emscripten/tests/test_gamepad.c

123 строки
4.6 KiB
C

/*
* Copyright 2014 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#include <stdio.h>
#include <emscripten.h>
#include <string.h>
#include <emscripten/html5.h>
static inline const char *emscripten_event_type_to_string(int eventType) {
const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize",
"scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange",
"visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload",
"batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "mouseenter", "mouseleave", "mouseover", "mouseout", "(invalid)" };
++eventType;
if (eventType < 0) eventType = 0;
if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1;
return events[eventType];
}
const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) {
if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS";
if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED";
if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED";
if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED";
if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET";
if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET";
if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM";
if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED";
if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA";
return "Unknown EMSCRIPTEN_RESULT!";
}
#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret));
EM_BOOL gamepad_callback(int eventType, const EmscriptenGamepadEvent *e, void *userData)
{
printf("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"\n",
eventType != 0 ? emscripten_event_type_to_string(eventType) : "Gamepad state", e->timestamp, e->connected, e->index,
e->numAxes, e->numButtons, e->id, e->mapping);
if (e->connected)
{
for(int i = 0; i < e->numAxes; ++i)
printf("Axis %d: %g\n", i, e->axis[i]);
for(int i = 0; i < e->numButtons; ++i)
printf("Button %d: Digital: %d, Analog: %g\n", i, e->digitalButton[i], e->analogButton[i]);
}
return 0;
}
EmscriptenGamepadEvent prevState[32];
int prevNumGamepads = 0;
void mainloop()
{
EMSCRIPTEN_RESULT res = emscripten_sample_gamepad_data();
if (res != EMSCRIPTEN_RESULT_SUCCESS)
{
printf("emscripten_sample_gamepad_data returned EMSCRIPTEN_RESULT_NOT_SUPPORTED.\n");
emscripten_cancel_main_loop();
return;
}
int numGamepads = emscripten_get_num_gamepads();
if (numGamepads != prevNumGamepads)
{
printf("Number of connected gamepads: %d\n", numGamepads);
prevNumGamepads = numGamepads;
}
for(int i = 0; i < numGamepads && i < 32; ++i)
{
EmscriptenGamepadEvent ge;
int ret = emscripten_get_gamepad_status(i, &ge);
if (ret == EMSCRIPTEN_RESULT_SUCCESS)
{
int g = ge.index;
for(int j = 0; j < ge.numAxes; ++j)
{
if (ge.axis[j] != prevState[g].axis[j])
printf("Gamepad %d, axis %d: %g\n", g, j, ge.axis[j]);
}
for(int j = 0; j < ge.numButtons; ++j)
{
if (ge.analogButton[j] != prevState[g].analogButton[j] || ge.digitalButton[j] != prevState[g].digitalButton[j])
printf("Gamepad %d, button %d: Digital: %d, Analog: %g\n", g, j, ge.digitalButton[j], ge.analogButton[j]);
}
prevState[g] = ge;
}
}
}
#ifdef REPORT_RESULT
void report_result(void *arg)
{
emscripten_html5_remove_all_event_listeners();
REPORT_RESULT(0);
}
#endif
int main()
{
EMSCRIPTEN_RESULT ret = emscripten_set_gamepadconnected_callback(0, 1, gamepad_callback);
TEST_RESULT(emscripten_set_gamepadconnected_callback);
ret = emscripten_set_gamepaddisconnected_callback(0, 1, gamepad_callback);
TEST_RESULT(emscripten_set_gamepaddisconnected_callback);
emscripten_set_main_loop(mainloop, 10, 0);
#ifdef REPORT_RESULT
// Keep the page running for a moment.
emscripten_async_call(report_result, 0, 5000);
#endif
return 0;
}