
sdl_canvas_proxy.png
sdl_canvas_size.c
sdl_canvas_size.html
sdl_canvas_twice.c fix sdl*_canvas_twice tests, and enable in sdl2 2014-10-20 14:30:24 -07:00
sdl_canvas_twice.png
sdl_create_rgb_surface_from.c SDL_CreateRGBSurfaceFrom for surfaces with depth 32 2014-10-27 23:32:20 +07:00
sdl_create_rgb_surface_from.png SDL_CreateRGBSurfaceFrom for surfaces with depth 32 2014-10-27 23:32:20 +07:00
sdl_fog_density.c
sdl_fog_exp2.c
sdl_fog_linear.c
sdl_fog_negative.c
sdl_fog_simple.c
sdl_free_screen.cpp
sdl_gfx_primitives.c
sdl_gfx_primitives.png
sdl_gl_mapbuffers.c Address review comments and add glFlushMappedBufferRange. 2014-10-01 20:25:06 -07:00
sdl_gl_read.c
sdl_headless.c
sdl_image.c make sdl_image.c work when REPORT_RESULT is not defined 2014-08-18 15:57:43 -07:00
sdl_image_prepare.c
sdl_image_prepare_data.c
sdl_joystick.c
sdl_key.c
sdl_key_proxy.c
sdl_key_test.c
sdl_maprgba.c
sdl_maprgba.png
sdl_mouse.c
sdl_ogl.c
sdl_ogl_defaultMatrixMode.c
sdl_ogl_p.c
sdl_ogl_proc_alias.c
sdl_pumpevents.c
sdl_quit.c
sdl_resize.c
sdl_rotozoom.c
sdl_rotozoom.png
sdl_set_clip_rect.c Implement SDL_SetClipRect/SDL_GetClipRect 2014-10-29 23:41:12 +07:00
sdl_set_clip_rect.png Implement SDL_SetClipRect/SDL_GetClipRect 2014-10-29 23:41:12 +07:00
sdl_stb_image.c
sdl_stb_image_data.c
sdl_surface_refcount.c
sdl_swsurface.c
sdl_text.c
sdl_touch.c
sdl_wm_togglefullscreen.c
sdlglshader.c
sdlglshader.png
sdlglshader2.c
sha1.c
ship.dds
skinning_test_no_simd.cpp
test-fix-closure.js
test_benchmark.py restore benchmark settings to incoming defaults 2014-10-17 13:00:51 -07:00
test_browser.py Implement SDL_SetClipRect/SDL_GetClipRect 2014-10-29 23:41:12 +07:00
test_core.py fix up test_require 2014-10-29 12:52:31 -07:00
test_egl.c Fix test_egl 2014-10-03 17:35:37 +03:00
test_egl_width_height.c
test_float_literals.cpp
test_float_literals.out
test_html5.c add mouseover/out events to html5.5; 1.25.2 2014-10-16 12:06:26 -07:00
test_html5_fullscreen.c
test_html5_mouse.c Add test for previous commit. 2014-09-07 06:39:39 -04:00
test_interactive.py port some tests to SDL2; combined patch including all the tests work of Charlie Birks <admin@daftgames.net> and Sathyanarayanan Gunasekaran <gsathya.ceg@gmail.com>, and some final integration tweaks (-lSDL2 => -s USE_SDL=2), keep tests disabled for now; #2404 2014-10-19 17:01:40 -07:00
test_locale.c
test_locale.out
test_minmax.c
test_other.py fix up test_require 2014-10-29 12:52:31 -07:00
test_sanity.py sanity test for port version causing retrieve 2014-10-23 11:31:11 -07:00
test_sdl_mousewheel.c Fix various issues with SDL mouse scrolling and add a test. Fixes #2643. 2014-08-27 14:59:18 +03:00
test_sockets.py disable most websockify-using parts of sockets tests; #2700 2014-10-27 15:23:11 -07:00
test_webgl_context_attributes_common.c
test_webgl_context_attributes_glfw.c
test_webgl_context_attributes_glut.c
test_webgl_context_attributes_sdl.c
test_wget.c
tex_nonbyte.c
tex_nonbyte.png
twopart_main.cpp
twopart_side.cpp
utf32.cpp
water.dds
webgl_create_context.cpp Add test for creating gl contexts in a main loop and using -s FULL_ES2=1. This will fail with the following JavaScript exception "Uncaught TypeError: Cannot set property '0' of undefined" in GL.newRenderingFrameStarted() 2014-09-19 15:40:30 -04:00
whets.cpp
worker_api_2_main.cpp fix bug in browser.test_worker_api_2 2014-08-06 14:59:31 -07:00
worker_api_2_worker.cpp
worker_api_3_main.cpp
worker_api_3_worker.cpp
worker_api_main.cpp
worker_api_worker.cpp